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Template:Summoner abilities: הבדלים בין גרסאות בדף

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שורה 5: שורה 5:
 
* Summoners will likely not be able to fuse with their summons ([[wikipedia:Eidolon|eidolons]]).{{livestream|26 May 2017|43m20|JtG9mB2bREI}}
 
* Summoners will likely not be able to fuse with their summons ([[wikipedia:Eidolon|eidolons]]).{{livestream|26 May 2017|43m20|JtG9mB2bREI}}
  
Summoners summon different summons, depending on the [[Classes|class]] they choose.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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Summoners summon different summons, depending on the [[Classes|class]] they choose.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Animals.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Animals.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Spirits.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Spirits.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Corpses (potentially).{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Corpses (potentially).{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Some summoners may summon multiple things.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Some summoners may summon multiple things.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Other summoners may only summon one powerful thing.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Other summoners may only summon one powerful thing.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Certain summoners may only be able to summon effects and/or temporary energies.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Certain summoners may only be able to summon effects and/or temporary energies.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
  
 
Summoners can collaborate to summon larger summons, such as Golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
Summoners can collaborate to summon larger summons, such as Golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
שורה 17: שורה 17:
 
* Large groups of summoners ''may'' be able to create large [[Sieges|siege]] golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
* Large groups of summoners ''may'' be able to create large [[Sieges|siege]] golems.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
  
Summoners can change the appearance of their summons.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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Summoners can change the appearance of their summons.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Through in-game items.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Through in-game items.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
* Through [[Cosmetics|cosmetics]] that will be offered.{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
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* Through [[Cosmetics|cosmetics]] that will be offered.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
  
 
<blockquote>''If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.''{{livestream|8 April 2018 (PM)|24m11|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>

גרסה מ־20:11, 10 באפריל 2018

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[1]

  • Abilities from the summon appear on the summoner's hotbar.[1]
  • Summoner has control over their summon.[1]
  • Summoners will likely not be able to fuse with their summons (eidolons).[2]

Summoners summon different summons, depending on the class they choose.[3]

  • Animals.[3]
  • Spirits.[3]
  • Corpses (potentially).[3]
  • Some summoners may summon multiple things.[3]
  • Other summoners may only summon one powerful thing.[3]
  • Certain summoners may only be able to summon effects and/or temporary energies.[3]

Summoners can collaborate to summon larger summons, such as Golems.[1]

  • This is a penultimate summoner skill that may be used in a node siege or castle siege setting.[1]
  • Large groups of summoners may be able to create large siege golems.[1]

Summoners can change the appearance of their summons.[3]

If your Mage secondary class included an augment school that reflected evocation with another school, that maybe reflected elementalism, and another school that reflected teleportation, your summons could be applied one of those augments; and in their skill use you could utilize those new augments. For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, it's claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[4]Steven Sharif