Trystan Snodgrass: הבדלים בין גרסאות בדף
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<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote> | <blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote> | ||
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גרסה אחרונה מ־02:22, 8 באפריל 2024
Trystan Snodgrass is Lead Environment Artist at Intrepid Studios.[1][2]
My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.
םייתוזח
2021-06-30 2020-08-01 2018-03-13