Design pillars: הבדלים בין גרסאות בדף
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מ (Text replacement - "<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>" to "{{livestream|3 May 2017|11m33|tqsybteR44Q}}") |
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שורה 7: | שורה 7: | ||
# [[Risk vs reward]] | # [[Risk vs reward]] | ||
− | <blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most | + | <blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote> |
== History == | == History == |
גרסה מ־20:55, 15 במאי 2018
The design of Ashes of Creation adheres to five main pillars.[1]
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]
היסטוריית הגרסאות של הדף
There were originally four design pillars: כלכלה, צמתים, Meaningful conflict and Narrative.[2]