Design pillars: הבדלים בין גרסאות בדף

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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].{{livestream|3 May 2017|11m33|tqsybteR44Q}}
  
 
== See also ==
 
== See also ==

גרסה מ־20:53, 15 במאי 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. סיפור סוחף ומרתק
  2. עולם דינמי
  3. אינטרקציה בין שחקנים
  4. פעולות השחקן
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]

היסטוריית הגרסאות של הדף

There were originally four design pillars: כלכלה, צמתים, Meaningful conflict and Narrative.[2]

See also

הפניות