Template:Ashes of Creation Apocalypse healing
Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[1]
- Healing skills are proximity based: Centered on self or centered on projectile impact.[2][3]
- There will be healing potion bursts (healing grenades) that will grant life to allies.[3]
- Healing is part of Class kits that come into play during the testing of Ashes of Creation Apocalypse מצור על טירות.[2][4]
We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[1] – Steven Sharif