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World map: הבדלים בין גרסאות בדף
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== Corruption == | == Corruption == |
גרסה מ־09:51, 7 בינואר 2018
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[6][7]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[8]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[9]
- Previously, detailed information about the world was only available through the Library unique node building.[10]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[13][14][15]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[14] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[16]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[17][18][19]
- The goal is to allow pings and other forms of communication tools via the mini-map.[20]
Corruption
Players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (עיירה), and will only be granted to players who have the Bounty hunter title.[21]
Taverns are one of the locations that bounties will be posted. As players gain corruption taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI on the world map.[22]
Battle maps
Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[5]
- Battle maps might not fit into lower level or smaller sized taverns.
- Battle maps are not currently on the official roadmap for launch.[23]
Usage
Battle maps offer an interactive command map instead of the standard מפת העולם. The system would be accessed through City hall or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[23]
שרתים
The world will be the same on each server, but צמתים will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[11][12][7]
- To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[11] – Ry Schueller
- There will be a multitude of servers located throughout the various regions of the world.[25]
- Server selection will show the region where the server is located and/or the ping to that server.[25]
- With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[25] – Steven Sharif
- The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[26]
- Stats are available on a per-guild basis, subject to a permissions structure.[26]
- Server-firsts will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[27]
Zones of influence
Every node is given purview over a predefined geographic area called a אזורי השפעה (ZOI). Player activity within the ZOI is weighted and counted toward a particular node’s advancement.[28]
The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .[30] – Jeffrey Bard
- By undertaking familiar activities, such as questing, gathering and raiding, players have agency in determining which nodes in the world will develop.[31]
Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.[28]
- Zones of influence connect fully across the world without any gaps.[32]
There is not a space where you will move in to do something and no node will get that experience.[32] – Steven Sharif
- Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same אזור השפעה.[33][34][35]
- Up to one fifth of the world will be encompassed within the אזור השפעה of a מטרופולין. The many vassal nodes within a ZOI's "border" could end up looking like a country or nation.[36]
Zones and progression
מבוכים, פשיטות, בוסים עולמיים, Mobs, משימות, אירועים, משאבים, Narratives and other content within a node's אזור השפעה will have a diverse level range; but will scale with the advancement of that node and its racial influence.[37][16][29]
- Portions of the spawn tables (for mobs and resources) are static and other portions are dynamic and adapt to node development.[38]
- We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[39] – Steven Sharif
מזג אוויר
Some environments (Biomes) have fixed climates and others are variable.[42][43][44] Dynamic weather of varying intensity can triggered by certain events.[41][42][45][46]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[47] – Steven Sharif
- Certain abilities and also professions (such as Farming) may be enhanced or hindered during certain climates and seasonal weather events.[48][49][42][47][50] For example: lightning might be stronger in the rain.[48]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[50] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[41][49][42]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[49]
- It was later stated that loot tables will likely not be affected by weather conditions.[49]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[51] – Steven Sharif
- Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[40] – Skott B
See also
הפניות
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 2.0 2.1 שידור חי, 2022-08-26 (46:52).
- ↑ וִידֵאוֹ, 2023-01-27 (4:39).
- ↑ רֵאָיוֹן, 2017-05-22 (22:54).
- ↑ 5.0 5.1 5.2 The mighty beard!
- ↑ שידור חי, 2023-09-29 (1:14:29).
- ↑ 7.0 7.1 7.2 MMOGames interview, January 2017
- ↑ שידור חי, 2023-09-29 (1:11:22).
- ↑ שידור חי, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1 שידור חי, 2017-05-19 (37:03).
- ↑ שידור חי, 2022-08-26 (53:26).
- ↑ 14.0 14.1 שידור חי, 2020-06-26 (1:25:11).
- ↑ שידור חי, 2020-10-30 (1:19:13).
- ↑ 16.0 16.1 שידור חי, 2017-05-15 (30:53).
- ↑ 17.0 17.1 וִידֵאוֹ, 2023-11-30 (16:58).
- ↑
- ↑ שידור חי, 2017-12-15 (1:09:36).
- ↑ שידור חי, 2021-01-29 (1:23:23).
- ↑ Cryy Ashes of Creation Q&A, 20 January 2017 (06:12).
- ↑ The mighty beard!
- ↑ 23.0 23.1 שידור חי, 2017-10-31 (33:28).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 25.0 25.1 25.2 שידור חי, 2018-09-27 (48:13).
- ↑ 26.0 26.1 שידור חי, 2021-11-19 (52:35).
- ↑ שידור חי, 2023-01-27 (4:18).
- ↑ 28.0 28.1 28.2 Node series part I
- ↑ 29.0 29.1 Blog - Know Your Nodes - The Basics.
- ↑ רֵאָיוֹן, 2018-04-20 (7:22).
- ↑ Ashes of Creation FAQ.
- ↑ 32.0 32.1 שידור חי, 2018-07-09 (39:32).
- ↑ שידור חי, 2019-03-29 (58:14).
- ↑ שידור חי, 2019-03-29 (29:17).
- ↑ שידור חי, 2017-05-05 (37:52).
- ↑ רֵאָיוֹן, 2018-05-11 (55:16).
- ↑ רֵאָיוֹן, 2020-07-19 (19:35).
- ↑ שידור חי, 2022-08-26 (1:28:50).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 40.0 40.1 40.2 וִידֵאוֹ, 2024-02-29 (16:34).
- ↑ 41.0 41.1 41.2 וִידֵאוֹ, 2024-02-29 (16:09).
- ↑ 42.0 42.1 42.2 42.3 וִידֵאוֹ, 2022-05-27 (2:21).
- ↑ שידור חי, 2017-07-18 (36:47).
- ↑ שידור חי, 2017-06-01 (29:33).
- ↑ פודקאסט, 2021-04-11 (23:36).
- ↑ שידור חי, 2017-07-28 (41:25).
- ↑ 47.0 47.1 שידור חי, 2022-02-25 (1:05:37).
- ↑ 48.0 48.1 שידור חי, 2024-02-29 (55:34).
- ↑ 49.0 49.1 49.2 49.3 שידור חי, 2022-05-27 (1:14:46).
- ↑ 50.0 50.1 שידור חי, 2020-09-30 (1:04:56).
- ↑ וִידֵאוֹ, 2022-05-27 (9:34).