עליית רמות
קפיצה לניווט
קפיצה לחיפוש
↑ 1.0 1.1 שידור חי, 2020-07-31 (1:05:58).
↑ 2.0 2.1 2.2 שידור חי, 2022-10-14 (23:15).
↑
↑ שידור חי, 2023-10-31 (5:27).
↑ פודקאסט, 2023-07-15 (13:51).
↑ רֵאָיוֹן, 2018-10-20 (2:53:53).
↑ רֵאָיוֹן, 2018-10-20 (1:55).
↑ פודקאסט, 2023-12-03 (15:05).
↑ 9.0 9.1 שידור חי, 2022-05-27 (1:11:10).
↑ שידור חי, 2017-05-24 (46:27).
↑ שידור חי, 2020-07-25 (1:33:37).
↑ 12.0 12.1 שידור חי, 2022-07-29 (1:24:58).
↑ 13.0 13.1 רֵאָיוֹן, 2021-06-13 (48:27).
↑ שידור חי, 2018-09-27 (52:41).
↑ 15.0 15.1 שידור חי, 2020-07-25 (1:34:55).
↑ שידור חי, 2022-04-29 (1:06:34).
עליית רמות won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[5][2][6][7]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, מסעות גילוי, איסוף/עיבוד/יצירה, אירועים/משימות, Grinding mobs.[8][2][9][10]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[9]
- A character's level is visible to other players.[11]
- Some levels may offer more rewards than others.[12]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[13][14]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]