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Template:Starting areas: הבדלים בין גרסאות בדף

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[[File:Empyrean_starting_area_concept.png|thumb|450px|[[Alpha-0]] [[Empyrean]] [[Starting areas|starting area]] [[Concept art|concept art]].]]
 
[[File:Empyrean_starting_area_concept.png|thumb|450px|[[Alpha-0]] [[Empyrean]] [[Starting areas|starting area]] [[Concept art|concept art]].]]
  
Each [[Races|race]] has its own [[Starting areas|starting area]] (starting zone).{{livestream|19 May 2017|29m25|LUJugtqTBxw}}  
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[[Starting areas]] are located in the ruined cities of the four ancient [[Races|races]] of [[Verra]].{{quote|mapportals.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/661763375751233557}}  
  
* There are small [[NPCs|NPC]] settlements at each the starting areas. These represent scouts that were sent ahead of the main expedition back to [[Verra]]. These settlements are designed to acclimatize new players entering the world.{{livestream|28 July 2017|25m20|rx6xdibiRIk}}
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* Starting areas are located near one of the four [[Divine gateways|divine gateways]] where players spawn into the world.{{quote|mapportals.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/661763375751233557}}{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}}
 
 
* Each starting area is in proximity to at least one of the four [[Divine gateways|divine gateways]] that are located in the ruined cities of the four ancient races.{{quote|mapportals.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/661763375751233557}}
 
 
** The [[Tulnar]] have a starting area without a divine gateway.{{livestream|16 October 2017|53m58|r701cyS3w6o}}{{quote|underrealm-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673236575563284512}} They have the same option of starting at any of the [[Divine gateways|divine gateways]] as other [[Races|races]].{{quote|tulnar-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673235922653020198}}
 
** The [[Tulnar]] have a starting area without a divine gateway.{{livestream|16 October 2017|53m58|r701cyS3w6o}}{{quote|underrealm-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673236575563284512}} They have the same option of starting at any of the [[Divine gateways|divine gateways]] as other [[Races|races]].{{quote|tulnar-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673235922653020198}}
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** Starting areas have some distance between them.{{livestream|16 October 2017|53m58|r701cyS3w6o}}
  
* While it may be advantageous to do so, there is no requirement for players to play through any specific starter zone content.{{livestream|25 July 2020|1h03m03|KtVUiS7yAHE}}
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* Each [[Races|race]] has its own [[Starting areas|starting area]] (starting zone).{{livestream|19 May 2017|29m25|LUJugtqTBxw}}
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** Players may choose their starting [[Divine gateway|gateway]] regardless of their choice of [[Races|race]].{{quote|starting gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/316019947585404929}}{{livestream|16 October 2017|53m58|r701cyS3w6o}}
  
* Starting areas have some distance between them.{{livestream|16 October 2017|53m58|r701cyS3w6o}}
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* Starting areas include expeditionary [[NPC]] settlements that serve as initial [[Quests|quest]] origination points.{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}} Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to [[Verra]].{{livestream|28 July 2017|25m20|rx6xdibiRIk}}
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** These settlements are designed to acclimatize new players entering the world.{{livestream|28 July 2017|25m20|rx6xdibiRIk}}
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** While it may be advantageous to do so, there is no requirement for players to play through any specific starter zone content.{{livestream|25 July 2020|1h03m03|KtVUiS7yAHE}}
  
* Starting areas are not [[Nodes|nodes]].{{Cn}}
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* Starting areas are not tied to the [[Nodes|node system]].{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}}
  
 
<blockquote>''A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.''{{video|5 April 2018|40m08|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.''{{video|5 April 2018|40m08|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote>

גרסה מ־22:09, 18 בספטמבר 2020

אלפא-1 starting area.[1]

There is no railroaded driven theme park experience here. You will have the opportunity to create your own destiny in that regard, which means you don't have to necessarily follow the quest line nor do you have to participate in events or experiences around the starting area. Now it may be more beneficial to do that; and in that regard I guess there could be a meta around doing that, but you could branch out proceed to other areas and do different content.[2]Steven Sharif

Starting areas are located in the ruined cities of the four ancient races of Verra.[3]

  • Starting areas are located near one of the four divine gateways where players spawn into the world.[3][4]
    • The Tulnar have a starting area without a divine gateway.[5][6] They have the same option of starting at any of the divine gateways as other races.[7]
    • Starting areas have some distance between them.[5]
  • Starting areas include expeditionary NPC settlements that serve as initial quest origination points.[4] Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.[10]
    • These settlements are designed to acclimatize new players entering the world.[10]
    • While it may be advantageous to do so, there is no requirement for players to play through any specific starter zone content.[2]

A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[11]Steven Sharif