מתוך Ashes of Creation Wiki
קפיצה לניווט קפיצה לחיפוש

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[1]Peter Bisulca

Corrupted area in אלפא-1, design by Mia DelCasino.[2]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[3]Steven Sharif

אירועים are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[14]
  • Events that are taken care of successfully have positive consequences.[9]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15]Steven Sharif
Some of the events that spawn have consequences that lead to node attacks; and enemies have a particular type of hate list on certain buildings that a node may have access to when they attack during an event; and that hate list might relate to- or that building choice might relate to something that is indicative of the storyline for that particular event; or it could be something that is more pivotal to the defense of the city. If the city doesn't respond to these types of things that might weaken them for potential player attacks afterwards.[17]Steven Sharif
  • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][19][20]
  • If events are not triggered within a certain time period, they could occur randomly.[4]
  • There may be one-off events.[14]
  • Events do not target personal belongings such as freeholds.[6]

List of events

Event Type Location Objective
The Hills Have Knives אירועים עולמיים Highwaymen Hills Defend the settlers

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]

Event levels

The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[8]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[8]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[29][5][30]

Event rewards

Event rewards from The Hills Have Knives world event in אלפא-2.[31]

We had a toast saying that the event has progressed from its original state as a group event to a raid level event that was a veteran or better level; and of course that comes with more challenges, more optional objectives; but also more rewards. So, it's never going to be a bother to have other people join you. It's all part of being in a multiplayer environment is the more friends going up with you, the better.[29]Aimi Watanabe

Event rewards are calculated based on the contribution score of each individual player during an event. This is subject to change based on testing.[32]

We'll just count up the contribution however we end up balancing that and then we have different tiers of rewards that are given to each individual player based off of their contribution score in the event.[33]Clayton Stamper
  • Event rewards will be classified into gold, silver, and bronze tiers based on a player's individual contribution to the event. This will produce reward tables that each player can independently roll on.[32]
That's just going to determine the reward table that they're going to get; and then each player is going to roll their own reward table independently.[33]Skott B
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[29][5][30]

Cinematic events

Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[35][36]

Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[35]Steven Sharif

GM run events

There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[37]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[38][39][40]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[41]

Event states

There are five types of states that exist for events.[42]

Events are driven by what we call a state machine; and there are essentially five types of states that exist for events: There's the in-progress state; there's the active state; inactive; on cooldown; or disabled. And that is essentially a way that we inform what types of elements- what stage of activity things are coming online based on what event state is currently active at the moment. We talked a little bit about triggers. We have world conditions like node levels. We have seasons and climates and calendar; the service building activation relics; and completed raids. All of these things can be part of what informs- I'm not going to go into what everything can be. I don't want to dish out the nitty-gritties of the system per-se, but I'm just giving you an idea of what essentially allows events to become a thing; and then once those things are addressed or not addressed, certain cooldowns get triggered. Other conditions might trigger: It could form as a predicate for an additional event- there could be concurrent events.[42]Steven Sharif

Server history

The history of each server will be tracked and visible to players in a node's library.[44][45]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[45]Jeffrey Bard
info-orange.pngחלק מהמידע הבא לא אושר לאחרונה על ידי המפתחים וייתכן שלא נמצא במפת הדרכים הנובחית של הפיתוח.
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[46]


At כפר (שלב 3) the scientific node's unique building is the Library. Players can use the Library to access information, including (but not limited to) the following:[44]

There is a method by which we create a canon for the server of events. Those canons are usually going to be immortalized through systems like the library, which recounts certain types of events that happen on a server; and recount perhaps the members who participate in those events- immortalize them over time as the first-time defeaters, first-time accomplishers- that perspective.[47]Steven Sharif
  • Reports of information to the library may expire after a period of time (say one week). After which new reports will be required to update the existing information.[48]
You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[48]Steven Sharif


Goblins attacking a עיירה (שלב 4) node due to a triggered event.[1][10]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[18]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[18][49]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[18]

  • Local events
    • Local events (such as caravan PvP)[51][52][53] may prompt players via the UI asking if they wish to participate or not.[18]
    • Other local events may offer audible or visual cues without any UI notifications.[18]
    • Local events that have not been addressed may start to expand regionally or even globally.[18]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[18]Steven Sharif
Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[50]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[18][49]


See also


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Types of Events on Verra.
  2. שידור חי, 2021-03-26 (23:33).
  3. 3.0 3.1 3.2 פודקאסט, 2021-04-11 (23:36).
  4. 4.0 4.1 שידור חי, 2017-05-03 (46:18).
  5. 5.0 5.1 5.2 5.3 5.4 וִידֵאוֹ, 2023-09-29 (2:59).
  6. 6.0 6.1 6.2 שידור חי, 2023-04-07 (37:56).
  7. 7.0 7.1 7.2 7.3 kickstarter events.png
  8. 8.0 8.1 8.2 שידור חי, 2022-04-29 (44:13).
  9. 9.0 9.1 9.2 9.3 MMOGames interview, January 2017
  10. 10.0 10.1 שידור חי, 2022-04-29 (32:29).
  11. שידור חי, 2020-06-26 (1:29:06).
  12. Our immersive world - Environments.
  13. שידור חי, 2017-05-08 (20:27).
  14. 14.0 14.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 שידור חי, 2021-06-25 (1:13:30).
  16. שידור חי, 2020-01-30 (1:32:12).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 שידור חי, 2022-04-29 (39:00).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 שידור חי, 2022-04-29 (42:31).
  19. שידור חי, 2021-03-26 (50:03).
  20. שידור חי, 2020-11-08 (12:47).
  21. skotty-story-arc-3.png
  22. פודקאסט, 2021-04-11 (54:35).
  23. vak-map.png
  24. שידור חי, 2022-04-29 (36:51).
  25. שידור חי, 2017-05-10 (40:36).
  26. kickstarter monster coins.png
  27. 27.0 27.1 27.2 שידור חי, 2022-04-29 (40:21).
  28. שידור חי, 2022-04-29 (41:30).
  29. 29.0 29.1 29.2 וִידֵאוֹ, 2023-09-29 (12:18).
  30. 30.0 30.1 steven-world-events.jpg
  31. וִידֵאוֹ, 2023-09-29 (15:05).
  32. 32.0 32.1 וִידֵאוֹ, 2023-09-29 (9:40).
  33. 33.0 33.1 וִידֵאוֹ, 2023-09-29 (5:56).
  34. Twitter - From big to small, Thanksgiving is a holiday for all!
  35. 35.0 35.1 35.2 שידור חי, 2023-01-27 (4:18).
  36. שידור חי, 2018-09-27 (43:21).
  37. שידור חי, 2018-06-04 (22:27).
  38. רֵאָיוֹן, 2020-07-29 (31:05).
  39. רֵאָיוֹן, 2020-07-18 (13:13).
  40. רֵאָיוֹן, 2020-07-08 (22:37).
  41. steven-wars-prime-time.png
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 שידור חי, 2022-04-29 (44:58).
  43. Kickstarter packages.
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 Blog: Know Your Nodes - Scientific Node Type
  45. 45.0 45.1 רֵאָיוֹן, 2018-04-20 (9:20).
  46. שידור חי, 2017-05-26 (51:37).
  47. 47.0 47.1 רֵאָיוֹן, 2023-07-09 (59:31).
  48. 48.0 48.1 48.2 פודקאסט, 2021-04-11 (27:34).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 שידור חי, 2018-05-04 (48:14).
  50. 50.0 50.1 50.2 50.3 רֵאָיוֹן, 2018-08-17 (24:48).
  51. רֵאָיוֹן, 2020-03-27 (16:19).
  52. caravan UI.png
  53. שידור חי, 2017-05-22 (40:40).
  54. 54.0 54.1 54.2 54.3 שידור חי, 2021-04-30 (1:01:10).
  55. 55.0 55.1 שידור חי, 2020-10-30 (1:01:00).