גילדות
גילדות in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.[1]
Guild formation
Players may be able to form guilds in starting areas if minimum requirements are met.[2]
Guild membership
A character may only be a member of a single guild.[3]
- דמויות חלופיות on the same account can join different guilds.
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
- A guild may only have a single guild leader.[4]
- Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[5]
Guild progression
Guild progression occurs through participation in different systems.[6]
Guild progression grants skill points that the guild can allocate to unlock aspects of their skill tree, such as passive skills, augments and membership count.[6][8][9]
- Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[6]
- הרחבות may apply at the upper tiers of guild progression.[6]
- Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[10]
- Guild size can be traded off for guild progression.[6][11]
- The higher the guild's member cap, the fewer available skill options will be available to that guild.[12]
- Guild alliances may be a key part in creating a larger "guild".[11]
- אולמי גילדות can be unlocked at a certain stage of guild advancement.[8]
- Guilds cannot respec their skill points once allocated. This is subject to testing.[13]
- It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[6] – Jeffrey Bard
Guild size
There are mechanics that are geared towards larger and smaller guilds.[1]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Guild size is currently 250-300 members.[9]
Guild alliances
Guild leaders can create an alliance at a later stage in guild progression by completing a quest.[14][15]
- Once created, the leader can invite up to three other guilds to this alliance, but this is subject to change.[14][16][15]
- A guild may only be a member of one alliance.[17]
- There is no member cap in an alliance, only a maximum of four guilds.[15]
- Will the largest guilds segment off into different chapters of their guild that are part of small guilds? Absolutely that will happen; and the way that we combat the efficacy of doing that always is through how we design our encounters and our events to incorporate the use-case of where smaller guilds and their passive abilities are necessary to overcome certain challenge ratings. Will it always be most beneficial for larger guilds to do that? No, not always. It depends on what they're encountering, but you absolutely will see some guilds leveraging that for sure.[14] – Steven Sharif
- You can only invite a number of guilds to the alliance before you must form a new alliance; and then those alliance can have a de facto friendship but they won't have any game component of connection. What the alliance system would allow is pooling of resources into by guild leaders into an alliance guild alliance bank. Will allow certain participation in different quest lines. It will allow common area chat for members and it will allow affiliations and gear that can be attained as well.[18] – Steven Sharif
- There will be alliance specific quest lines.[18][19]
- Alliances will have affiliations and gear that can be attained.[18]
- Guilds may enter into trade agreements.[19]
- We have a specific system that relates to being able to invite another guild into an alliance that sets a flag on those characters with regards to being able to combat them, being able to share a chat system with them, being able to participate in specific types of quests and/or alliance warehouses and guild homes; with regards to the relationship of castle sieges and participating in node warfare and node activities. If you're not in an alliance with someone, you're in a neutral state so to speak. You can have trade agreements between different guilds and then you can also have Guild Wars which shows a state of war between you guys. I think that's the baseline of how we're going to develop interaction between guilds.[19] – Steven Sharif
- Due to the lack of fast travel, guilds will need to plan to have people in the right place at the right time. בריתות with other guilds will help enable that.[11]
Ashes of Creation may have specific content that revolves around בריתות.[20]
- התפתחות pathways within alliances.[20]
- גילדות sharing common services with alliance members.[20]
- Node alliances.[21][20]
- Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those channels of bonding between the different guilds or players, the more sustainable that relationship.[20] – Steven Sharif
מלחמת גילדות
מלחמת גילדות are objective-based PvP events between guilds.[22][23]
- מלחמת גילדות can be declared at any time, but the objectives will only spawn during server prime-time.[24][25]
- Players can kill each other at any time during the war (not only during server prime-time).[24]
- Guild war objectives are intended to dynamically spawn based on various conditions that exist within each guild.[22][26][27][25]
- Guild wars are not permanent. Definitive victory/surrender conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[26][28]
- Guild wars operate outside the PvP flagging system.[29][30][31][32][28]
- עונשי מוות (mostly) do not apply to objective-based events, such as guild wars.[29][30][31][32]
- Q: How do you plan on keeping wars fresh long term? Typically in other games wars become one dimensional in terms of strategy. Will intrepid be looking at map changes every few years, or will you give guilds / node mayors the ability to customize the layout or objectives of the battlefield?
- A: Our guild wars have objective-based gameplay that spawn in the world based on several different factors and predicates that might exist. Some of those predicates might be where is your guild a patron guild of? Does your guild have a guild hall? What node is your guild leader and/or officers a citizen of? What was your last completed raid boss? All of those can serve as predicates to then spawn a certain objective within the world that players have to either engage with in a number of different manners. Either they can be kill objectives, they can be control objectives, they can be capture and move objectives. They could be a caravan caravan summons that need to take supplies from those objectives. The idea is to incorporate all of these other ancillary systems that exist within the game in some way shape or form- tie it into the guild war, because we've created those systems for a reason. We want players to engage with those systems, so why not hook those systems into the guild war format? And I think that that creates a very dynamic setting where it is not just about killing and logging out, but rather strategy in both your resource placement, how you respond, and when you respond, the composition of your raid/group teams. Those types of things play a role now in the outcome of those guild wars and I think they keep it fresh because it'll be different per war.[22] – Steven Sharif
Guild benefits
Ideas that are being considered by the developers:[34]
- Guild activities.[34]
- Passives.[34]
- Questlines.[34]
- אולמי גילדות.[34]
- טירות של גילדות.[34]
- Name of guild displayed next to character name.[35]
- Guild tabards.[35]
- Guild mounts.[35]
- Guild coats.[35]
- Guild barding.[35]
Leadership tools
The developers are considering the following guild tools:[34][36]
- Recruitment tools.
- Management tools.
- Delegation tools.
- Motivational systems.
- Communication tools.
- Guild alerts.
- Board messages.
- In game chat.
- Calendar.
- Roster.
Guild emblems
The user interface will allow emblems, logos and symbols to be designed in-game.[38][39][40]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[41] – Steven Sharif
- Emblem editor functionality is tentatively planned for אלפא-2.[40]
Crowdfunding guild rewards
Guild themed character cloaks were cosmetic rewards for backing at the Leader of Men level or higher in the קיקסטארטר and מימון המונים בקיץ campaigns.[45]
- Guild cloaks will work the same way that accessory appearances from the cosmetic packs work, in that they are applied to the item and take over that appearance. They can not be applied over costumes. [46] – Cody Peterson
קיקסטארטר/מימון המונים בקיץ guild rewards[47] are assigned to a guild by the owner of the reward.[48]
- Once assigned, the reward becomes an asset of that guild.[48]
- Guild members that leave the guild no longer have access to the unique items of that guild.[48]
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[49]
אולמי גילדות
אולמי גילדות serve as a focal point for a guild, offering a host of benefits and customization options.[47]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[51]
- Guild halls may be placed within Baronies within the אזור השפעה of a node.[52]
- A barony can only have a single guild hall.[52]
- The number of baronies that can have an active guild hall is determined by the node's stage.[53][54]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[53] – Steven Sharif
- Patron guilds may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[55][51][27][55]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[56]
- The design of guild-halls is currently subject to active iteration by the developers.[57]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[51][23][58]
- Guild halls are objectives in guild wars.[23]
- A guild hall only houses a single guild.[59]
Benefits
אולמי גילדות unlock actions a guild can perform within a node.[60]
- Allow guilds to participate in the shareholder system.[60]
טירות של גילדות
Five guild castles exist in Ashes of Creation.[63][62][64]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[63][65][66][67]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[63] – Steven Sharif
- מצור על טירה occur in the open world but may become instanced based on testing.[68]
- There is one castle located on an island that is able to be affected by naval combat.[72][73]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. גילדות have a period of time to level up in order to siege these castles.[74][75]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[62]
Benefits
טירות של גילדות provide benefits and trophies for guilds that capture and control them.[61][78]
- These benefits increase the longer a guild holds its castle.[61]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[79] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[61][79][80]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[61][80]
- Activate events and abilities that benefit node citizens under their rule.[61][80]
- Establish special relationships with Mayors to help build up the three dedicated castle nodes.[61]
- Unlock additional types of buildings in nodes.[80]
- Exert control and pressure over one of the five economic regions.[61]
מבצרי גילדות
מבצרי גילדות are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[58]
- Guild fortresses are objectives in guild wars.[23] These are contested on a regular basis.[51]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[51]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[51] – Steven Sharif
Zergs
Zergs are empowered by fast-travel. Meaningful travel times are intended to prevent zerg play from being so much of an influence.[1]
התקלויות are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[82] There are different ways to make a fight more difficult for larger sized groups without relying solely on stat buffs or making the boss a "damage sponge".[83]
- Raid and dungeon bosses have specific mechanics and abilities that players need to learn and react to.[83] Zergs that are not aware of these mechanics or react to them appropriately will be wiped.[82]
- There may be environmental hazards and AoE effects that cause more damage based on the number of players present.[83]
- There is a give-and-take for guilds that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.[84]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[84] – Steven Sharif
Mechanics that encourage political intrigue will play a role in destabilizing zergs.[85]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[85] – Steven Sharif
Objective-based game play helps to balance the zerg mentality.[86]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[86] – Steven Sharif
מופעים doesn't play a major role in limiting zergs, due to 80% of content in Ashes of Creation being open-world.[87]
- There may be instanced locations within castle and node sieges where specific groups can participate in certain objective-based waypoints.[87]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[87] – Steven Sharif
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in צמתים, גילדות and ארגונים חברתיים.[88][89][90]
- Stock exchanges were a קיקסטארטר stretch goal unlocked for reaching the $3 million dollar mark.[90]
- This is a planned feature for the launch of Ashes of Creation.[88]
- The value of stocks is influenced by world events and the performance of nodes, ארגונים חברתיים or guilds.[91]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[90]
- There is no regulatory commission to restrict the purchase and sale of stocks.[91]
שיוך קבוצתי
An affiliation tree determines how entities are flagged against other entities within its hierarchy.[92][93][94]
- Corrupted players can be attacked (or killed) regardless of other affiliations. This is something that will be tested during אלפא-2.[92]
- Node citizenship.[92][93][94]
- בריתות.[92][93][94]
- גילדות.[92][93][94]
- Parties.[92][93][94]
- פשיטות.[92][93][94]
- Family.[93]
- דת.[94]
- Society.[94]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[93] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[94] – Steven Sharif
See also
- ↑ 1.0 1.1 1.2 שידור חי, 2017-05-05 (23:26).
- ↑ שידור חי, 2017-11-17 (40:56).
- ↑ פודקאסט, 2017-05-05 (47:20).
- ↑ שידור חי, 2017-05-17 (58:18).
- ↑ שידור חי, 2017-05-26 (47:35).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 שידור חי, 2018-09-27 (55:39).
- ↑ 7.0 7.1 7.2 שידור חי, 2017-05-19 (22:10).
- ↑ 8.0 8.1 רֵאָיוֹן, 2020-07-19 (36:07).
- ↑ 9.0 9.1
- ↑ שידור חי, 2020-06-26 (1:31:53).
- ↑ 11.0 11.1 11.2 שידור חי, 2017-05-05 (23:26).
- ↑ רֵאָיוֹן, 2018-08-08 (9:36).
- ↑ שידור חי, 2020-10-30 (1:11:13).
- ↑ 14.0 14.1 14.2 שידור חי, 2023-04-28 (1:28:14).
- ↑ 15.0 15.1 15.2 רֵאָיוֹן, 2018-08-08 (16:12).
- ↑ שידור חי, 2021-06-25 (1:25:55).
- ↑ שידור חי, 2021-06-25 (1:29:26).
- ↑ 18.0 18.1 18.2 18.3 18.4 רֵאָיוֹן, 2018-08-08 (17:13).
- ↑ 19.0 19.1 19.2 19.3 שידור חי, 2019-01-11 (1:04:32).
- ↑ 20.0 20.1 20.2 20.3 20.4 פודקאסט, 2018-05-11 (21:07).
- ↑ שידור חי, 2023-08-31 (2:10:23).
- ↑ 22.0 22.1 22.2 רֵאָיוֹן, 2023-09-10 (18:10).
- ↑ 23.0 23.1 23.2 23.3 פודקאסט, 2018-08-04 (1:54:15).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 שידור חי, 2017-05-22 (52:01).
- ↑ 26.0 26.1 שידור חי, 2020-12-22 (1:08:41).
- ↑ 27.0 27.1 פודקאסט, 2018-08-18 (1:12:34).
- ↑ 28.0 28.1 28.2 שידור חי, 2017-05-15 (17:20).
- ↑ 29.0 29.1 שידור חי, 2023-02-24 (1:29:45).
- ↑ 30.0 30.1 שידור חי, 2022-06-30 (1:14:52).
- ↑ 31.0 31.1 שידור חי, 2021-08-27 (1:22:56).
- ↑ 32.0 32.1 שידור חי, 2020-12-22 (1:13:51).
- ↑ שידור חי, 2023-03-31 (1:24:21).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 שידור חי, 2017-05-05 (31:08).
- ↑ 35.0 35.1 35.2 35.3 35.4 שידור חי, 2017-05-22 (51:00).
- ↑ שידור חי, 2017-05-19 (19:23).
- ↑ שידור חי, 2021-07-30 (53:15).
- ↑ 38.0 38.1 38.2 38.3 38.4 שידור חי, 2017-05-17 (55:40).
- ↑ 39.0 39.1
- ↑ 40.0 40.1 שידור חי, 2018-10-31 (47:44).
- ↑ 41.0 41.1 41.2 שידור חי, 2023-10-31 (1:34:37).
- ↑ 42.0 42.1 42.2 רֵאָיוֹן, 2018-10-20 (3:35:54).
- ↑ שידור חי, 2022-07-29 (1:06:39).
- ↑ שידור חי, 2022-07-29 (1:06:15).
- ↑ Crowdfunding.
- ↑ 46.0 46.1
- ↑ 47.0 47.1 47.2
- ↑ 48.0 48.1 48.2
- ↑ שידור חי, 2017-07-28 (18:07).
- ↑
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 רֵאָיוֹן, 2019-04-21 (45:45).
- ↑ 52.0 52.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 53.0 53.1 פודקאסט, 2023-07-15 (6:25).
- ↑
- ↑ 55.0 55.1 שידור חי, 2020-02-28 (1:06:51).
- ↑
- ↑ שידור חי, 2023-06-30 (1:48:17).
- ↑ 58.0 58.1
- ↑ שידור חי, 2017-05-22 (56:48).
- ↑ 60.0 60.1 שידור חי, 2017-05-19 (51:20).
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6 61.7 61.8 שידור חי, 2020-08-28 (1:39:02).
- ↑ 62.0 62.1 62.2 62.3 62.4 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 63.0 63.1 63.2 רֵאָיוֹן, 2023-09-10 (22:29).
- ↑
- ↑ שידור חי, 2022-04-29 (27:42).
- ↑ שידור חי, 2020-07-25 (1:22:40).
- ↑ שידור חי, 2020-06-26 (1:33:10).
- ↑ 68.0 68.1 פודקאסט, 2021-04-11 (49:40).
- ↑
- ↑ שידור חי, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ שידור חי, 2022-10-14 (58:46).
- ↑
- ↑ 74.0 74.1 רֵאָיוֹן, 2023-09-10 (24:15).
- ↑ 75.0 75.1 פודקאסט, 2018-04-23 (21:55).
- ↑ שידור חי, 2018-01-18 (37:05).
- ↑ שידור חי, 2020-08-28 (1:31:11).
- ↑ שידור חי, 2017-11-17 (49:30).
- ↑ 79.0 79.1 רֵאָיוֹן, 2018-05-11 (47:27).
- ↑ 80.0 80.1 80.2 80.3 פודקאסט, 2017-05-05 (52:32).
- ↑
- ↑ 82.0 82.1 שידור חי, 2017-05-19 (25:18).
- ↑ 83.0 83.1 83.2 שידור חי, 2020-11-30 (1:16:09).
- ↑ 84.0 84.1 שידור חי, 2017-05-22 (57:37).
- ↑ 85.0 85.1 רֵאָיוֹן, 2018-05-11 (44:20).
- ↑ 86.0 86.1 רֵאָיוֹן, 2018-08-08 (11:52).
- ↑ 87.0 87.1 87.2 שידור חי, 2022-01-28 (17:50).
- ↑ 88.0 88.1
- ↑ 89.0 89.1 שידור חי, 2017-05-17 (11:27).
- ↑ 90.0 90.1 90.2
- ↑ 91.0 91.1 רֵאָיוֹן, 2018-10-20 (5:51).
- ↑ 92.0 92.1 92.2 92.3 92.4 92.5 92.6 שידור חי, 2022-07-29 (1:07:20).
- ↑ 93.0 93.1 93.2 93.3 93.4 93.5 93.6 93.7 שידור חי, 2019-03-29 (17:10).
- ↑ 94.0 94.1 94.2 94.3 94.4 94.5 94.6 94.7 94.8 רֵאָיוֹן, 2018-05-11 (58:07).