שיעורי אומן
קפיצה לניווט
קפיצה לחיפוש
↑
↑ וִידֵאוֹ, 2023-11-30 (38:08).
↑
↑ 4.0 4.1 שידור חי, 2023-11-30 (1:34:25).
↑ 5.0 5.1 שידור חי, 2017-05-24 (32:07).
↑ פודקאסט, 2021-04-11 (44:29).
↑ 7.0 7.1 7.2 שידור חי, 2022-04-29 (1:13:00).
↑
↑ שידור חי, 2019-07-26 (1:09:46).
↑ וִידֵאוֹ, 2023-11-30 (16:40).
↑
↑ 12.0 12.1 שידור חי, 2023-04-07 (1:00:55).
↑ שידור חי, 2022-10-28 (1:32:38).
↑ שידור חי, 2020-07-31 (1:31:11).
↑ פודקאסט, 2023-12-03 (15:05).
↑ וִידֵאוֹ, 2023-11-30 (36:00).
↑ שידור חי, 2017-07-18 (37:25).
↑ 18.0 18.1 18.2 שידור חי, 2023-02-24 (1:18:05).
↑ 19.0 19.1 שידור חי, 2020-08-28 (2:05:21).
↑ פודקאסט, 2023-12-03 (16:06).
איסוף professions | עיבוד professions | יצירה professions |
---|---|---|
שיעורי אומן (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: איסוף, עיבוד, and יצירה.[1]
- We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[2] – Kory Rice
Within each of the three artisan classes lies different professions.[3]
- Characters within a single account (דמויות חלופיות) may have different professions.[4][5]
- Q: How do you feel about players creating alts that allow them to cover every profession?
- A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[4] – Steven Sharif
- Artisan progression in each profession is per-character.[8][7][9][5]
- Progression within each profession requires the completion of certification quests.[10]
- There are limits to the number of professions a character can achieve certain tiers of progression to.[11]
- Artisan progression does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[12][13][14]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[15][16][12]
- Choice of profession does not affect a player's stats.[17]
- שיעורי אומן and their professions are not affected by a character's religion, or class.[18][19]
- Race likely won't affect the artisan system.[18][19] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[18]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[7] – Steven Sharif
- A work order system is planned that will help players find artisans in nodes.[20]