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Trystan Snodgrass: הבדלים בין גרסאות בדף

מתוך Ashes of Creation Wiki
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(30 גרסאות ביניים של 2 משתמשים אינן מוצגות)
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[[File:{{ROOTPAGENAME}}.jpg|thumb||[[{{ROOTPAGENAME}}]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}]]
[[File:image011.jpg|thumb|500px|{{PAGENAME}}.<ref name="intrepid">[https://www.ashesofcreation.com/the-team/ The team at Intrepid Studios.]</ref>]]
 
[[{{PAGENAME}}]] is Senior Level Designer at [[Intrepid Studios]].<ref name="intrepid"/>
 
  
<blockquote>''As senior level designer, here at Intrepid Studios, my primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
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[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] is Lead Environment Artist at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}{{livestream|25 June 2021|53m15|h7DnCgSoMkw}}
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<blockquote>''My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.''</blockquote>
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== See also ==
 
== See also ==
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* [[Ashes of Creation]]
 
* [[Ashes of Creation]]
  
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== References ==
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[[Category:Intrepid Studios staff]]
 
[[Category:Intrepid Studios staff]]

גרסה אחרונה מ־02:22, 8 באפריל 2024

Trystan Snodgrass is Lead Environment Artist at Intrepid Studios.[1][2]

My primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.

םייתוזח

See also

הפניות