Template:Summoner abilities: הבדלים בין גרסאות בדף

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שורה 1: שורה 1:
 
The [[Summoner|summoner]] uses many abilities that channel through their [[Summons|summon]] (also referred to as ''class skill pets''). The summoner is essentially playing through their summon.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
The [[Summoner|summoner]] uses many abilities that channel through their [[Summons|summon]] (also referred to as ''class skill pets''). The summoner is essentially playing through their summon.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
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: ''You gain your summons from your summoner class as an active skill and then skills can be further developed with points.''{{interview|8 August 2018|22m27|UqWsNeemuQI}}{{ndash|[[Steven Sharif]]}}
  
 
* Summoners can summon up to three [[Summons]].{{quote|steven-summoners.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/734644178780291103}}
 
* Summoners can summon up to three [[Summons]].{{quote|steven-summoners.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/734644178780291103}}
שורה 12: שורה 14:
 
* Summons will be able to use [[Crowd control|crowd control (CC)]].{{quote|summons-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220702094557296}}
 
* Summons will be able to use [[Crowd control|crowd control (CC)]].{{quote|summons-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220702094557296}}
 
* Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the [[Nameplates|nameplate]] above the summon.{{livestream|29 January 2021|1h21m01|D-fU0DJL7wY}}
 
* Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the [[Nameplates|nameplate]] above the summon.{{livestream|29 January 2021|1h21m01|D-fU0DJL7wY}}
 
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* Summons follow the same [[PvP flagging]] rules as players and share the player's flag status.{{quote|steven-summons-pvp-1.png}}{{quote|steven-summons-pvp-2.png}}
<blockquote>''You gain your summons from your summoner class as an active skill and then skills can be further developed with points.''{{interview|8 August 2018|22m27|UqWsNeemuQI}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption''{{quote|steven-summons-pvp-1.png}}
  
 
Summoners summon different summons, depending on the [[Classes|class]] and [[Augments|augments]] they choose.{{interview|13 June 2021|13m11|J8HWa8KFcYU}}{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
 
Summoners summon different summons, depending on the [[Classes|class]] and [[Augments|augments]] they choose.{{interview|13 June 2021|13m11|J8HWa8KFcYU}}{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
שורה 26: שורה 28:
 
[[Augments]] from a [[Archetype|secondary archetype]] can be applied to a summons.{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}
 
[[Augments]] from a [[Archetype|secondary archetype]] can be applied to a summons.{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}
  
<blockquote>''For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: 'For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}
  
 
Summoner summons are not the same as [[Combat pets|combat pets]].{{livestream|30 October 2020|1h21m14|ndtjwBxhwtw}}
 
Summoner summons are not the same as [[Combat pets|combat pets]].{{livestream|30 October 2020|1h21m14|ndtjwBxhwtw}}

גרסה מ־21:02, 13 ביולי 2022

The summoner uses many abilities that channel through their summon (also referred to as class skill pets). The summoner is essentially playing through their summon.[1]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[2]Steven Sharif
  • Summoners can summon up to three Summons.[3]
  • Abilities from the summon appear on the summoner's hotbar.[1]
  • Summoner has control over their summon.[1]
  • Summoners can summon Tank, DPS or Support summons.[4][5]
  • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[6]
    The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[6]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[5]
  • Summoners will likely not be able to fuse with their summons (eidolons).[7]
  • Summons can be leveled through the application of skill points to their active skill.[2]
  • Summons will be able to use crowd control (CC).[8]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[9]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[10][11]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[10]

Summoners summon different summons, depending on the class and augments they choose.[4][12]

  • Animals.[12]
  • Spirits.[12][13]
  • Zombies, skeletons and other undead creatures.[5][13]
  • Corpses (potentially).[12]
  • Some summoners may summon multiple things.[12]
  • Other summoners may only summon one powerful thing.[12]
  • Certain summoners may only be able to summon effects and/or temporary energies.[12]

הרחבות from a secondary archetype can be applied to a summons.[14]

'For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[14]Steven Sharif

Summoner summons are not the same as combat pets.[15]