Template:Node policies
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Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[1][2]
- Mayors propose node policies that are voted on by citizens within a 24-hour or shorter time period.[1][2][3][4]
- Policies are voted in if the majority of voters approve of them.[5]
- Mayors can utilize their available mandates to bypass policy votes.[1][2][6]
- Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[5][3]
- There are a limited number of policy slots available to be proposed.[1][2] Some policies occupy multiple slots.[3]
- Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its אזור השפעה, its vassals (in some cases), specific buildings, and to its mayor.[5][3]
- Certain policies may affect the visual appearance of the node.[7]
- Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[3] – Steven Sharif
Policies are unlocked by various conditions within a node.[1][2][3][4]
- Node level.[1][2]
- Node type.[1][2]
- Dominant node race.[1][2][3]
- Building choices.[1][2][3]
- Location of the node.[1][2]
- אירועים, such as node wars and node sieges.[5][1][2]
- Node happiness.[1][2][8][9]
- High levels of happiness will unlock more policies. Low levels of happiness might even disable certain דמויות ללא שחקן or services within a node.[8][9]
- השגים based on the completion of story arcs.[3]
- בוסים עולמיים that are defeated.[3]
- אזרחי צומת gained (or lost).[3]
- דיור בצמתים foreclosed upon.[3]
- There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[3] – Steven Sharif