Artisan supply chain

מתוך Ashes of Creation Wiki
גרסה מ־19:56, 18 באוגוסט 2018 מאת Wikiadmin (שיחה | תרומות) (Text replacement - "== References ==" to "== References == <references/>")

קפיצה לניווט קפיצה לחיפוש
AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[1][2] Each stage of the chain may require caravans to transport goods from one artisan to another.[3]

  1. Obtaining raw materials:[4]
  2. Refining the raw materials with the עיבוד profession.[2]
  3. יצירה the finished product using its crafting recipe.[2]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[7]Steven Sharif

Artisan progression

Artisan progression.[8][9][10]
Artisan level Artisan certification Profession limit per character
1-10.[11][12] Novice.[8][13] 22.[8][9]
10-20.[14][12] Apprentice.[8] 5.[8][9]
20-30.[14] Journeyman.[8][10] 4.[8][9]
30-40.[14] Master.[8][10] 3.[8][9]
40-50.[14][15] Grandmaster.[8][10] 2.[8][16][9]

Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (איסוף, עיבוד and יצירה).[18][19] Progression in each artisan profession is per-character.[20][21][22][23]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[9]Kory Rice
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[30]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[3]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[32]Steven Sharif

See also

הפניות