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PvX: הבדלים בין גרסאות בדף
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(6 גרסאות ביניים של 2 משתמשים אינן מוצגות) | |||
שורה 1: | שורה 1: | ||
{{PvX}} | {{PvX}} | ||
+ | |||
+ | == PvP == | ||
+ | |||
+ | {{PvP}} | ||
+ | |||
+ | === Opt-in PvP battlegrounds === | ||
+ | |||
+ | {{Open world battlegrounds}} | ||
+ | |||
+ | === Background === | ||
+ | |||
+ | {{PvP background}} | ||
+ | |||
+ | === PvP quests === | ||
+ | |||
+ | {{PvP quests}} | ||
+ | |||
+ | == Open world == | ||
+ | |||
+ | {{Open world}} | ||
+ | |||
+ | === Hunting grounds === | ||
+ | |||
+ | {{Hunting grounds}} | ||
== See also == | == See also == | ||
− | * [[ | + | * [[PvP]] |
− | * [[ | + | * [[PvE]] |
− | * [[ | + | * [[Player flagging]] |
* [[Encounters]] | * [[Encounters]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
[[Category:PvP]][[Category:PvE]] | [[Category:PvP]][[Category:PvE]] |
גרסה אחרונה מ־05:15, 3 ביוני 2023
Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements.[3][2][4][5] It is unlikely that a player could purely focus on just PvP or just PvE.[2][1][4][5]
- Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[3] – Steven Sharif
- A defining principle of Ashes of Creation as a PvX game is that PvE builds the world, and PvP changes the world.[6]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[7][8][9][10][11]
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[3][4][12]
- We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[11] – Steven Sharif
- There will not be different PvP and PvE gear types.[14]
PvP
PvP (קרב שחקן מול שחקן) יהיה הזרז לשינוי בAshes of Creation. [18] קרב בין שחקנים נועד להיות בעל משמעות, החל מקרב קרוואנים וכלה בעימותים גדולים בעולם הפתוח שילחמו על גאוותם של מלכים ומלכות.[19]
מכיוון ששחקנים מונעים מדברים שונים, מכיוון שהם רוצים משהו מהמשחק ששחקנים אחרים לא רוצים, זה יגרום לאנשים להתנגח. שחקנים שונים ירצו חוויות שונות והקונפליקט בין שניהם ייצור דבר גדול וטוב יותר. מתוך סכסוך מגיעה לידה מחדש וזה סמל הליבה, זה נושא הליבה שחוזר על עצמו לאורך כל המשחק.[20] – Jeffrey Bard
יש הרבה סיבות להשתתף בPvP בעולם הפתוח של Ashes of Creation.[21]
רק מכיוון שמערכת הסימון שלנו נותנת שחיתות לpkers (רוצחי שחקנים), לא אמור ש- PvP לא יקרה. יש הרבה סיבות לכך ש- PvP יתרחש בעולם פתוח. משאבים נדירים, שטחי ציד בעולם פתוח, קרוואנים, מצור, מלחמת גילדות וכו '.[21] – Steven Sharif
- עונשי מוות (לרוב) לא חלים על אירועים אובייקטיביים כמו קרוואנים, מלחמת גילדות ומצור על צומת.[22][23][24]
- שחיקה של ציוד חלה על מוות בקרב קרוואן.[22][23]
ש: האם חשבת על איזורים בעלי סיכון גבוה בVerra בהם השלל בPvP יהיה גדול יותר?
ת: לא חשבנו על כך, הסיבה לכך היא ששמערכות הPvP כבר מאפשרות איבוד רכוש דרך מערכת הסימון (flagging system) או דרך מערכות אחרות של אירועי PvP גם. [25] – Steven Sharif
Opt-in PvP battlegrounds
The majority of Ashes of Creation players will experience PvP through opt-in objective-based battlegrounds (also called sanctioned PvP events).[27][28][29][22] These are high risk and high reward encounters that do not utilize the corruption system.[29][30][31]
- The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[29] – Steven Sharif
- There are going to be events with sanctioned PvP, where there are multiple team options to join.[27] – Clayton Stamper
- These events will flag participating players as Combatants (purple) and players will remain flagged for a period of time after leaving that battleground.[30][32][33] Corrupted (red) players will remain red during PvP events.[34]
- In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[28] – Steven Sharif
- עונשי מוות (mostly) do not apply to objective-based/sanctioned PvP events.[28][22][23][24]
- שחיקה של ציוד applies on death during קרב קרוואן.[22][23]
- Outside of these events, normal PvP flagging and corruption rules apply.[28][29][31]
- During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[34]
- There will be limited functionality for spectating battlefields and potentially castle sieges from ghost cameras at fixed positions.[41]
- We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[41] – Steven Sharif
- The caravan system and other systems in Ashes of Creation that rely on intrigue do not lend themselves toward livestreaming the game.[42]
- We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[42] – Steven Sharif
- Open-world skirmishes may lead into sieges or other battles.[26][30]
- Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[20] – Steven Sharif
Background
While Ashes of Creation took inspiration from Lineage II (and other games) it has also addressed several flaws in the implementation of those games.[43][44][45][46] The approach of the flagging system in Ashes of Creation is to further disincentivize griefing while still allowing the system to keep risk relevant in the open-world setting.[43]
- First and foremost, PvP in Ashes exists in both opt-in systems and events, as well as our open world flagging system. And while it is true that I enjoyed and took much inspiration from games like Lineage 2, we have innovated and adapted our approach to Ashes’ flagging system in order to further disincentivize griefing while still allowing the system to keep risk relevant in the open world setting. The overwhelming majority of player’s experiences with PvP in Ashes will be through consensual systems like caravans, sieges, wars, the open sea and other events. Players will make a choice to participate in those systems or not. And if they choose to participate there will be significant rewards for success.[43] – Steven Sharif
- PvP in Ashes of Creation exists in both opt-in systems and events as well as open-world PvP with a flagging (and corruption) system.[43]
- In the open world, when competing for the scarcity of resources, raids, dungeons and or hunting grounds, an important element of risk vs reward is introduced through our flagging system. Players must be aware of their surroundings and the reputation of other players who may be in proximity. The flagging system is intended to always provide an element of risk in all settings, but also architected to ensure that griefing and PK’ing is almost never worth it. The subtleties of this system are complex, which is of course why it will require considerable testing and feedback.[43] – Steven Sharif
- Corruption gain takes into account level disparity between the attacker and the player that was killed. The greater the disparity the higher the corruption accrued.[44][47][48][49][33] Corruption penalties occur as the corruption is gained.[50]
- These are all things that I've changed in the system that help to safeguard some of those loopholes. Now of course, as we said, we can't and we don't want to 100% remove the ability for that risk to be alive- for that risk to be realized. But what we do want to do is make sure that those occasions are few and infrequent, and are not the majority of a player experience, let's say in the open world; and we do so by incorporating all of those risks and costs into a decision to gain corruption and then PK another player in the open world. It's just not going to be done often and that is my expectation and opinion. It's also the goal of the system is that griefing is not a viable option or play style. And as a result of that desire for the system, we will fine tune it in such a way through testing that that outcome is achieved. And that is the intent and purpose of the design.[51] – Steven Sharif
- Corruption score has a scaling impact on skill and stat dampening that will ultimately make them ineffective at PvP combat.[50][47][51][29][44][48][45][46][52][53][54][55][33]
- Working corruption off through XP grinding takes significantly longer than Lineage II.[44]
- There is also a bounty system that reveals corrupt player locations on the map.[44][45][56][57]
- Abilities with CC effects do not apply to non-combatants. This prevents players from opening attacks that stun unflagged players.[44]
- Players who heal, buff, or otherwise support corrupted players will flag as combatants.[51][58][59][60]
- There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[51][61]
PvP quests
There will be PvP quests in Ashes of Creation.[62]
- There are quests that interact with PvP. PvP is not a secondary component of the game. PvP is an equitable component of the game. Remember we are a PvX game, which means that we emphasize both PvE quest lines and story modes and content as well as PvP. It is an intended design theory for Ashes of Creation that the world is not filled with just your friends. The world is also filled with adversaries; and because of that we will provide opportunities to encourage social friction; and that may be in the form of these PvP oriented questlines.[62] – Steven Sharif
עולם פתוח
אפר היצירה יהיה חוויה של עולם פתוח רציף.[65]
- אין זמן טעינה או מסכים נטענים במעבר בין סביבות.
תהיה חלוקה של בערך 80/20 בין עולם פתוח לעומת מופעים של התקלויות.[64][66][67]
- יכולים להיות מופעים של מצור (Instances) בתוך מצור על טירה ומצור על צומת כך שקבוצות ספציפיות יוכלו להשתתף בקרבות קטנים, קצרים, ובעלי מטרה אובייקטיבית עבור נקודות ציון ספציפיות.[68]
- יהיו מופעים כחלק מהעולם הפתוח וגם פשיטות. השאיפה היא לשמור על התחושה של עולם פתוח ובנוסף לנצל את היתרונות של מערכת המופעים.[69]
- יהיו כמה מבוכים פתוחים שיהיו בהם בוסים בקצה המבוך. יהיו כמה מבוכים פתוחים שיהיו בהם פשוט המון בוסים, לא בהכרח של פשיטות עולמיות או משהו; ויהיו הרבה חדרים שונים והם יהיו ממוקמים בצורה פרוגרסיביית במובן כזה שבחלקים המוקדמים יותר של המבוך הם יהיו ברמה נמוכה יותר ואז בחלקים המאוחרים יותר של המבוך, עמוק יותר למטה, הם יהיו ברמה גבוהה יותר ורמת הקושי תעלה; וזה יוצר שוב, לדעתי, מערכת אקולוגית שבה לשחקנים על פני מספר מגוון של רמות תהיה הזדמנות להתקיים ביחד באזורים מסוימים בעולם; וזה טוב לדינמיקה החברתית. זה טוב לדינמיקה של הגיוס. זה טוב רק מהמובן של החיות והרלוונטיות של אזורים מסוימים. ככה שלא נגיע למצב שמרגע שאתה עובר רמה מסויימת, המקומות האלה יהיו ריקים.[71] – Steven Sharif
אנחנו ככל הנראה הולכים ליצור מופעים רק במבוכים מסויימים ובזירות. ככל הנראה לא תוכל לראות יותר מידי מופעים בכל מקום אחר. מה שאתה רואה יהיה מה שתקבל.[65] – Jeffrey Bard
מערכת סימון PVP תהווה הזדמנות לסכסוך פתוח.[73]
ש: כשאתה מגיע לבוסים במבוך בעולם הפתוח, יכול להיות שהמשחק יקפיץ אותך? (למופע נפרד)
ת: לרוב אם יש בוסים בסוף של מבוך, אפשרי שתקפוץ.[71] – Steven Sharif
שטחי ציד
שטחי ציד are open-world PvP corruption-enabled areas that encompass most of the map.[75]
- Hunting grounds refer to killing monsters or דמויות ללא שחקן in the open-world.[75][76]
- This also refers to contesting resources.[77]
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[73] – Steven Sharif
Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[77] – Steven Sharif
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[78]
See also
הפניות
- ↑ 1.0 1.1 וִידֵאוֹ, 2018-04-16 (1:32).
- ↑ 2.0 2.1 2.2 פודקאסט, 2021-04-11 (38:31).
- ↑ 3.0 3.1 3.2 שידור חי, 2024-03-29 (2:27:46).
- ↑ 4.0 4.1 4.2 שידור חי, 2017-05-12 (24:52).
- ↑ 5.0 5.1 שידור חי, 2017-05-05 (33:25).
- ↑ שידור חי, 2023-08-31 (20:54).
- ↑ שידור חי, 2023-05-31 (45:47).
- ↑ שידור חי, 2023-04-07 (55:22).
- ↑ שידור חי, 2023-03-31 (1:00:16).
- ↑ שידור חי, 2022-10-28 (32:52).
- ↑ 11.0 11.1 שידור חי, 2017-06-01 (37:39).
- ↑ MMORPG Interview, 2016-12-12.
- ↑
- ↑ שידור חי, 2017-05-15 (14:05).
- ↑ וִידֵאוֹ, 2021-05-28 (25:44).
- ↑ וִידֵאוֹ, 2020-05-31 (1:09:50).
- ↑ About Ashes of Creation.
- ↑
- ↑ Ashes of Creation FAQ.
- ↑ 20.0 20.1 וִידֵאוֹ, 2017-04-30 (5:31).
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10
- ↑ 22.0 22.1 22.2 22.3 22.4 שידור חי, 2022-06-30 (1:14:52).
- ↑ 23.0 23.1 23.2 23.3 שידור חי, 2021-08-27 (1:22:56).
- ↑ 24.0 24.1 שידור חי, 2020-12-22 (1:13:51).
- ↑ שידור חי, 2022-03-31 (1:12:27).
- ↑ 26.0 26.1 Types of Events on Verra.
- ↑ 27.0 27.1 27.2 וִידֵאוֹ, 2023-09-29 (2:59).
- ↑ 28.0 28.1 28.2 28.3 28.4 שידור חי, 2023-02-24 (1:29:45).
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 שידור חי, 2022-10-28 (24:28).
- ↑ 30.0 30.1 30.2 שידור חי, 2022-04-29 (41:27).
- ↑ 31.0 31.1 31.2 31.3 31.4 שידור חי, 2017-05-05 (14:26).
- ↑ שידור חי, 2017-05-19 (45:14).
- ↑ 33.0 33.1 33.2 MMOGames interview, January 2017
- ↑ 34.0 34.1
- ↑ פודקאסט, 2021-04-11 (49:40).
- ↑ שידור חי, 2017-11-17 (45:19).
- ↑ שידור חי, 2022-08-26 (1:00:14).
- ↑ שידור חי, 2021-04-30 (1:06:41).
- ↑ שידור חי, 2022-04-29 (27:42).
- ↑ City hall.
- ↑ 41.0 41.1 Twitch Bustin - PvP Spectating.
- ↑ 42.0 42.1 שידור חי, 2023-10-31 (1:14:00).
- ↑ 43.0 43.1 43.2 43.3 43.4
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5
- ↑ 45.0 45.1 45.2
- ↑ 46.0 46.1 רֵאָיוֹן, 2018-08-24 (8:35).
- ↑ 47.0 47.1
- ↑ 48.0 48.1 רֵאָיוֹן, 2020-07-18 (41:54).
- ↑
- ↑ 50.0 50.1
- ↑ 51.0 51.1 51.2 51.3 51.4 שידור חי, 2022-10-28 (26:48).
- ↑ רֵאָיוֹן, 2018-05-11 (5:05).
- ↑ פודקאסט, 2018-04-23 (51:31).
- ↑ שידור חי, 2017-05-22 (42:33).
- ↑ פודקאסט, 2017-05-05 (43:05).
- ↑ רֵאָיוֹן, 2020-07-18 (44:35).
- ↑ 57.0 57.1 רֵאָיוֹן, 2017-04-27 (0:17).
- ↑
- ↑ רֵאָיוֹן, 2019-04-22 (54:40).
- ↑ שידור חי, 2017-11-17 (29:45).
- ↑
- ↑ 62.0 62.1 שידור חי, 2023-05-31 (1:06:47).
- ↑ שידור חי, 2020-04-30 (1:05:34).
- ↑ 64.0 64.1 רֵאָיוֹן, 2020-07-19 (11:04).
- ↑ 65.0 65.1 65.2 שידור חי, 2017-05-22 (20:59).
- ↑
- ↑ שידור חי, 2020-03-28 (1:48:36).
- ↑ שידור חי, 2022-01-28 (17:50).
- ↑
- ↑ פודקאסט, 2021-09-29 (34:11).
- ↑ 71.0 71.1 פודקאסט, 2021-09-29 (35:17).
- ↑
- ↑ 73.0 73.1 שידור חי, 2017-05-19 (24:17).
- ↑ Twitter - What a glorious day for ganking!
- ↑ 75.0 75.1 שידור חי, 2018-07-09 (44:56).
- ↑ שידור חי, 2017-11-17 (45:17).
- ↑ 77.0 77.1 שידור חי, 2017-06-01 (35:42).
- ↑