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Dungeon bosses
List of dungeon bosses
מבוכים
מבוכים in Ashes of Creation will range in size and will be mostly open-world.[6][7]
- עולם פתוח dungeons will be populated to facilitate multiple groups within the dungeon.[3]
- Instanced dungeons will also be present and will cater for solo and group questlines.[3]
Different tiers and types of dungeon content will be more or less relevant to specific groups or class compositions.[10]
- There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[6] – Jeffrey Bard
Dungeon difficulty will increase the further a player ventures into the dungeon.[11]
- Mobs and mob mechanics will become more difficult.[11]
- Terrain and environmental dangers will increase.[11]
- Deeper darker types of interactions will be found deeper in the dungeon.[11] – Steven Sharif
There were 13 dungeons in אלפא-1.[12] Originally this was estimated to be 6 or 7.[13]
Dungeon scale
The intention is that dungeons are going to be "massive" in scale.[15]
- Massive caverns and open world spaces.[15]
- Places to suit larger and smaller commitments.[15]
- Where people with 30 minutes can participate.
- Dungeons are vast and have room for multiple groups.[16]
Dungeon scaling
Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players or world bosses.[17][18][19]
- Q: Will world bosses scale when it comes to player levels and is it based on players or the zone itself leveling?
- A: They will not scale based on player level, no.[17] – Steven Sharif
עולם פתוח
אפר היצירה יהיה חוויה של עולם פתוח רציף.[7]
- אין זמן טעינה או מסכים נטענים במעבר בין סביבות.
תהיה חלוקה של בערך 80/20 בין עולם פתוח לעומת מופעים של התקלויות.[21][8][9]
- יכולים להיות מופעים של מצור (Instances) בתוך מצור על טירה ומצור על צומת כך שקבוצות ספציפיות יוכלו להשתתף בקרבות קטנים, קצרים, ובעלי מטרה אובייקטיבית עבור נקודות ציון ספציפיות.[22]
- יהיו מופעים כחלק מהעולם הפתוח וגם פשיטות. השאיפה היא לשמור על התחושה של עולם פתוח ובנוסף לנצל את היתרונות של מערכת המופעים.[23]
- יהיו כמה מבוכים פתוחים שיהיו בהם בוסים בקצה המבוך. יהיו כמה מבוכים פתוחים שיהיו בהם פשוט המון בוסים, לא בהכרח של פשיטות עולמיות או משהו; ויהיו הרבה חדרים שונים והם יהיו ממוקמים בצורה פרוגרסיביית במובן כזה שבחלקים המוקדמים יותר של המבוך הם יהיו ברמה נמוכה יותר ואז בחלקים המאוחרים יותר של המבוך, עמוק יותר למטה, הם יהיו ברמה גבוהה יותר ורמת הקושי תעלה; וזה יוצר שוב, לדעתי, מערכת אקולוגית שבה לשחקנים על פני מספר מגוון של רמות תהיה הזדמנות להתקיים ביחד באזורים מסוימים בעולם; וזה טוב לדינמיקה החברתית. זה טוב לדינמיקה של הגיוס. זה טוב רק מהמובן של החיות והרלוונטיות של אזורים מסוימים. ככה שלא נגיע למצב שמרגע שאתה עובר רמה מסויימת, המקומות האלה יהיו ריקים.[25] – Steven Sharif
אנחנו ככל הנראה הולכים ליצור מופעים רק במבוכים מסויימים ובזירות. ככל הנראה לא תוכל לראות יותר מידי מופעים בכל מקום אחר. מה שאתה רואה יהיה מה שתקבל.[7] – Jeffrey Bard
מערכת סימון PVP תהווה הזדמנות לסכסוך פתוח.[27]
ש: כשאתה מגיע לבוסים במבוך בעולם הפתוח, יכול להיות שהמשחק יקפיץ אותך? (למופע נפרד)
ת: לרוב אם יש בוסים בסוף של מבוך, אפשרי שתקפוץ.[25] – Steven Sharif
Dungeon locations
מבוכים and other points of interest are located throughout the map in-between the 85 node locations.[28]
- As nodes advance and expand they will influence nearby points-of-interest such as dungeon bosses, regional bosses and Raid bosses.[28]
- Multiple nearby nodes may collectively influence larger POIs.[29]
- POIs of this size do not normally attach to just a single node. Usually there are multiple nodes that can potentially influence a large POI. The theming within the node occurs around storylines or NPC spawns and events.[29] – Steven Sharif
- The difficulty level and loot tables of these encounters will change based on this influence.[30][28]
List of notable dungeons
- Breaker's Penitentiary
- Cerulean Grotto
- Deepheart Cove
- Drythorne Gulch
- Dünheim
- Dünzenkell Crypt
- Fallow's Hold
- Hungering Maw
- Illwind Ruins
- Manaspring Hollow
- Ruins of Restless Spirits
- Sporelight Caverns
- The Tower of Carphin
- The Underroost
- Underrealm Entrance
- Volcano dungeon
Harbingers
The Harbingers are comet-like celestial bodies powered by a very strong source of magic that essentially acts as a bridge between The Void and the Material plane where Verra exists.[32]
- The Ancients and The Others used the Harbingers to travel to Verra, thus beginning the Apocalypse.[32]
- Harbingers exist on Verra as dungeons that the Ancients use to push their influence into the material plane under the guise of the effects of corruption as it spreads.[35]
- The worst thing the Harbingers bought to Verra was corruption, which twists and distorts everything it touches.[36]
- The worst thing that the Harbingers brought was not the Others, but the corruption that they spread. It twists and distorts everything it touches. It whispers in the ears of men, and guides their hands toward terrible ends. There does not seem a means to stop it - our prayers do nothing, our spells are ineffectual. The awful truth is that the Others could simply watch as we burned Verra to ash ourselves.[36]
בוסים
בוסים fall into the following types, with increasing levels of difficulty and loot tables, requiring greater numbers of players to kill.[28]
- Elites.[39]
- Hunting ground bosses.[39]
- Mini-bosses.[39]
- Dungeon bosses.[39][28]
- Raid bosses.[39][28]
- Regional/world bosses.[39][28]
- Generally in my experiences, when you have a fixed respawn time, you run into the potential situations where the powerhouses of the server can keep a particular boss on lockdown; and you don't want to create that type of a situation; and so one of the ways that we can help to alleviate that is by having windows of respawn times- and we've all experienced this in the MMOs that we've played. It's not necessarily known when exactly to coordinate with your large guild who needs to be online when; and this can give a little bit of a leg up on the competitive advantage front for other guilds that might be more smaller knit, or more niche to organize quickly in response to the time window of a respawn.[41] – Steven Sharif
- Certain bosses and creatures will have voice lines along with other audio cues.[42]
- Some bosses and encounters will feature specific original sound tracks composed by Bear McCreary.[43]
- Named mobs/bosses will usually have a unique character appearance.[39]
PvE difficulty
The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter.[46]
- Higher performance in earlier phases will increase the difficulty of subsequent phases of the encounter.[46]
- Certain AI behaviors might activate based on progress within an encounter.[45][47]
- בוסים and mobs will not auto-scale based on group size, but AI behaviors may dynamically adapt to the number and types of combatants in proximity to the encounter.[45][48]
- Both in Alpha-2 and when the game launches, there will be monsters whose technical level is above that of the cap; and the intent there is obviously again to provide some level of challenge that exceeds a comparable level challenge rating.{livestream|2023-11-30|1h53m50|V9F_AJl9ozY}} – Steven Sharif
- The higher the difficulty, the better the loot tables will be.[46]
- Q: How challenging will raid boss mechanics be given the given that players may need to simultaneously fight other players while also fighting the boss?
- A: It depends. The great thing about our encounter system is that it has a wide scalability from encounters that some might consider easy given their composition to encounters that some might consider impossible until they get their gear level to a certain stage. The level of interaction with other players is really predicated on the encounter itself. We may have some encounters that are in instances although the predominant portion of those will be in the open world, in which case they do have the potential being contested; and these encounters, especially the big ones that might land in contention, are giving some of the best-in-slot gear you can get in the game. So it's important that they are contested because it is a significant victory point; and one of our core pillars is risk versus reward: and the higher that risk the higher that reward should be. So those two things seem fitting and then in addition we do have the concept of winners and losers. Not everybody in Ashes of Creation is going to be a winner; and that sucks if you're not I guess, but there is opportunity for you to continue to excel and become one. But it gives much more meaning to an achievement when not everybody gets the achievement. That's our philosophy.[50] – Steven Sharif
- Q: So it's the sort of thing where it might be, we're going do a dungeon that's oops, all fire golems, so if everybody straps up with plate armor and fire resistance, you don't have to worry about the magic fire: you've got the fire resistance for. And when you start getting punched around, that's why everyone's come in with plate?
- A: The encounters design team presents a particular type of challenge rating- for those you're familiar with playing DnD or whatever, challenge rating gets informed by a few different vertical power levels, but then there's also the horizontal perspective: That is, what tools does your party have to address the challenge rating of the situation and some of the horizontal progression exists within how you kit your equipment slots. Some of those can be enhancements or stones, as you're discussing with fire resistance. Some of those are base stats that exist on a particular item, such as physical damage mitigation versus magical damage mitigation and what subtype of damage is incoming based on that. These are the ways that we emphasize that more rock-paper-scissors type of interaction with balance to where it's okay to have asymmetric imbalance if there are horizontal methods by which you achieve the challenge rating.[51] – Steven Sharif
בזיזה
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[54][55][56]
- Group loot rules are defined on a per-rarity basis.[52]
- A majority of party members must vote to approve any changes to group loot allocation changes.[53]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[57]
- There won't be auto-looting pets.[58]
- It will be possible to kick a player from a party prior to them acquiring loot.[59]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[59] – Steven Sharif
- Free-for-all.[56]
- Whoever is first to loot gets the loot.[54]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[56]
- With round-robin looting, party members take turns looting.[56]
- This is a traditional need before greed system based on dice rolls.[56]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[60]
- Bidding system.[56]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[56]
Loot tables
- Mobs drop glint, חפצים, and crafting materials in preference to gold.[61][62]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[63][64][65][66][61][67]
- The rarity of glint increases with the mob's level.[68]
- Loot tables are disabled for player controlled monsters.[69]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[70]
- Experience debt decreases the drop rate percentages from monsters.[71]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[72][73]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[72][74][75]
- Legendary equipment is only dropped by Legendary world bosses.[28]
- Loot tables will likely not be affected by weather conditions.[77] This was previously listed as a possible effect.[78]
- There won't be specific loot drops for artisans.[79] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[80]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[79]
Loot tagging
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[81][55]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[81][55]
- These numbers will be balanced based on testing.[81]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[81][55]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[81] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[82] – Steven Sharif
םייתוזח
2020-03-28
See also
הפניות
- ↑ שידור חי, 2017-05-22 (1:53:32).
- ↑ Twitter - The way is shut! Trapped in this dwarven crypt.
- ↑ 3.0 3.1 3.2 שידור חי, 2018-09-27 (43:21).
- ↑ שידור חי, 2018-01-18 (16:34).
- ↑ שידור חי, 2018-02-09 (4:42).
- ↑ 6.0 6.1 שידור חי, 2017-06-01 (39:21).
- ↑ 7.0 7.1 7.2 7.3 שידור חי, 2017-05-22 (20:59).
- ↑ 8.0 8.1 8.2
- ↑ 9.0 9.1 9.2 שידור חי, 2020-03-28 (1:48:36).
- ↑ שידור חי, 2023-04-28 (1:15:22).
- ↑ 11.0 11.1 11.2 11.3 שידור חי, 2020-04-30 (1:32:06).
- ↑ Alpha-1 map.
- ↑ שידור חי, 2021-03-26 (39:08).
- ↑ שידור חי, 2020-03-28 (1:53:18).
- ↑ 15.0 15.1 15.2 שידור חי, 2017-05-19 (23:00).
- ↑ שידור חי, 2018-02-09 (45:30).
- ↑ 17.0 17.1 שידור חי, 2023-05-31 (43:55).
- ↑ רֵאָיוֹן, 2021-06-13 (24:14).
- ↑ וִידֵאוֹ, 2018-04-05 (40:08).
- ↑ שידור חי, 2020-04-30 (1:05:34).
- ↑ 21.0 21.1 רֵאָיוֹן, 2020-07-19 (11:04).
- ↑ שידור חי, 2022-01-28 (17:50).
- ↑
- ↑ פודקאסט, 2021-09-29 (34:11).
- ↑ 25.0 25.1 פודקאסט, 2021-09-29 (35:17).
- ↑
- ↑ שידור חי, 2017-05-19 (24:17).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 28.8 שידור חי, 2020-07-25 (46:08).
- ↑ 29.0 29.1
- ↑
- ↑ Dillias diary.
- ↑ 32.0 32.1 32.2 שידור חי, 2020-11-08 (0:00:00).
- ↑ שידור חי, 2020-11-08 (11:48).
- ↑ וִידֵאוֹ, 2023-03-31 (7:41).
- ↑ 35.0 35.1 שידור חי, 2020-11-08 (12:47).
- ↑ 36.0 36.1 Week 1, entry 1.
- ↑ שידור חי, 2020-03-28 (1:58:18).
- ↑ שידור חי, 2020-11-08 (12:40).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 שידור חי, 2023-01-27 (1:10:12).
- ↑ שידור חי, 2023-05-31 (41:16).
- ↑ 41.0 41.1 41.2 שידור חי, 2023-03-31 (1:20:41).
- ↑ שידור חי, 2023-05-31 (45:26).
- ↑ רֵאָיוֹן, 2021-06-13 (11:15).
- ↑ Newsletter - June 2023.
- ↑ 45.0 45.1 45.2 שידור חי, 2023-01-27 (1:34:06).
- ↑ 46.0 46.1 46.2 רֵאָיוֹן, 2020-07-19 (14:51).
- ↑ רֵאָיוֹן, 2021-06-13 (22:20).
- ↑ רֵאָיוֹן, 2020-07-19 (17:12).
- ↑ שידור חי, 2023-11-30 (1:53:50).
- ↑ שידור חי, 2022-05-27 (1:20:35).
- ↑ רֵאָיוֹן, 2023-07-09 (1:40:41).
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6 וִידֵאוֹ, 2023-01-27 (16:44).
- ↑ 53.0 53.1 וִידֵאוֹ, 2023-01-27 (32:01).
- ↑ 54.0 54.1 שידור חי, 2020-11-30 (1:01:40).
- ↑ 55.0 55.1 55.2 55.3 שידור חי, 2020-07-25 (1:24:56).
- ↑ 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 56.11 Group dynamics blog.
- ↑ שידור חי, 2023-01-27 (1:08:06).
- ↑ שידור חי, 2022-04-29 (1:04:52).
- ↑ 59.0 59.1 שידור חי, 2023-05-31 (1:07:45).
- ↑ שידור חי, 2020-11-30 (1:12:03).
- ↑ 61.0 61.1 רֵאָיוֹן, 2020-07-18 (27:11).
- ↑ שידור חי, 2017-05-24 (44:14).
- ↑
- ↑ רֵאָיוֹן, 2023-09-10 (53:47).
- ↑ שידור חי, 2021-03-26 (1:07:33).
- ↑
- ↑ פודקאסט, 2017-05-05 (43:05).
- ↑
- ↑ שידור חי, 2017-05-03 (35:25).
- ↑ רֵאָיוֹן, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 72.0 72.1 רֵאָיוֹן, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ רֵאָיוֹן, 2020-07-20 (21:57).
- ↑ שידור חי, 2018-04-8 (PM) (55:49).
- ↑ שידור חי, 2020-12-22 (1:15:01).
- ↑ שידור חי, 2022-05-27 (1:14:46).
- ↑ וִידֵאוֹ, 2022-05-27 (2:21).
- ↑ 79.0 79.1 שידור חי, 2024-02-29 (1:22:09).
- ↑ פודקאסט, 2018-08-04 (1:44:54).
- ↑ 81.0 81.1 81.2 81.3 81.4 שידור חי, 2022-03-31 (1:23:06).
- ↑ שידור חי, 2022-06-30 (1:16:22).