Unique node buildings
Each node type has a unique service building associated with it that can be activated at כפר (שלב 3) of node advancement.[2] The unique building plays a central role in the progress of civilization for a server.[3]
סוגי צמתים
צמתים מסווגים לאחד מתוך ארבעה סוגי צמתים, לכל סוג יש את המומחיות המיוחדת שלו. [5]
- שחקנים יוכלו לזהות את סוג הצומת בשלב ההתפתחות הראשון שלו (משלחת) לפי סוג אוכלוסיית הדמויות ללא שחקן.[4]
סוגי צמתים.[5] | מומחיות.[5] | דמויות ללא שחקן.[5] |
---|---|---|
צמתים שמימיים | מתמקד באמונה ומיומנויות/שיפור ציוד | כהנים |
צמתים כלכליים | מתמקד במסחר וסוחרים | סוחרים |
צמתים צבאיים | מתמקד בקרב וסוגי דמויות | שומרים |
Academic nodes | מתמקד באומנים | מלומדים |
Ashes of Creation תאפשר לך, השחקן, להחליט על גורל העולם שמסביבך. עם כל סוג צומת, אתה יכול לשנות את שטף המשאבים והסחורות בעולם. האם תגדל את המטרופולין הכלכלי הגדול ביותר ותסייע לנתב את עושרה של Verra, או שתבחר בדרך אחרת שתחשוף סיפורים חדשים מלאים בבעלי ברית ואויבים?[3]
סוגי צמתים הם קבועים מראש וזהים בכל השרתים. [5]
- סוג הצומת הוא סטטי. הוא אינו משתנה בהתאם לפיתוח הצומת או הריסתו.[5]
לדוגמה, אם צומת מדעי ברמה 4 נהרס, הוא יהפוך לצומת מדעי ברמה 0. הוא לעולם לא יהיה כל סוג צומת אחר שאינו צומת מדעי. המיקום של הסוגים האלו קשור להשפעות של האזור הנמצא סביב הצומת. [5] – Margaret Krohn
סוגי צמתים משפיעים על מגוון שירותים ומערכות בכל שלב של פיתוח צומת. [5]
- שלטון הצומת
- עלילה
- דמויות ללא שחקן
- מבני צומת ונוחיות
סוגי הצמתים יהיו סופיים במהלך שלבי בדיקות הBeta.[6]
בדיקת הבטא תדרוש שסוגי הצומתים יהיו סופיים; וזה בגלל האופן שבו סוגי צמתים משולבים לנקודות העניין (points of interest) ההתואמות ולקווי המשימות (quest lines). אז זה לא משהו שאנחנו יכולים להחליף בקלות. [6] – Steven Sharif
Node layout and style
Node layout and style is determined by several factors:[8][9]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[10] – Steven Sharif
- Environment (biome) and location of the node.[10][8][9]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[11]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[11] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[9] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, דמויות ללא שחקן, and props.[12][13][8][7][9][14][15]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[17] – Steven Sharif
- The rest is determined by the node's mayor.[9]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[18]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[18] – Steven Sharif
Racial influences
Cultural influences manifest in many ways, from node and gear aesthetics to NPC languages and lore.[12][20][7]
- חזות הציוד of certain armor sets is influenced by the player's race.[12]
- Node layout and style is influenced by the race that contributes the most to that node.[12]
- There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[21] – Steven Sharif
See also
הפניות
- ↑ שידור חי, 2018-09-01 (36:28).
- ↑ שידור חי, 2023-08-31 (56:18).
- ↑ 3.0 3.1 Know Your Nodes: Economic Node Type.
- ↑ 4.0 4.1 שידור חי, 2017-05-04 (15:15).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Blog - Know Your Nodes - The Basics.
- ↑ 6.0 6.1 שידור חי, 2021-08-27 (1:19:43).
- ↑ 7.0 7.1 7.2 7.3 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 8.0 8.1 8.2 שידור חי, 2020-10-30 (39:17).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 שידור חי, 2018-09-27 (53:06).
- ↑ 10.0 10.1 שידור חי, 2022-02-25 (41:00).
- ↑ 11.0 11.1 שידור חי, 2021-02-26 (1:12:18).
- ↑ 12.0 12.1 12.2 12.3 12.4 שידור חי, 2022-03-31 (4:57).
- ↑ פודקאסט, 2021-04-11 (29:47).
- ↑ רֵאָיוֹן, 2018-05-11 (54:34).
- ↑ שידור חי, 2017-05-26 (21:23).
- ↑ פודקאסט, 2021-04-11 (23:36).
- ↑ 17.0 17.1 רֵאָיוֹן, 2018-05-11 (47:27).
- ↑ 18.0 18.1 שידור חי, 2022-07-29 (1:13:09).
- ↑ שידור חי, 2020-06-26 (45:32).
- ↑ 20.0 20.1 רֵאָיוֹן, 2021-02-07 (33:00).
- ↑ 21.0 21.1 רֵאָיוֹן, 2018-05-11 (1:00:19).