Artisan certification quests

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Artisan progression within each profession requires the completion of certification quests.[1]

We're planning on having some content related to onboarding players to the different professions; and you're going to need a tool for the first time; and you're going to want to craft a thing for the first time; and learn how to do those things. But, we also want to extend that out to more of a individual story-arc-like experience for players. So, as you as you become a better Lumberjack you'll play out your story as as a lumberjack: so these different certification quests are to be keystone moments in that story progression.[1]Kory Rice
  • There are limits to the number of professions at each certification tier across the three artisan branches.[2][3][4][5]
  • Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[6]

List of artisan certification quests

Quest Location Quest giver Steps XP Currency
We Rise after Felling Woodshops Master Woodcutter 1 0

Artisan progression

Artisan progression.[2][7][8]
Artisan level Artisan certification Profession limit per character
1-10.[9][10] Novice.[2][11] 22.[2][7]
10-20.[12][10] Apprentice.[2] 5.[2][7]
20-30.[12] Journeyman.[2][8] 4.[2][7]
30-40.[12] Master.[2][8] 3.[2][7]
40-50.[12][13] Grandmaster.[2][8] 2.[2][3][7]

Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (איסוף, עיבוד and יצירה).[1][15] Progression in each artisan profession is per-character.[16][17][18][19]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[7]Kory Rice
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[24]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[25]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[26]Steven Sharif

Artisan mastery

A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[2][3]

  • Artisan mastery is no longer restricted to a single branch.[3]
  • Characters may change which professions they master.[30]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[31]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [32]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[33][34] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[35][36] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[17] This was changed to being able to master up to two professions.[16] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[2][3]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[37]Steven Sharif

See also

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