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Template:Summoner abilities: הבדלים בין גרסאות בדף

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שורה 14: שורה 14:
  
 
Summoners can collaborate to summon larger summons, such as Golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
Summoners can collaborate to summon larger summons, such as Golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
* A [[Sieges|siege]] summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum on eight.{{livestream|8 April 2018 (AM)|28m01|cY-JEV49xYY}}
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* A [[Sieges|siege]] summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.{{livestream|8 April 2018 (AM)|28m01|cY-JEV49xYY}}
 
* The number of summoners participating in the summon will determine its overall size.{{livestream|8 April 2018 (AM)|28m01|cY-JEV49xYY}}
 
* The number of summoners participating in the summon will determine its overall size.{{livestream|8 April 2018 (AM)|28m01|cY-JEV49xYY}}
  
 
<blockquote>''If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>

גרסה מ־14:10, 11 באפריל 2018

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[1]

  • Abilities from the summon appear on the summoner's hotbar.[1]
  • Summoner has control over their summon.[1]
  • Summoners will likely not be able to fuse with their summons (eidolons).[2]

Summoners summon different summons, depending on the class they choose.[3]

  • Animals.[3]
  • Spirits.[3]
  • Corpses (potentially).[3]
  • Some summoners may summon multiple things.[3]
  • Other summoners may only summon one powerful thing.[3]
  • Certain summoners may only be able to summon effects and/or temporary energies.[3]

Summoners can collaborate to summon larger summons, such as Golems.[1]

  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[4]
  • The number of summoners participating in the summon will determine its overall size.[4]

If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[5]Steven Sharif