Player corruption
When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[1] – Steven Sharif
If a combatant (purple) player kills a non-combatant (green) player in PvP, they will be flagged as corrupt (red).[2]
- A player’s corruption score increases with each non-combatant player killed.[3]
- The wider the level disparity between the players, the more corruption will be gained.[3]
- The higher the corruption score:
- The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[4] This dampening only affects PvP combat.[5]
- The higher chance of dropping of carried raw materials and gear (קשנ and ןוירש) when the corrupted player dies.[4][6]
- Corruption has a visible effect on a player’s appearance.[7]
- A corrupt player’s location is revealed to bounty hunters on their world map.[2]
- If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[8]
The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[9] – Steven Sharif
Reward without risk is meaningless... Corruption is just another word for risk.[10] – Steven Sharif
תוכן עניינים
Alpha-1
Player corruption is expected to be implemented in Alpha-1.[11]
Removing corruption
The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[8]
- An alternate way to remove corruption is through religious quests. These quests are considered time sinks.[12]
It's not going to be easy or quick but it is probably going to be the only other way to get rid of corruption other than dying.[12] – Jeffrey Bard
- Corruption duration is reduced in military nodes.[13]
םישאר ידייצ
Bounty hunter maps
Players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[14] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[15]
Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[16]
Corrupt players killing bounty hunters
Corrupted players potentially gain rewards for killing bounty hunters.[17]
Player flagging
The open world PvP flagging system is designed to deter people from griefing other players.[2]
- Players can participate in open world PvP with one another without having to resort to murder.[18]
- Players will gank other players, but the intention is for האירבה רפא to not be a "gank box".
- The penalties are intended to be severe enough to deter any type of spawn camping.[19]
There are three levels of flagging for world PvP in האירבה רפא.[3]
- Non-combatant (green)
- Combatant (purple)
- Non-combatants entering an open world battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.[3]
- Players are flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[8]
- Non-combatants who heal, buff or otherwise interact with combatants will be flagged as combatants.[21]
- Non-combatants who attack a player using combat pets (or any other player-controlled entities) will be flagged as combatants.[22]
- Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[8]
- Corrupt (red)
- If a combatant player kills a non-combatant player, they will be flagged as corrupt.[2]
- Corruption multiplies death penalties and reveals a corrupt player's location to bounty hunters.[2]
- A player’s corruption score increases with each non-combatant player killed.[3]
- If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[8]
A player may not flag on members of the same party, raid, guild or alliance.[23]
Sieges, caravans and guild wars do not use the flagging system.[24]
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[25] – Steven Sharif
Player death
We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[25] – Steven Sharif
- A non-combatant (green player) who dies suffers normal penalties, which include:[4]
- A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[4]
- A corrupt (red player) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[4]
- Death penalties do not differ between PvP and PvE, but this is subject to change.[32]
- Death by drowning is possible.[33]
Respawn lore
There is a storyline that relates to how and why characters respawn and the locations in which they respawn. This will be revealed as players explore the game.[35]
See also
תוינפה
- ↑ Podcast, 23 April 2018 (51:31).
- ↑ 2.0 2.1 2.2 2.3 2.4
- ↑ 3.0 3.1 3.2 3.3 3.4 MMOGames interview, January 2017
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Podcast, 5 May 2017 (43:05).
- ↑ Interview, 11 May 2018 (5:05).
- ↑ 6.0 6.1 Livestream, 17 November 2017 (35:20).
- ↑ Interview, February 2017 (39:33).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Interview, 27 April 2017 (0:17).
- ↑ Livestream, 22 May 2017 (42:33).
- ↑
- ↑ Interview, 8 August 2018 (18:55).
- ↑ 12.0 12.1 Livestream, 4 June 2018 (2:18).
- ↑
- ↑ Interview, 20 January 2017 (06:12).
- ↑ Livestream, 24 May 2017 (48:00).
- ↑ The mighty beard!
- ↑ Interview, 20 October 2018 (1:15:10).
- ↑ Livestream, 12 May 2017 (24:52).
- ↑
- ↑
- ↑ Livestream, 17 November 2017 (29:45).
- ↑ Livestream, 31 October 2018 (44:12).
- ↑
- ↑
- ↑ 25.0 25.1 Podcast, 23 April 2018 (49:21).
- ↑ Livestream, 9 July 2018 (20:41).
- ↑ Livestream, 19 May 2017 (13:37).
- ↑ Livestream, 27 September 2018 (47:46).
- ↑ Interview, 11 May 2018 (15:41).
- ↑ Interview, 27 April 2017 (9:28).
- ↑ Interview, 11 May 2018 (3:43).
- ↑ Livestream, 15 May 2017 (36:23).
- ↑ Livestream, 28 July 2017 (50:22).
- ↑ Ashes of Creation Store: Death's Bastion.
- ↑ Podcast, 11 May 2018 (51:39).