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Template:Starting areas: הבדלים בין גרסאות בדף
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[[File:Empyrean_starting_area_concept.png|thumb|450px|[[Alpha-0]] [[Empyrean]] [[Starting areas|starting area]] [[Concept art|concept art]].]] | [[File:Empyrean_starting_area_concept.png|thumb|450px|[[Alpha-0]] [[Empyrean]] [[Starting areas|starting area]] [[Concept art|concept art]].]] | ||
− | + | [[Starting areas]] are located in the ruined cities of the four ancient [[Races|races]] of [[Verra]].{{quote|mapportals.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/661763375751233557}} | |
− | * | + | * Starting areas are located near one of the four [[Divine gateways|divine gateways]] where players spawn into the world.{{quote|mapportals.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/661763375751233557}}{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}} |
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** The [[Tulnar]] have a starting area without a divine gateway.{{livestream|16 October 2017|53m58|r701cyS3w6o}}{{quote|underrealm-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673236575563284512}} They have the same option of starting at any of the [[Divine gateways|divine gateways]] as other [[Races|races]].{{quote|tulnar-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673235922653020198}} | ** The [[Tulnar]] have a starting area without a divine gateway.{{livestream|16 October 2017|53m58|r701cyS3w6o}}{{quote|underrealm-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673236575563284512}} They have the same option of starting at any of the [[Divine gateways|divine gateways]] as other [[Races|races]].{{quote|tulnar-gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/673235922653020198}} | ||
+ | ** Starting areas have some distance between them.{{livestream|16 October 2017|53m58|r701cyS3w6o}} | ||
− | * | + | * Each [[Races|race]] has its own [[Starting areas|starting area]] (starting zone).{{livestream|19 May 2017|29m25|LUJugtqTBxw}} |
+ | ** Players may choose their starting [[Divine gateway|gateway]] regardless of their choice of [[Races|race]].{{quote|starting gateway.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/316019947585404929}}{{livestream|16 October 2017|53m58|r701cyS3w6o}} | ||
− | * Starting areas | + | * Starting areas include expeditionary [[NPC]] settlements that serve as initial [[Quests|quest]] origination points.{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}} Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to [[Verra]].{{livestream|28 July 2017|25m20|rx6xdibiRIk}} |
+ | ** These settlements are designed to acclimatize new players entering the world.{{livestream|28 July 2017|25m20|rx6xdibiRIk}} | ||
+ | ** While it may be advantageous to do so, there is no requirement for players to play through any specific starter zone content.{{livestream|25 July 2020|1h03m03|KtVUiS7yAHE}} | ||
− | * Starting areas are not [[Nodes| | + | * Starting areas are not tied to the [[Nodes|node system]].{{quote|steven-tulnar-pois.png|link=https://discordapp.com/channels/256164085366915072/542050693431951372/756612794819805284}} |
<blockquote>''A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.''{{video|5 April 2018|40m08|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.''{{video|5 April 2018|40m08|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}</blockquote> |
גרסה מ־22:09, 18 בספטמבר 2020
Starting areas are located in the ruined cities of the four ancient races of Verra.[3]
- Starting areas are located near one of the four divine gateways where players spawn into the world.[3][4]
- Each race has its own starting area (starting zone).[8]
- Starting areas include expeditionary NPC settlements that serve as initial quest origination points.[4] Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.[10]
- Starting areas are not tied to the node system.[4]
A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[11] – Steven Sharif