תאריכי שחרור

מתוך Ashes of Creation Wiki
(הופנה מהדף Pre-alpha)
קפיצה לניווט קפיצה לחיפוש

The Ashes of Creation release schedule is subject to change.[1]

Phase Release Estimated/Actual date
Pre‑alpha אלפא-0.[2] דצמבר 15, 2017.[3]
APOC Ashes of Creation Apocalypse battle royale stress test (NDA).[4] September 7, 2018.[5]
Ashes of Creation Apocalypse battle royale stress test (NDA lifted).[6] October 19, 2018.[6]
Ashes of Creation Apocalypse באטל רויאל open beta.[7] December 18, 2018.[8]
Ashes of Creation Apocalypse באטל רויאל early access.[9] September 24, 2019.[10]
Ashes of Creation Apocalypse castle siege mode PI closed testing.[11] December 19, 2019.[11]
Ashes of Creation Apocalypse באטל רויאל testing ends.[12] March 10, 2020.[13]
Alpha אלפא-1 מבט מוקדם שידור ישיר.[14] מרץ 27, 2020.[15]
אלפא-1 טסטים QA מוגבלים (NDA).[16][17] מאי 28, 2020.[18][19]
אלפא-1 preview pre-test 1 (NDA).[20] Dec 18 - Dec 21 2020.[20]
אלפא-1 preview pre-test 2 (NDA).[20] Feb 19 - Feb 22 2021.[21][22]
אלפא-1 preview intermittent spot testing (NDA).[23][24] Mar 19 - Jul 9 2021.[23][24]
אלפא-1 preview weekend (no NDA).[23] July 9 - July 11 2021.[25][26][23]
אלפא-1 (no NDA).[23] July 14 - August 15 2021.[27][28]
אלפא-1 intermittent spot testing.[29][30] After August 15 2021.[29][28]
אלפא-2 (אלפא מתמשך).[31][32] -
Beta בטא-1. To be announced.[28]
בטא-2. To be announced.[28]
Pre‑release יתרון for crowdfunding backers at the מייסד level and above.[33] 1-2 days before launch.[33][34]
Release Launch (live) release. To be announced.[28][35]
Post‑launch Major releases (DLC expansions). Quarterly or six-monthly.[36][37]
Minor releases. Monthly.[36][37]

Testing phases

Ashes of Creation testing phases.

The game will be feature complete before Beta... Beta really is intended to identify last minute bugs to make sure that everything is ready for launch; it's important that all features are complete by Beta-1. Alpha-2 will not be feature complete at the start of Alpha-2. There are going to be updates that are going to be incorporated as part of the Alpha-2 process and there are going to be additional features that come online that get fleshed out between that time and Beta-1. There's going to be regions of the maps that aren't going to be accessible of course during Alpha-2.[46]Steven Sharif

Ashes of Creation

העיצוב החדש של האתר של Ashes of Creation (בשלבי פיתוח). [47]

אפר היצירה מתרחש בעולם של ימי הביניים, ומשלב בין דמיון לגראפיקה חדשנית. אנחנו שמים את המילה מאסיבי בחזרה במושג של משחק רב משתתפים עם מערכות פורצות דרך שיביאו משמעות לפעולות השחקים. אפר היצירה תשלב את החלקים הטובים ביותר של משחקי ה MMORPG המסורתיים עם רעיונות סנד-בוקס חדשניים. אתה הוא שתבחר את גורלך בכל הזדמנות. משימות יפתחו בהתאם לאינטרקציה של השחקנים בעולם המשחק, שבו לכל בחירה יש השלכות. מפלצות ישוטטו ויהפכו לפראיות יותר ויותר ככל שהציביליזציה תשבש את הסדר הטבעי של הדברים. החל מהקמת ישוב ועד להתבססות של עיר מפותחת, אתה תקבע את פני השטח של עולמך. עולם המשחק יהיה ייחודי בתרבות, באקולוגיה, ובכלכלה. [48]

Ashes of Creation הוא משחק רשת מרובה משתתפים בשלבי פיתוח בעולם פנטזיה אפי כאשר הבחירות של השחקנים יעצבו ויגדירו את העולם סביבם. [49]


Ashes of Creation מציע חוויה ייחודית של משחק רב משתתפים. העולם שלנו דינאמי ובנוי להגיב לפעולות של השחקנים. ערים יוחרבו ויקומו, האוכלוסייה שלהם תלויה בהיסטוריה המעוצבת על ידי השחקנים. משימות חדשות יפתחו כאשר אוכלוסיות יתאספו, הצרכים שלהם יגדלו, וסודות יחשפו. כאשר עולם הדמויות-בלי-שחקן (NPC) יתבסס בזמן אמת, לשחקנים תהיה היכולת להרוס את אשר יצרו ולסלול את הדרך מחדש, לאוכלוסייה חדשה, ולשינוי אמיתי. סכסוכים ותככים פוליטיים ישחקו תפקיד אמיתי מאוד במבנה העולם. חלפו להם ימי העולמות הסטטיים, השינויים כאן כדי להישאר. [48]

אלפא-1

אלפא-1 Teaser.[50]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[51]Steven Sharif

אלפא-1 preview ancients mobs.[52]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[53]Steven Sharif

אלפא-1 is a testing release of the Ashes of Creation MMORPG.[55] Alpha-1 will test:

  • Character
    • התפתחות to level 15.[58][59]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[58]Steven Sharif
    • יוצר הדמות (basic).[60][61][62][63]
  • גזעים
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[68][61]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[69]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[70]Steven Sharif

info-orange.pngחלק מהמידע הבא לא אושר לאחרונה על ידי המפתחים וייתכן שלא נמצא במפת הדרכים הנובחית של הפיתוח.

אלפא-2

אלפא-2 character creator user interface (first pass).[93]

Alpha-2 is intending to be obviously a very large chunk of the game's mechanics: a very very big percentage of it.[94]Steven Sharif

A large percentage of Ashes of Creation's game systems are expected to be in place for אלפא-2.[94]

אלפא-1 and אלפא-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[118]

אלפא-2 is known as the persistent alpha.[31][32]

Beta testing

The בטא-1 and בטא-2 testing phases of Ashes of Creation will be short.[119]

The game should be pretty much done (at beta stage) and final polish and stuff like that being put in. We don't want people to get totally burnt out on the game before we actually release. So once we get to the beta phases it should be short and sweet.[119]Jeffrey Bard

Beta testing of Ashes of Creation (the MMORPG) will be closed.[122]

יתרון

יתרון grants early access one or two days prior to the live launch of Ashes of Creation for crowdfunding backers at the מייסד level and above.[123]

  • Head start is a means to gradually ramp up the population to avoid player concurrency issues at launch.[124]
  • Head start will also be a way to address any last-minute launch or deployment issues.[125]

The point of head start is twofold: One for testing, making sure that the live launch servers pre-wipe are good; and then Two, it's a way to stagger the population move into the game. Because if you have servers with 10,000 concurrent player capability and you have everyone logging in at the exact same time, that is a problem I've never seen an MMO tackle successfully, ever.[124]Steven Sharif

Headstart servers

The number of head start servers is estimated to be three. This is subject to change.[126]

  • There will be an OCE headstart server.[127]

Headstart limitations

The game functionality is limited during the head start period so that players cannot decide the world-scape earlier than others.[128]

  • During the head start, the node system will be deactivated.[128]
  • Head start specific servers are also planned.[128]
  • It will not be possible to secure player housing during the headstart period due to the deactivation of the node system.[128]

Head start was not a mistake, I tend to listen to my development team with regards to their vast past experiences in mmo launches and development. Advice from engineering on head starts was they are extremely desired in order to test any last minute launch/deployment issues that “always” happen. So I did as much as possible to mitigate the potential p2w elements/issues while still adhering to sound development principles. Including designating which servers are head start servers. So wanna make sure we don’t “chop” this one as a mistake or misstep. Everything done is done to ensure a quality launch/product.[125]Steven Sharif

NDA

Participation

  • אלפא-0 had over 2,500 participants.[131]
  • אלפא-1 testing had approximately 9,600 participants as of August, 2018.[132][133] There were slightly over 13k participants as of May 31, 2021.[132] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[132]
info-orange.pngחלק זה יעודכן ברגע שהמפתחים יהפכו מידע זה לזמין

Server wipes

Alpha and Beta servers will be wiped prior to launch.[135]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[138]Steven Sharif

אבני דרך

December 2015 First team members were hired.[139]
February 2016 Ashes of Creation design documentation and prototyping.[140][139]
December 10, 2016 Official website was launched and project announced.[139]
January 18, 2017 Official discord was launched.[141]
May 2, 2017 קיקסטארטר crowdfunding campaign launched with $750,000 funding goal.[142]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[143]
June 2017 Game production began with a team size of 15-20.[140]
June 21, 2017 מימון המונים בקיץ campaign launched.[144]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[145]
September 1, 2017 PAX West 2017.[146][147]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[148]
December 15, 2017 אלפא-0 released on schedule.[3]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[149]
April 5, 2018 PAX East 2018.[150]
August 15, 2018 Last day for purchases of אלפא-1 through Intrepid pre-order packs.[61]
August 20, 2018 At Gamescom with My.com.[151]
August 27, 2018 100 developers working on Ashes of Creation.[152]
September 1, 2018 PAX West 2018 panel.[153]
October 19, 2018 Ashes of Creation Apocalypse באטל רויאל (previously called Alpha-1 phase 1 battlegrounds).[6]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[154]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[155]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[156]
August 21, 2020 Announced a mutual parting of ways with publisher My.games.[157]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[158]
October 17, 2020 ~87 developers working on Ashes of Creation.[159]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[160]
February 26, 2021 Official ashesofcreation.com website redesign.[161]
May 5, 2021 אלפא-1 sales resumed with the announcement of the Adventurer pre-order pack.[162]
May 17, 2021 Verbal NDA was lifted from בדיקות אלפא-1.[163]
July 9, 2021 אלפא-1 no-NDA preview weekend began on schedule.[26]
July 11, 2021 אלפא-1 no-NDA preview weekend completed on schedule.[25]
July 14, 2021 אלפא-1 no-NDA month long test began on schedule.[164][165]
August 15, 2021 אלפא-1 no-NDA month long test completed on schedule.[27]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[166]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[167][168]
January 14, 2022 Over 120 people working on Ashes of Creation.[169]
November 5, 2022 Raised $77,939 for Rady Children's hospital with Extra Life.[170]

Accomplishments

  • Kickstarter's most funded MMORPG.[171]
  • Kickstarter's #7 most funded video game.[172]
  • Most anticipated MMO – MMORPG.com's Best of 2017 Awards.[173]
  • Most anticipated early access hands-on MMORPG – MMOs World.[174]
  • Gamescom 2018: Best Independent game.[175]
  • Gamescom 2018: Best Online game.[175]
  • Best indie MMO of 2020 – massivelyop.com reader's poll.[176]
  • Most anticipated MMO of 2021 and beyond – massivelyop.com reader's poll.[177]
  • Forbes: Top 10 Best Upcoming New MMORPGs For 2021 And Beyond.[178]

See also

הפניות

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  5. alpha-1-stress-test-3.png
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  8. apoc-beta.png
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  116. steven-bear-a2.png
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  120. steven-bear-beta-1.png
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  123. kickstarter head start.png
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  125. 125.0 125.1 steven-headstart.png
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  127. head-start-oce-2018-8-8.png
  128. 128.0 128.1 128.2 128.3 headstart.jpg
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  135. server wipe.jpg
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  138. 138.0 138.1 server-wipes.png
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  140. 140.0 140.1 steven-milestones.png
  141. Ashes Discord.png
  142. Ashes of Creation Kickstarter campaign
  143. Ashes of Creation Kickstarter.
  144. Summer Crowdfunding.png
  145. summerended.png
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  149. GDC.png
  150. PAX East.png
  151. gamescom.png
  152. Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
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