Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Talk:2024-03-29 Video - Ashes of Creation Alpha Two Fighter Archetype Preview

מתוך Ashes of Creation Wiki
קפיצה לניווט קפיצה לחיפוש
box warning orange.png
This transcript is auto generated and has not yet been reviewed and formatted. Please help us format raw transcripts.

תמליל גולמי

  • 00:00
Hello, everyone, and welcome to yet another day in the world of Vera, and we have an exciting
  • 00:27
update for you today.
  • 00:28
We are going to be showing off one of the most beloved archetypes in fantasy MMORPGs,
  • 00:36
the fighter archetype, and there has been a lot of work that's been done in progressing
  • 00:42
this.
  • 00:42
Obviously, the last time we showed anything remotely fighter-related, it was, I think,
  • 00:47
almost two years ago when we did our first basic melee weapon revamp from Alpha 1, and
  • 00:55
there were a couple abilities, obviously, that we showed off, but nothing like the showcase
  • 00:58
we have stored for you today.
  • 01:00
You are going to get some pretty in-depth understanding of how this archetype has been
  • 01:05
redesigned and the progression that's going to be available as part of Alpha 2, and we
  • 01:11
have joining us to talk through that today two of our absolutely stellar and glorious
  • 01:17
senior designers on the combat team, Trad, Brian.
  • 01:22
How are you guys doing?
  • 01:23
Doing pretty good here.
  • 01:25
Glad to be back on stream.
  • 01:27
I'm doing great.
  • 01:28
Happy to be here.
  • 01:28
Happy to have you both.
  • 01:30
I know you guys have put in a lot of work and I think really representing pretty well
  • 01:35
what a lot of people who played fighters and other MMOs love about the class.
  • 01:40
I'm excited to chat with you about the direction you guys have taken.
  • 01:44
And obviously, helping to make that a reality, feature team owner on the combat side as well
  • 01:49
as one of our senior engineers, Keenan.
  • 01:52
How are you doing, buddy?
  • 01:54
I'm doing great.
  • 01:55
Thanks for having me.
  • 01:56
And now that you mention it, I think that original fighter...
  • 01:58
Fighter stream was actually my first stream.
  • 02:01
Was it really?
  • 02:02
Yeah, I think so.
  • 02:03
I think it was.
  • 02:04
I think you're right.
  • 02:04
Yeah, there was a lot of work that went into kind of obviously changing the direction of
  • 02:09
melee and combat in general at that time.
  • 02:11
And now we are seeing some of the fruitful persistence in that direction.
  • 02:19
So, one other thing I want to let you guys know is obviously we are here back again in
  • 02:24
the Riverlands.
  • 02:26
And we are actually in front of Oakenbane Keep.
  • 02:28
Which is an area you guys saw at the end of the last live stream from the Commission's
  • 02:33
live stream.
  • 02:36
And right when we ended that live stream, a story arc began in this area called An Ancient
  • 02:41
Violence.
  • 02:42
And we're going to be going in there and taking a look around.
  • 02:45
But first, I think what we should do is something that we have successfully done in the past
  • 02:51
with these showcases is kind of show off each individual ability first, talk about what
  • 02:56
they do, and give you guys a sense of the game.
  • 02:58
So, we're going to start with the archetype and the abilities available to us before we
  • 03:02
get in to combat with some freaky goblin town stuff.
  • 03:08
So, do I have a volunteer today that could help tank some blows, potentially?
  • 03:14
Yeah, I'll help.
  • 03:16
Nice.
  • 03:16
Awesome.
  • 03:17
All right.
  • 03:18
Very cool.
  • 03:19
So, which should we start with first?
  • 03:22
What do you guys think?
  • 03:27
Start with Blitz.
  • 03:28
Blitz?
  • 03:29
All right.
  • 03:29
Let's see.
  • 03:30
Blitz is the first one on the bar.
  • 03:31
Yeah, let's go down the bar.
  • 03:32
All right.
  • 03:33
Let's do it.
  • 03:35
Actually, you know what?
  • 03:36
I'm sorry.
  • 03:37
Why don't we first start with Momentum?
  • 03:41
That sounds like a good idea because Momentum is obviously going to be referenced in Blitz.
  • 03:45
I was just looking at that, and as well as a number of other abilities.
  • 03:49
And Momentum is essentially a class energy system.
  • 03:53
Is that right, Chad?
  • 03:55
That is correct.
  • 03:56
Talk to me about Momentum.
  • 03:58
Yeah, I'll go into a little more detail about that.
  • 04:00
So, one thing that we feel adds a lot to just class identity in general is something that is beyond just an ability.
  • 04:07
In this case, it's a class or, in this case, an archetype resource called Combat Momentum.
  • 04:13
So, in your top left of the screen here, you'll see that you've got your standard health bar and your mana bar.
  • 04:18
And then a third empty bar that you'll see kind of build up in combat as we play that you build up through all the different actions that you're doing through the kit.
  • 04:28
And you can use this resource to get passive power to your character based on which form you are in, which we'll get into it in a little bit here.
  • 04:37
And you can also spend it for certain unique, especially powerful bonuses.
  • 04:42
So, and guys, just to remind everyone, obviously, everything you're going to see here is still a work in progress.
  • 04:49
We are working towards Alpha 2, especially as it relates to the UI, as it relates to the effects.
  • 04:56
And designs will change.
  • 04:58
Balances will change.
  • 05:00
So, keep that in mind.
  • 05:01
What we're looking for is kind of direction, right?
  • 05:03
Direction on this archetype.
  • 05:05
What do you think looks cool?
  • 05:06
What other fighter influences have you had in other MMOs that you think could be incorporated as well?
  • 05:12
That's all part of the discussion.
  • 05:14
Okay, so Momentum is that class energy ability.
  • 05:16
And as you guys have seen, obviously, other classes Trad is talking about has some similar kind of class energy mechanics.
  • 05:25
Momentum is definitely...
  • 05:28
Like, it is as it sounds, right?
  • 05:30
I mean, this is something that just passively is generating increased stat bonuses.
  • 05:37
And those stat bonuses, we'll get to in a little while, how they can be applied based on some individual buffs.
  • 05:43
So, now that we know what Momentum is, and it's good to generate that, let us talk a little bit about Blitz.
  • 05:48
What is Blitz as an ability?
  • 05:51
Yeah, Blitz is your gap closer, your bread and butter gap closer.
  • 05:57
You pick a target.
  • 05:58
And you charge to the target.
  • 06:01
There's also a spec option that interacts with the resource if you choose it that generates some combat momentum.
  • 06:07
So, it lets you kind of open the encounter with a little bit of resource to start.
  • 06:12
Okay, so I'm going to charge the target directly.
  • 06:16
And I'm going to deal damage on a rival, which is physical based.
  • 06:20
And this spec option says that it generates 20 additional combat momentum.
  • 06:25
Now, presumably, combat momentum does not overflow.
  • 06:28
After it hits the maximum 100 points.
  • 06:32
Is that correct?
  • 06:33
That's right.
  • 06:34
Yeah.
  • 06:34
Okay, cool.
  • 06:34
And then I see under it, there is an additional spec option that says,
  • 06:40
killing an enemy with lethal blow will reset the cooldown of Blitz.
  • 06:45
So, the more I kill, essentially, if I use lethal blow, I can just keep that momentum up,
  • 06:50
generating additional combat momentum.
  • 06:53
So, I can use a little bit after, you know, potentially landing on the target,
  • 06:57
and replenish that quick.
  • 06:58
And then, basically, after, with executing lethal blow on the target as a kill,
  • 07:04
and then raging Blitz into the next.
  • 07:06
Yeah, it turns you into more of an aggressive, mobile character if you go with that.
  • 07:10
Like, you're killing enemies, and then you need to pick a new target.
  • 07:12
He might be far away.
  • 07:13
You charge to him, kill him, rinse and repeat.
  • 07:16
Cool.
  • 07:16
All right, let's take a look at this.
  • 07:20
Ooh, nice.
  • 07:22
Okay, that was cool.
  • 07:24
And, presumably, this also scales verticality.
  • 07:28
As well.
  • 07:31
Let's test it.
  • 07:32
And, guys, for the purposes, obviously, of this demonstration,
  • 07:34
I've set my cooldowns to zero, so that I can more repeatedly use, uh...
  • 07:39
Oh, here we go.
  • 07:40
We got some...
  • 07:41
Kill those little mushrooms, huh?
  • 07:44
I don't want to spoil the skills.
  • 07:45
I'll nuke them for you.
  • 07:49
It's a kind of, kind of stormy day with this ancient violence in the background.
  • 07:54
Oh, and by the way, we are playing for the first time in,
  • 07:58
in, uh, I believe, in-game, uh, the Ren'kai Orcs.
  • 08:04
Got my trusty Mohawk going on.
  • 08:07
It is probably the most appropriate, uh, race-class combination.
  • 08:15
I thought so.
  • 08:18
All right, so I'm going to try to jump...
  • 08:19
I'm going to try to scale this thing on you.
  • 08:21
Let's see here.
  • 08:23
Oh, man.
  • 08:24
Now that is cool.
  • 08:27
That was awesome.
  • 08:28
Let me do that again.
  • 08:30
Yeah.
  • 08:31
Yeah, this is kind of an answer you get to, like, that archer on the ledge that's just
  • 08:34
free-shooting on you, and it's like, oh, I'm just going to get up there with you.
  • 08:38
Oh, my bad there.
  • 08:39
Let me try this one more time.
  • 08:40
One more time.
  • 08:41
Oh, very nice.
  • 08:42
Okay, so by, by default...
  • 08:43
So now...
  • 08:44
Let me try this.
  • 08:45
Oh, did you just die?
  • 08:46
I think that was a, a bad nuke.
  • 08:47
My bad.
  • 08:48
From someone.
  • 08:49
Oh, my bad.
  • 08:50
No, that was for sure a nuke.
  • 08:51
Oh, my bad.
  • 08:52
Oh, my bad.
  • 08:53
Oh, my bad.
  • 08:54
Oh, my bad.
  • 08:55
Oh, my bad.
  • 08:56
Oh, my bad.
  • 08:57
Oh, my bad.
  • 08:58
Oh, my bad.
  • 08:59
Oh, my bad.
  • 09:00
Oh, my bad.
  • 09:01
Oh, my bad.
  • 09:02
Oh, my bad.
  • 09:03
Oh, my bad.
  • 09:04
That feels really good, by the way.
  • 09:05
That feels clean.
  • 09:06
Very clean.
  • 09:07
Oh.
  • 09:08
There's...
  • 09:09
Did somebody else die over here?
  • 09:10
Just a little mushroom, Phil.
  • 09:12
Oh, a little mushroom.
  • 09:14
Okay.
  • 09:15
Okay.
  • 09:16
Blitz, Blitz feels really good.
  • 09:17
Well done with that.
  • 09:18
I like that.
  • 09:19
It's super smooth and fluid, it feels.
  • 09:20
You know, there's not really any movement interruption either on contact or at the initiation,
  • 09:27
which is obviously one of the most ideal feeling points
  • 09:31
of any mobility skill, right, is that fluidity throughout.
  • 09:38
Okay, let's talk about the next one.
  • 09:40
So we have Brutal Cleave.
  • 09:44
Yep, this is probably your most bread-and-butter AoE attack.
  • 09:48
You can... it does a medium amount of damage.
  • 09:51
It's not one of your more spectacular AoEs,
  • 09:53
but it's your primary AoE resource generator,
  • 09:57
so you're going to be using this a lot to build your momentum.
  • 10:00
And you also weave this a lot between your weapon combos
  • 10:03
because your weapon attack finishers will reset seconds off of this cooldown.
  • 10:09
So if you're, like, going back and forth between cleaves and weapon attacks,
  • 10:15
you get to do more of them and have more uptime.
  • 10:17
Okay.
  • 10:18
Okay.
  • 10:20
Yep, that's pretty cool. All right.
  • 10:22
Also, the more targets you hit.
  • 10:24
So that's why it's really good in AoE situations
  • 10:25
is you get more momentum.
  • 10:27
You get more momentum based on how many targets you're hitting.
  • 10:30
Got it.
  • 10:31
So after jumping in with Blitz,
  • 10:33
especially if there's multiple targets,
  • 10:35
going with a Brutal Cleave is just going to really ramp that momentum.
  • 10:40
And then it looks like also that this ability,
  • 10:42
it says, shares a cooldown with overpower.
  • 10:48
And it says also the weapon combo finisher will reduce its cooldown by eight seconds.
  • 10:55
Yep.
  • 10:57
So you'll be resetting overpowers more frequently
  • 11:00
because if we want to just jump over to that one,
  • 11:02
that's the single target counterpart to this attack.
  • 11:05
It's just a single target hit,
  • 11:08
but it is a shorter cooldown so you can reset them more frequently.
  • 11:10
And it's also generating your resource.
  • 11:13
So you're choosing which one to use based on what your enemies are.
  • 11:19
Very cool.
  • 11:21
That looks great, by the way.
  • 11:23
Scott and Siva have done an amazing job.
  • 11:28
Yeah, I'm really happy with how the effects turned out.
  • 11:30
Like, making physical look this cool.
  • 11:33
Like, you know, it was a feat.
  • 11:40
Oh, my bad.
  • 11:43
Okay.
  • 11:44
All right.
  • 11:44
Very cool.
  • 11:45
I like that.
  • 11:46
This Brutal Cleave is awesome.
  • 11:48
Let's talk about MAME.
  • 11:51
Here, let's go over here a little bit.
  • 11:53
Right here.
  • 11:55
Talk to me a little bit about MAME.
  • 11:57
So, this is a more powerful AOE attack in the kit.
  • 12:03
Do you have a spec right now for the range?
  • 12:04
Yeah, let me take a look here.
  • 12:06
And by the way, Brutal Cleave, I apologize.
  • 12:08
There's no additional functionality, it looks like, on Brutal Cleave.
  • 12:11
But we did talk also about...
  • 12:16
Overpower is on the right column.
  • 12:19
It's an auto-granted ability, so it's not going to be in this tree.
  • 12:22
Oh, got it.
  • 12:23
Yeah, there you go.
  • 12:24
Okay, so it doesn't have any spec options either.
  • 12:26
That's right.
  • 12:26
But MAME does.
  • 12:28
And should I turn MAME off?
  • 12:29
Let me turn the spec option off first, because this actually extends the distance of the projectile
  • 12:36
by essentially launching that piercing projectile.
  • 12:39
Is that right?
  • 12:40
Yeah, let's take a point out of that first, and then we'll just kind of look at the base effect.
  • 12:45
Okay.
  • 12:46
So, this is just a cone in front of you.
  • 12:48
You're hitting in a cone in front of you.
  • 12:49
It's pretty heavy hitter.
  • 12:51
You're not resetting the cooldown of this, so you need to be more...
  • 12:55
You know...
  • 12:56
Aware of when you're using this.
  • 12:59
But it also has the added effect of it will do more damage against recently tripped enemies.
  • 13:05
So, that's where you really want to save this, is if you've tripped someone, or if someone else has tripped an enemy,
  • 13:11
you capitalize on it by basically smashing down on them with this.
  • 13:16
That looks so good.
  • 13:18
Love it.
  • 13:19
That is awesome.
  • 13:20
Okay, so let's spec into the projectile.
  • 13:26
Now, this is going to give you, obviously, a lot more range.
  • 13:32
Oh!
  • 13:35
This adds a piercing projectile on top of the attack.
  • 13:39
So, you're still getting that frontal AOE hitbox that's staying the same,
  • 13:43
but you're adding a projectile on top of it.
  • 13:45
And the cool thing here, too, is the projectile gets the damage bonus from the trip.
  • 13:50
So, you could actually combo into a target that you see trip from range with this as well.
  • 13:56
One reason this is a spec option is some fighters will want to be using this in a way that you don't want to pull a mob in the distance.
  • 14:03
So, it's just kind of an added layer of skill if you're using this in a really cluttered environment.
  • 14:08
But it's kind of a trade-off.
  • 14:11
That feels really good.
  • 14:15
That is awesome.
  • 14:16
I'll give myself some mana.
  • 14:22
There we go.
  • 14:23
Okay, cool.
  • 14:24
I love MAME.
  • 14:25
That is an awesome ability.
  • 14:26
Let's talk about Battlecry.
  • 14:30
This is definitely one of my personal favorites.
  • 14:33
It doesn't do damage, but it's got some really cool effects going on with it.
  • 14:39
So, do you want me to start talking about it?
  • 14:41
Yeah, sure.
  • 14:42
Use it first.
  • 14:43
Okay, cool.
  • 14:45
So, I love this as an AOE opener.
  • 14:47
What it does, it does a few things.
  • 14:49
One, it riles your allies, specifically your party members.
  • 14:53
It will also apply a status effect called Shaken to your enemy.
  • 14:56
And then it will generate a certain amount of combat momentum per ally that you riled.
  • 15:06
And then, just to elaborate, because people are like, what is Shaken?
  • 15:10
What is riled?
  • 15:11
Well, Shaken right now is a debuff on enemies that whenever they take damage, they have a small chance to become tripped.
  • 15:19
So, there's some good combos with this where you go into a multi-hit AOE and you can capitalize on that.
  • 15:26
And then...
  • 15:26
And then by triggering tripped status, that flows into maim really well.
  • 15:32
So, that's one of the combos I like to do, is shout into a whirlwind, which you'll see in a bit, into maim to do extra damage against targets that have procced that effect.
  • 15:44
Oh, these are feeling great.
  • 15:46
Wow.
  • 15:46
I do like the battle cry.
  • 15:49
That is, like, probably the most standard feeling, like, you know, expected.
  • 15:56
Like, action on behalf of the fighter.
  • 15:59
Some type of battle cry effect.
  • 16:00
And this one captures it well.
  • 16:03
I love that.
  • 16:04
That's cool.
  • 16:05
Okay.
  • 16:06
We saw whirlwind back a while ago.
  • 16:11
And talk to me about what's changed about whirlwind.
  • 16:15
So, whirlwind is actually pretty close to what it's always been.
  • 16:20
It's an AOE channeled attack that ramps up in speed the longer you hold it.
  • 16:26
There's also a spec option on the right, if you want to pick that, that gives a final upward swing at the end, that has some additional bonuses to it.
  • 16:35
Okay.
  • 16:36
So, let's do it without the spec first.
  • 16:44
Alright.
  • 16:44
Cool.
  • 16:45
So, it exits out after, essentially, the spinning there.
  • 16:49
Let's see.
  • 16:49
Yep.
  • 16:50
I'm out of mana.
  • 16:52
There we go.
  • 16:53
Let's try it again.
  • 16:56
Yeah, you're also able to move during it, as you're seeing here.
  • 17:01
So, it's pretty nice to be able to just kind of, like, use this while you're moving through a pack of mobs.
  • 17:07
Got it.
  • 17:07
So, let me spec now into the option that I could invest additional points into this particular skill if I wanted to give myself a finishing blow, essentially.
  • 17:24
Oh, nice.
  • 17:25
Okay.
  • 17:26
So, you get a big hit at the end.
  • 17:28
Also, you can stop this at any time.
  • 17:30
So, you're seeing him do the full channel, but if it's like, oh, I want to, you know, cancel out of it early, like, let's say one thing I'll do from time to time is if I shake in enemies and then this ability is kind of good at tripping enemies because it's hitting really rapidly, you might see a trip and you can cancel out of it into a maim early if you want to show off that combo.
  • 17:52
Into a maim?
  • 17:53
Yep, let's do it.
  • 17:56
There you go.
  • 17:57
Oh, nice.
  • 17:58
That's cool.
  • 18:00
That feels good.
  • 18:01
Let's see.
  • 18:05
Oh, that's so cool.
  • 18:07
That's awesome.
  • 18:09
All right, cool.
  • 18:10
Whirlwind feels good, too.
  • 18:12
All right.
  • 18:13
Cataclysm is another one that we saw a while ago.
  • 18:15
What's changed with Cataclysm?
  • 18:17
Yeah, a lot has changed with this one.
  • 18:20
It used to be, like, this big, like, hammer that would appear over your head and then it hit, like, an AoE kind of far.
  • 18:25
Far away from you.
  • 18:27
Overall, it ended up being a little awkward to use.
  • 18:28
We wanted to turn this more into, like, your big frontal AoE damage.
  • 18:33
So this is, like, the other end of the spectrum, like, stronger than maim.
  • 18:38
It's just a big ultimate, like, AoE attack, essentially.
  • 18:41
It's pretty straightforward.
  • 18:43
All right.
  • 18:43
No additional spec options here.
  • 18:45
And by the way, for those of you out here, you know, that are wondering about kind of how augments, even though we haven't seen a lot of augment work being done,
  • 18:54
a lot of this tech.
  • 18:55
is foundational in applying these types of spec options, which augments essentially are as well,
  • 19:03
but they can more radically change fundamentally what the ability is.
  • 19:07
So that Whirlwind, you know, adding an additional component to the ability,
  • 19:13
which is that climactic Whirlwind, essentially, could be considered functionally as an augment, an additional effect applied to the ability.
  • 19:22
Okay.
  • 19:23
Let us showcase that.
  • 19:25
At New Cataclysm.
  • 19:29
Oh, that feels much better.
  • 19:34
Yeah, that's cool.
  • 19:37
This is also another way to apply Shake Him to enemies as well.
  • 19:40
It and Battlecry are kind of on separate longer cooldowns, so you might find yourself sort of going back and forth between these interchangeably.
  • 19:48
And you can change the direction here mid-windup.
  • 19:53
Yep.
  • 19:55
Nice.
  • 19:57
I like that.
  • 19:58
Obviously, the granularity in that.
  • 20:01
Yeah, it gives you a little more agency.
  • 20:02
Like, you're not just locked in place.
  • 20:04
Because it is a full-rooted ability.
  • 20:06
You cannot move during this.
  • 20:08
But being able to turn, like, gives you a little bit more, you know, control over what happens as things might change mid-cast.
  • 20:16
Okay.
  • 20:17
Yeah, I totally agree.
  • 20:18
I love the freedom feeling there.
  • 20:21
And that's obviously something that, you know, is a philosophy and a standard.
  • 20:25
That's taken across a lot of the classes as it comes to, like, you know, rooted ability use and whatnot.
  • 20:30
That freedom of agency, that movement is core to kind of the melee experience and general skill usage.
  • 20:37
All right.
  • 20:38
Next up, we have Rupture.
  • 20:40
Yep.
  • 20:41
So this is an interesting one.
  • 20:42
It's a single-target attack, and it puts a temporary debuff on your target where, if they are moving while that effect is on them,
  • 20:53
they will build up wounded stats.
  • 20:55
We can talk about this as an effect in a moment here, but at the end of it...
  • 21:01
Can we talk about the fact that he should have, like, literally zero blood pressure remaining after rupturing that much blood?
  • 21:07
Oh my god.
  • 21:07
We can build in that mechanic, but also, you'll notice at the end of it, he takes a big hit of damage,
  • 21:15
and the idea is that that damage will scale with how much wound they have on them.
  • 21:22
So this will have kind of some inter-synergy going on with it.
  • 21:25
It's not just the damage itself, but also, there will be other sources of wound that you could kind of synergize with this further for that big, delayed hit at the end.
  • 21:33
Wow.
  • 21:34
Okay.
  • 21:34
So the wounds are essentially these stacking debuffs that get applied, and that's going to, you said, decrease their healing received.
  • 21:46
Correct.
  • 21:47
And also increases damage taken from all sources?
  • 21:51
From physical sources.
  • 21:53
From physical sources.
  • 21:54
Got it.
  • 21:55
Cool.
  • 21:57
Yep.
  • 21:58
And the more you build that up, because this is actually a stacking thing, it's not just, like, a single stat spec.
  • 22:03
So the more you're wounding the target, the more and more debuffed their healing, incoming healing becomes.
  • 22:11
So it's one of those things where if a fighter is, like, on your target that you're trying to keep alive,
  • 22:17
you want to peel a fighter off that target, because the longer they get that uptime, the harder it's going to become to heal them up.
  • 22:23
Okay.
  • 22:25
But they're going to find a way to heal their enemy.
  • 22:26
Yeah.
  • 22:27
And that's the thing, though, is if you just don't have enough, like, a lot of HP, you're going to lose a lot of HP.
  • 22:28
You're just going to lose a lot of health, and you're not going to see as much of it as you would, like, at the level of a BF.
  • 22:29
Right.
  • 22:29
So that's cool.
  • 22:31
That's awesome.
  • 22:32
Okay.
  • 22:33
Love rupture.
  • 22:34
Also love the—an insane amount of blood that's happening.
  • 22:40
Overpower.
  • 22:41
Talk to me about Overpower.
  • 22:43
What do we got here?
  • 22:43
We talked about this one.
  • 22:44
Oh, that's right.
  • 22:44
This is the resource generator.
  • 22:46
That's right.
  • 22:47
That's right.
  • 22:48
And that one doesn't have any additional spec options.
  • 22:50
The rupture also looks like that's kind of—
  • 22:51
The rupture also, um, looks like, did that one have spec options?
  • 22:57
Um, it, it does not, but if you go in, so you'll, you will see kind of to the right of rupture, there are some, um, things that it unlocks.
  • 23:06
Um, like what's, oh, sorry, below it, maim actually.
  • 23:10
If you go to maim and then to the right, uh, there are some things over here that you get to unlock as well, which kind of synergize with, with rupture.
  • 23:17
Um, for example, brutality, uh, allows you to start applying wound stacks through your weapon combos.
  • 23:24
So if you really want to lean into that, that utility, uh, like I'm a heal debuffing spec fighter, right?
  • 23:30
Like that's my thing that I do.
  • 23:32
You could go into this and now your weapon attacks in addition to generating momentum are also applying wounds to the target.
  • 23:39
Love it.
  • 23:40
Um, and then this one, this one adds more wound, um, specialization if you go down.
  • 23:47
Oh, wow.
  • 23:49
Okay.
  • 23:49
So this gives overpower and brutal cleave wound application.
  • 23:53
Yeah.
  • 23:54
It's basically what it's kind of doing is it's tying your, your, your wounds to the way that you're normally building momentum.
  • 24:00
If you want to kind of dual spec into both.
  • 24:03
That's cool.
  • 24:04
Wow.
  • 24:05
Strong.
  • 24:07
Okay.
  • 24:07
Um, let's talk about this apparent, uh, crippling blow.
  • 24:14
Uh, yeah, sure.
  • 24:15
So crippling blow.
  • 24:17
This one's pretty simple.
  • 24:18
Um, this is a standard single target snare.
  • 24:21
Um, so a pretty common combo you'd use is like blitz into a crippling blow.
  • 24:28
If you're like getting on top of a target, that's trying to cut you.
  • 24:31
Um, like if, if you're charging up on a ranger, who's like the last thing they want is your, you and their face, like snaring them is going to force them to maybe use a gap opener because they're not able to outrun you.
  • 24:47
So crippling blow is pretty strong, actually, especially when it comes to PVP, I mean, that, that's a pretty significant reduction in movement speed.
  • 25:02
Yeah, it's, it is single target, so you do have to choose wisely who you were snaring, but, um, it's, it's pretty nice, um, to be able to just lock a target down.
  • 25:13
Not, not like hard CC, but just, um, make it easier to stick on top.
  • 25:17
On top of them.
  • 25:23
Very cool.
  • 25:24
All right.
  • 25:25
Crippling blow.
  • 25:25
And then we have lethal blow.
  • 25:28
This is another one of my favorites.
  • 25:30
Uh, this is the execute of the kit.
  • 25:32
Um, it's single target as well.
  • 25:34
Um, but the lower health they are, um, the harder it's going to hit.
  • 25:39
Uh, so this is, this is really like you're trying to do as much damage with your other abilities as possible.
  • 25:44
And then when you get them like within that kill threshold, you're just, you're just, you're just going to hit them.
  • 25:47
With this hope for a crit, maybe, um, and, you know, finish them off.
  • 25:52
Use it.
  • 25:57
There you go.
  • 25:59
Oh my God.
  • 26:01
This does have, um, a couple of spec options as well.
  • 26:05
One, you kind of went over if you kill them with that and you have the spec that resets splits, you could immediately splits again.
  • 26:11
Um, even if it was off cooldown, when you got the kill.
  • 26:14
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:15
Yeah.
  • 26:16
Yeah.
  • 26:16
Yeah.
  • 26:16
Yeah.
  • 26:16
Yeah.
  • 26:16
Yeah.
  • 26:16
Yeah.
  • 26:17
Yeah.
  • 26:18
But if you want to open your skill tree here, we can look at the other one.
  • 26:21
Let's talk about it.
  • 26:22
And the, uh, sorry, crippling blow did not have any spec options, but lethal blow does.
  • 26:28
Yeah.
  • 26:29
So, um, a lot of the time, you know, I've, I've played games where, you know, executes hit really hard, but you waste a lot of the damage and it kind of, it's like, oh, I saw a cool big number, but it didn't really do anything.
  • 26:40
It's kind of wasted.
  • 26:42
Um, this spec option lets you make use out of that.
  • 26:44
So it turns any overkill damage into.
  • 26:46
Like health and mana returned to you.
  • 26:48
Oh, that's awesome.
  • 26:49
And you know what I love about that?
  • 26:51
It's at least as it relates to PVP is that you do not have granularity insight to the opponent's hit points.
  • 26:58
So you're really rolling the dice if you want to maximize efficacy on this consuming lethal blow.
  • 27:04
Yeah.
  • 27:05
That's how I've been using it a lot.
  • 27:07
Like sometimes I pull it off.
  • 27:09
Other times I don't.
  • 27:10
Love it.
  • 27:11
That's super cool.
  • 27:12
I like that interaction there.
  • 27:13
Okay.
  • 27:14
Um, let's go up here.
  • 27:15
We got blood fusion.
  • 27:18
Yeah.
  • 27:19
So, um, kind of like that lethal blow spec we were using, this is another way for the, um, fighter to get health and mana back to itself.
  • 27:27
That's kind of one way that the fighter sustains itself.
  • 27:30
Cause it's, it's in the thick of things, right?
  • 27:32
It's, it's a primary target.
  • 27:34
Um, you've got to be in danger to be doing a lot of what your, your kit does.
  • 27:38
And this is, this was, this is like one way the, um, fighter can stay in the fight.
  • 27:42
And if you pop this, it's a big cool down.
  • 27:44
Um, but for the next six seconds, any damage you do will have a percent returned, um, as health and mana to you.
  • 27:52
Okay.
  • 27:53
So let me, somebody nuked me for like 500.
  • 27:59
You go ahead, Shred.
  • 28:00
Okay.
  • 28:01
I don't want to do it all at once.
  • 28:02
Multiple 500s.
  • 28:03
There you go.
  • 28:06
And then, um, I am going to deal some damage here to see how much I get back.
  • 28:15
Yep.
  • 28:16
So that last hit missed the window.
  • 28:17
Um, but you got a good chunk from your other attacks.
  • 28:18
Um, the, the, the value of this is super variable based on when you use it.
  • 28:19
So if you pop it in the right moment, you've got a lot of targets around you.
  • 28:20
You're like popping your AOEs, like this is going to get a ton more value.
  • 28:21
That's cool.
  • 28:22
I like that.
  • 28:23
Uh, if I can do a little bit more damage, it's going to be a little bit easier.
  • 28:24
It's a little bit more difficult for me.
  • 28:25
Uh, so I'm going to get, I'm going to get a little better.
  • 28:26
Um, I'm going to, I'm going to get a little better.
  • 28:27
I'm going to get a little better.
  • 28:28
I'm going to get a little better.
  • 28:29
I'm going to get a little better.
  • 28:30
You pop it in the right moment.
  • 28:31
You've got a lot of targets around you.
  • 28:33
You're, like, popping your AoEs.
  • 28:34
Like, this is going to get a ton more value.
  • 28:42
That's cool.
  • 28:43
I like that.
  • 28:44
So it's an insta-cast that can happen in the middle of any ability activation.
  • 28:48
Right.
  • 28:49
Nice.
  • 28:49
You could, like, start your Cataclysm and then pop that right before it lands.
  • 28:55
That's cool.
  • 28:56
That is super cool.
  • 29:00
Oh, yeah, I see that.
  • 29:05
Okay, very nice.
  • 29:07
And I like the effect.
  • 29:09
The effect looks great.
  • 29:11
It's got more of that blood theme.
  • 29:13
Yes.
  • 29:15
I also love the audio for it.
  • 29:16
It's like you're consuming it a bit.
  • 29:19
All right, let me grab whatever this is.
  • 29:24
Oh, a bunch of stuff.
  • 29:26
I think that was on your corpse.
  • 29:27
I'm sorry, Brian.
  • 29:28
You didn't do that right in front of you.
  • 29:29
I'm just respectful.
  • 29:33
Okay, cool.
  • 29:34
Let's skip Exert for now.
  • 29:35
Let's go to Lunging Assault.
  • 29:38
Yeah, so this is, like, going to be one of your first spenders of your resource.
  • 29:44
This spender is more for mobility.
  • 29:46
It's a smaller spender.
  • 29:48
But whenever you use this, you will dash forward a short distance and do an attack at the end.
  • 29:54
And it's pretty freely usable.
  • 29:56
It doesn't have a very long cooldown.
  • 29:58
It's just spending your resource.
  • 29:59
So the more resource you're generating, the more you're able to kind of reposition and dash around the battlefield and get some extra damage out there.
  • 30:06
I see.
  • 30:07
Now, obviously, utilizing the resource with Lunging Assault, because you're dealing instances of damage to enemies that you impact,
  • 30:15
you have an opportunity, if executed well situationally, that you can actually probably have a net gain with this if there's a huge amount of enemies, like a train or something, right?
  • 30:29
Yeah, it would probably take a lot of enemies to actually get a net profit, but you can at least mitigate the cost through that spec choice of if you're hitting enemies, you can get resource back, and therefore you're getting to do this more, and you're also not losing the value of your resource that you're getting passively through your forms, which, again, we'll get to soon.
  • 30:50
Cool.
  • 30:50
Cool.
  • 30:51
Okay, let's try this.
  • 30:53
There we go.
  • 30:54
And now I don't need a target for this.
  • 30:55
I can just kind of...
  • 30:56
Nope, freely.
  • 30:57
It's a reposition.
  • 30:59
All right.
  • 31:08
That's cool.
  • 31:10
Oh, okay.
  • 31:12
So it's kind of not too far a distance there.
  • 31:19
Yeah, it's meant to be more of a repositioner where you're dancing around your target.
  • 31:24
You might be zipping back and forth between different enemies in melee.
  • 31:28
Right.
  • 31:29
Right.
  • 31:29
Right.
  • 31:29
Whereas you have other tools for going longer distances.
  • 31:32
You have Blitz.
  • 31:33
You have the next one that's about to come up from here.
  • 31:36
So those are going to be more of your long-distance mobility skills.
  • 31:40
All right.
  • 31:40
Let me try this more long-distance mobility skill here.
  • 31:44
Talk to me about Leap Strike.
  • 31:49
Yeah, so this is the most free mobile...
  • 31:55
Look at that distance.
  • 31:56
Yeah, it's very far, and it doesn't require a target,
  • 31:59
unlike Blitz.
  • 32:01
And you're also going to basically deal damage and AOE around it.
  • 32:04
So it's just a more powerful but less frequently usable gap closer slash opener
  • 32:10
if you even decide to use it as an opener.
  • 32:15
Oh, my God.
  • 32:19
I am the Joker-naut.
  • 32:23
Oh, that was so cool.
  • 32:25
I love that.
  • 32:27
Yeah, that's a fun one to use.
  • 32:28
Holy.
  • 32:29
Holy smokes.
  • 32:30
Definitely more AOE-focused.
  • 32:33
And again, guys, I am using zero cooldowns right now
  • 32:35
just so I can demonstrate the abilities.
  • 32:37
Well, I know you're all thinking, like,
  • 32:38
what?
  • 32:38
This character's just going to fly around the battlefield.
  • 32:41
That's not what's happening.
  • 32:42
Little rocket.
  • 32:43
I know.
  • 32:44
You can actually use this, too, to go up on ledges.
  • 32:47
Like, if you were to try and get up on one of these ledges we were trying earlier,
  • 32:52
you don't even need a target to use it.
  • 32:55
Let me just check.
  • 32:55
Are there any spec options here?
  • 32:59
Not currently, but there will be.
  • 33:02
All right, let me try to jump up on here.
  • 33:08
Oh, that was too short.
  • 33:09
That was too short.
  • 33:10
My bad.
  • 33:11
Oh, let me try it again.
  • 33:12
I'll try it again.
  • 33:13
Actually, usually I've had more success when I'm covering gaps
  • 33:18
rather than actually, like, trying to go up different verticalities.
  • 33:22
But sometimes, yeah, it works.
  • 33:23
Ooh, we did it.
  • 33:25
We did it, boys.
  • 33:27
Ha ha ha.
  • 33:29
That's what happened.
  • 33:31
Very cool.
  • 33:32
All right, let's talk a little bit about, you know,
  • 33:37
I thought I fixed time of day, but it feels like it's getting darker.
  • 33:42
I don't know.
  • 33:43
Let's talk a little bit about, next up, these different forms that I'm seeing here.
  • 33:53
Yeah, so these are probably the biggest contributors,
  • 33:58
too.
  • 33:59
Yeah.
  • 33:59
Yeah.
  • 33:59
Yeah.
  • 33:59
So, you know, I think that's a good thing to do, is you can spend your combat momentum resource.
  • 34:03
You can spend momentum, but it's a resource that's primarily meant to be built up and maintained
  • 34:10
because of the bonuses that these forms provide.
  • 34:13
So if we want to just look at one of the first ones here, we can go into a little more detail on how those work.
  • 34:19
I'm actually going to make it a little bit...
  • 34:21
Whoops.
  • 34:22
My bad.
  • 34:23
I want to change the time of day slightly.
  • 34:27
Get some better light over here.
  • 34:29
There we go.
  • 34:30
Apologies.
  • 34:32
Okay.
  • 34:33
Which one am I switching to?
  • 34:35
Any one you want.
  • 34:36
We'll get through all of them.
  • 34:37
Let's go to, you know, I am playing a Ren'kai, so Ferocity sounds good.
  • 34:44
All right.
  • 34:45
So now you'll notice in the top left here, he is in this form.
  • 34:51
So as long as you don't change forms, you will permanently remain in the form of Ferocity.
  • 34:57
We actually renamed this recently.
  • 34:59
So you'll see Tempest there, but that went through a rename.
  • 35:03
So while in this form, your momentum will increase your attack speed the higher your momentum is.
  • 35:11
So for every point of momentum that you've got, your attack speed is going up.
  • 35:14
So you're basically ramping up that attack speed as you generate.
  • 35:18
So I see right now I'm at 86.9.
  • 35:21
Yep.
  • 35:22
Let's generate some momentum.
  • 35:28
Your combo.
  • 35:29
Weapon combos are pretty good for generating momentum as well, especially your finishers.
  • 35:34
Here we go.
  • 35:37
Okay.
  • 35:38
86.9 has gone to 99.2.
  • 35:42
Yep.
  • 35:43
Up and it's dropping.
  • 35:45
Very nice.
  • 35:46
You got to stay in combat to keep the resource going.
  • 35:51
And that's really what the fighter is all about is like ramping up, being in that combat momentum.
  • 35:56
Hence the name.
  • 35:57
And when the fight.
  • 35:59
Wow.
  • 35:59
It feels like that the attack speed is even increasing each individual ability speed as well.
  • 36:07
Yep.
  • 36:09
That's huge.
  • 36:13
That is super cool.
  • 36:16
So if you were to change forms, you would lose the attack speed bonus, but immediately gain the bonus of the corresponding form.
  • 36:29
So if you want to shift me into maybe a form of celerity here.
  • 36:41
All right.
  • 36:42
And that is on Shafi.
  • 36:45
There you go.
  • 36:46
Now run around.
  • 36:48
You might have to blitz and you probably need to get some mana and then build it up a little more.
  • 36:52
But oh, my bad.
  • 36:53
We have mana.
  • 36:55
But this one increases your movement speed.
  • 36:57
So this lets you just move around.
  • 36:59
The battle field a lot more nimbly.
  • 37:04
So if you need to, like, you know, close the gap a little bit and your gap closers are on cooldown or whatever, this is a good way of traversing the field a bit faster.
  • 37:13
Yeah.
  • 37:13
Wow.
  • 37:14
This is.
  • 37:14
Yeah, this is pretty quick.
  • 37:18
That's a significant speed boost.
  • 37:26
And then the third one is more of a defensive.
  • 37:29
Option.
  • 37:31
Bit more situational, but it is a disable resistance form.
  • 37:38
This is form of fluidity.
  • 37:41
And while you're in it, you are much more difficult to be CC'd.
  • 37:46
So it would be more resistant to stuns, to roots, trips, pretty much anything that falls into the CC category.
  • 37:54
Trying to sleep me or something?
  • 37:57
Sure.
  • 37:57
I'll give it a shot.
  • 37:59
There's a chance.
  • 37:59
There's a chance that I'll still hit you, but let's see.
  • 38:02
I can't, actually.
  • 38:03
I'm in your party.
  • 38:04
Oh, okay.
  • 38:04
No, it's okay.
  • 38:05
That's fine.
  • 38:05
All right.
  • 38:05
So this is basically when you want to literally be unstoppable through CC effects.
  • 38:11
Like, this is going to be a 40% reduction on that.
  • 38:14
That's pretty powerful.
  • 38:16
Yep.
  • 38:16
And again, all the numbers are kind of in tune or being tuned.
  • 38:21
We just, when we're testing these out, we want them to feel impactful just to validate that they are, you know, cool things.
  • 38:28
And then we start.
  • 38:29
And then we start to balance to turn that back down.
  • 38:32
Very cool.
  • 38:35
All right.
  • 38:36
All right.
  • 38:37
Last, but most certainly not least, is an ability called God Mode.
  • 38:47
I mean, excuse me.
  • 38:48
What's it called?
  • 38:48
I'm sorry.
  • 38:49
Exert?
  • 38:50
This is Exert.
  • 38:51
Yes.
  • 38:51
It's my earlier practice.
  • 38:53
I know, your segue.
  • 38:54
Actually, it's a great segue.
  • 38:55
Yeah.
  • 38:56
So speaking of balance and what will be happening.
  • 38:58
Obviously, with Alpha 2 and even before Alpha 2, we'll be balancing some of this stuff.
  • 39:02
So just keep that in mind.
  • 39:04
However, segue here into God Mode, aka Exert.
  • 39:09
We have what?
  • 39:12
So if we go over here in the skill tree to the left, Exert, this is a very high cost, very high payoff, like essentially like super mode that you can go into.
  • 39:23
And you're rapidly spending your momentum while you're in.
  • 39:28
In this form, it's all or nothing.
  • 39:31
You can't turn it off.
  • 39:32
Once you pop this, you will stay in this mode until your momentum is fully drained.
  • 39:36
And then you're going to have to build it all the way back up again.
  • 39:40
Meanwhile, you're getting increased attack speed.
  • 39:43
You're getting CC immunity and whatever else it says in here.
  • 39:49
I got we've got 20% increased attack and movement speed and immunity to disabling effects while active.
  • 39:58
So if you can kind of draw the connection, this is like you're taking the three forms, which are CC resistance, movement speed and attack speed, and getting just all three of them in a huge burst for a small window of time.
  • 40:09
Very small.
  • 40:10
Yes.
  • 40:11
And that that small window is potentially, as it states here, at least it would be about five seconds if you're fully if you're fully charged up on momentum because it's essentially ticking at 20% per second.
  • 40:26
Is that right?
  • 40:28
Yep.
  • 40:28
And again, all the numbers are super tuned.
  • 40:31
We will be tuning these numbers, but we're just kind of putting them in a place where we can play test them.
  • 40:36
And as we get more effective with these, it's like, OK, now we're seeing the ceiling of how powerful these things are.
  • 40:41
We're going to bring it back a little bit.
  • 40:42
Let's talk about its spec options.
  • 40:45
Yep.
  • 40:46
So we've got one that resets your cooldowns based on how much momentum you had at activation.
  • 40:53
So if you use this at 50, you know, 50 momentum, you would.
  • 40:57
Take about half of your cooldowns off.
  • 41:00
But if you use it at full momentum, you would reset all your cooldowns so you could just go straight into your rotation upon popping this.
  • 41:08
And then this one is lets it act as a CC break as well.
  • 41:13
So this.
  • 41:14
OK, I like this.
  • 41:16
This is nice.
  • 41:16
So you get increased combat momentum with movement, attack speed and the immunity to disabling effects.
  • 41:24
And it becomes a CC break on activation.
  • 41:27
If you're under the effects of CC and depending on the amount percentage wise of momentum you have available at time of activation, potential reset your ability cooldowns as well.
  • 41:40
This is this is obviously, guys, I know a lot of you out there right now are just probably going insane in chat.
  • 41:47
I'm just going to I'm assuming that this is where we balance.
  • 41:51
Everything's going to be balanced, right?
  • 41:52
This is just the initial find the fun.
  • 41:55
And we're going to to work around.
  • 41:57
We're going to work around on balance here.
  • 41:58
But this is a cool ability.
  • 42:01
This is literally like super.
  • 42:04
I am a fighter.
  • 42:05
Hear me roar.
  • 42:07
Glory.
  • 42:08
Have you used it?
  • 42:09
No, I haven't got to got to show it.
  • 42:12
Yeah, let's do this.
  • 42:13
Let's do this.
  • 42:15
So I guess in order to properly do this, I should actually set my cooldowns back.
  • 42:20
Do you have it fully specced?
  • 42:22
I do.
  • 42:22
I have it fully specced.
  • 42:24
Keenan, do you have condemn on your bar?
  • 42:28
And grab it real quick.
  • 42:29
OK, yeah, that's a stun.
  • 42:30
We could kind of we'll have Keenan condemn you and then you'll just like break out of it after your full momentum.
  • 42:36
Yeah, let me get some.
  • 42:37
Let me start generating that love that shield effect.
  • 42:44
Oh, and you know, I got to get off this form of fluidity.
  • 42:48
Let's go to.
  • 42:51
Do ferocity.
  • 42:52
Yeah, let's do ferocity.
  • 42:57
I think you pride blitz him for a head start on momentum into an overpower.
  • 43:05
Keep an eye on your mana.
  • 43:12
Let me know when you're ready to be stunned.
  • 43:16
OK, I'm almost up there.
  • 43:23
But before you stun me, let me let me start doing some abilities.
  • 43:27
I am feeling that wound.
  • 43:31
We just don't kill him.
  • 43:34
I'm not.
  • 43:38
There's now you can stop me.
  • 43:40
All right, stun him up.
  • 43:43
All right, use it.
  • 43:45
Oh, you don't have did you not speak?
  • 43:47
Oh, I thought I did.
  • 43:49
I thought I did speak up.
  • 43:51
Let's try it again.
  • 43:53
Well, let's check the tree.
  • 43:54
If there might be an issue there.
  • 43:57
And I spec it and I spec it.
  • 43:59
I do.
  • 43:59
I do have it specked.
  • 44:01
Weird.
  • 44:01
We didn't I used to work.
  • 44:02
Let's double check.
  • 44:03
Hold on.
  • 44:04
Let's try it one more time and I'll I'll click on it this time.
  • 44:08
OK, so there was some finger shenanigans happening.
  • 44:10
All right, I'm ready.
  • 44:12
I think.
  • 44:16
Yeah.
  • 44:17
Oh, I had an expression failure.
  • 44:18
Say, all right, well, let's use it without that.
  • 44:21
That's that used to work.
  • 44:22
My bad, guys.
  • 44:24
Welcome to bugs.
  • 44:25
Yeah, that's OK.
  • 44:27
OK, let's let's show.
  • 44:30
Yeah, now it's balanced.
  • 44:31
See, the game wouldn't even allow that level of imbalance.
  • 44:33
I'm just kidding.
  • 44:34
Um, OK, let me generate this up again.
  • 44:38
You get some.
  • 44:57
OK, I'm going to give myself some mana and now let's use shift to.
  • 45:15
Oh, that's cool.
  • 45:16
I love that effect.
  • 45:17
That effect looks great.
  • 45:20
Let me show the effect one more time.
  • 45:22
I'm not kind of moving around and doing stuff.
  • 45:25
OK, let me set.
  • 45:27
My cooldowns real quick one more time.
  • 45:29
And is there can I get myself Max?
  • 45:31
Uh, I want to.
  • 45:33
There's an there's a debug ability for it, but I would just say blitz into overpower
  • 45:38
and then weapon combos the best way to do it.
  • 45:43
That's me.
  • 45:44
Here, a button.
  • 45:46
Yeah.
  • 45:52
All right.
  • 45:56
I hold still.
  • 45:57
Oh, just I just keep this going all the time.
  • 46:03
I got no cooldowns.
  • 46:04
Yeah, now we're cheating.
  • 46:09
That is so good.
  • 46:11
Oh, it's so good.
  • 46:17
Very cool.
  • 46:18
All right.
  • 46:19
Well, that is a very let me just say, I'm sorry, let me speak on behalf of what
  • 46:25
I assume is our audience saying, holy.
  • 46:27
Shit, that is a cool class.
  • 46:30
I mean, they are type feels great.
  • 46:33
The movement, the fluidity is there.
  • 46:37
It feels really good just to play with these these skills.
  • 46:41
Well done, guys.
  • 46:42
Well done for alpha two.
  • 46:44
This is feeling nice as a fighter and as melee obviously that mobility is going
  • 46:48
to be King when it comes to traversing the battlefield and and being that
  • 46:53
juggernaut class fantasy feeling.
  • 46:55
Um, I think is really nice.
  • 46:57
is really captured well here what do you guys say we take a look at oakenbane and kind of uh
  • 47:02
work through that area and show people off a little bit of the world of vera yep let's put
  • 47:07
the kit to the test did you want to talk about the weapon first oh my god you're right thank you yes
  • 47:13
okay you guys obviously see here we have got a pretty beefy looking uh sword uh that i have
  • 47:21
equipped and brian and the combat team have been working a lot on skill skill progression trees
  • 47:27
for weapons you saw a hint of that in its very bare bones form um with the ranger update but
  • 47:35
there's been a lot of work towards that weapon tree let's talk a little bit about it um yeah um
  • 47:41
so we we've been revamping the weapon tree entirely so the first point of progression
  • 47:49
here is we wanted to give people a choice
  • 47:51
in how long their weapon combo actually is so you've got the base weapon combo that you start
  • 47:57
with on the great sword which is three attacks and you can extend that out into four attacks if you
  • 48:02
want in addition to that both the third hit and the fourth hit can have proc finisher attacks
  • 48:10
and those proc finisher attacks can trigger additional effects on you such as an additional
  • 48:18
heal effect a boost of momentary
  • 48:21
attack speed and i'm looking here i'm looking here brian so when i go over to the left hand
  • 48:27
side and it has me kind of an option right i'm unlocking this node and selecting down one of
  • 48:32
these uh four choices and for those of you who are watching and perhaps don't recall the the
  • 48:38
the use case here of these weapon skill trees these are separate progression trees that you
  • 48:46
um that you unlock and advance within as you are using an
  • 48:51
adventuring with a particular weapon type right brian correct um and and yeah little events faster
  • 48:58
than your archetype tree so you'll be able to level up a couple weapons as you're as you're
  • 49:02
going along yeah and that's a lot of fun to do actually yeah and and that section that you're
  • 49:07
looking at now is probably the most work in progress part um i still need to revamp this
  • 49:12
this passive section that it's pretty weak overall but um yeah this this version zero um you could
  • 49:19
choose between different modifications that best fit your class you could choose between
  • 49:23
um a little bit of deflection bonus um which is avoidance some i think crit damage accuracy
  • 49:32
so each node you're kind of choosing a different oh i see very cool yeah that's awesome
  • 49:38
yeah right right now they're all the same i'm gonna mix up that a little bit and make it more
  • 49:43
interesting with some some different capstone passives and such um but yeah this side
  • 49:49
way more interesting way more fleshed out so what you just clicked on there is the first proc that
  • 49:54
you'll get access to and you have a choice between three of these things the first is sword master
  • 50:00
swiftness this is a temporary boost of attack speed so if you get this proc and then you can
  • 50:06
instantly use another ability or continue in your combo if you want and it'll trigger that next
  • 50:12
ability all the all the quicker and to talk a little bit about you know obviously reiterating
  • 50:16
again kind of you know these proc effects these essentially are the incentive loops for why
  • 50:21
weapon combo attacks which are basic weapon attacks are the fillers between rotational
  • 50:28
effects because you are getting you know as you unlock progression within these trees you're
  • 50:34
getting substantial benefit from procs that occur by using the basic weapon combo right i should
  • 50:41
speak on that a little bit more in like a general concept so we want to encourage
  • 50:45
weaving between abilities and weapon combo attacks and we're going to do that in a few
  • 50:50
different ways that you'll be seeing in this stream the first way is archetype weapon combo
  • 50:54
interactions you've already seen some of that where the the finishers give you a burst of
  • 50:58
momentum and overpower and brutal cleave get reduced or reset cooldowns on combo end as well
  • 51:05
the second type of interaction is weapon combo to ability proc synergies such as direct damage on
  • 51:11
the next ability hit after a combo finisher or a status effect setup
  • 51:15
for ability use i'm in the third version is ability to weapon combo proc synergy so you're
  • 51:22
this is deeper in the tree your abilities will have a chance to set up your next weapon finisher
  • 51:27
with additional effects very cool that is awesome so let's see which one should i go for here i'd go
  • 51:34
with the swiftness for the fighter all right let's do it
  • 51:37
effect duration huh yeah that's actually really strong because it's a very short
  • 51:45
burst of
  • 51:45
attack speed so the duration is really good there and also the proc chance i would i'd probably max
  • 51:50
out the proc chance one in the middle and then uh get the duration that's probably strongest for the
  • 51:56
swiftness all right and now i've already gone and unlocked this path here of the extended finishers
  • 52:08
yeah you could probably take some points out of the extra damage nodes and then put them into
  • 52:15
say that
  • 52:15
before this is well it's it's only because you're getting even more damage through the
  • 52:20
procs potentially okay it's all more math and less math right and and and another thing here
  • 52:29
is it all depends on your build all depends on your building and you'll see that more in this
  • 52:34
next uh this next choice here which is a lot more interesting so um that that first one was like a
  • 52:39
kind of introduce introduction to the proc system it's kind of a more just additive uh extra thing
  • 52:45
this is kind of forcing the well not forcing the weaving but encouraging the weaving a little bit
  • 52:50
harder so first we've got a second strike so your next um your next ability use after a weapon combo
  • 52:58
finisher has an additional damage proc that occurs and then another a good choice for DPS is the one
  • 53:05
right below that which is uh perfect timing so the next ability you cast will have reduced cooldown
  • 53:11
so it's kind of like do you care about that reduced cooldown for your rotation or if you're just dancing around like is that the right thing for the vehicle have a needed cooldown campaign whew
  • 53:12
it's kind of like do you care about that reduced cooldown for your rotation and the second ability you cast is another a coolly bold edition weapon that comes richtig
  • 53:14
for your rotation or do you not and you just take the additional damage and the third option there
  • 53:19
unfortunately it's not working yet this is expanding upon that status effect interaction
  • 53:25
stuff that's what we're working on imminently getting that built into the weapons but whenever
  • 53:29
this is working it'll apply burning to your target and have additional interactions for the mage
  • 53:33
that's cool that's awesome and now you guys are starting to see obviously a lot of these
  • 53:40
these progression trees getting implemented now and you're not just this is not just obviously
  • 53:46
for the great sword but you have done this in parity with the other existing weapon classes
  • 53:52
for part of a two's entrance criteria correct yeah that that's one of the really cool things
  • 53:58
about our game is the amount of weapon choice that's going to be present all the weapons will
  • 54:03
be hopefully viable for almost every archetype because you can specialize it in a certain
  • 54:10
way that will benefit you and what your archetype role is there obviously be certain things that
  • 54:16
are better for other things like a two-hander is going to do a lot of damage for instance
  • 54:20
but and and you might want to shield if you're taking a lot of the damage but still if you want
  • 54:26
to break that mold a little bit you'll have you'll have options available just to expand that on that
  • 54:31
a little bit too it's like not even just inter like you know archetype and weapon synergy but
  • 54:36
also it's like you're you're you're building based on
  • 54:40
you're building based on your your your your your your your your your your your your your
  • 54:40
your expected or intended comp that you're off always going to be they're often going to be
  • 54:44
running it's like let's say your your friend rolls a mage and it's like i want to build to build with
  • 54:49
my friends so i know they are a fire mage and that's your where your burning blade example
  • 54:53
comes in like there's going to be more stuff like that so that you're just kind of playing off each
  • 54:57
other that segues really good into the next proc that we have here so this is um your ability
  • 55:04
setting up your next weapon combo so we've got three options here the first is keen edge so
  • 55:09
whenever this procs your next weapon combo will have a hundred percent chance to crit the next
  • 55:14
option um which if you have a bard in your party you might not want this one but it causes your
  • 55:21
next ability finisher to restore some mana to yourself and then the the third one is and i'm
  • 55:30
we're not sure about where this is going to end up it might get moved over to the tank tree or
  • 55:34
the mace tree but it procs a bit of temp health on the next weapon finisher it's a
  • 55:39
pretty sweet tank option yeah that's pretty good i think i'm going to go for the keen edge though
  • 55:44
yeah that's a solid choice all attack speed crit yeah yeah i feel like i want to i want to read
  • 55:51
dps beast mode okay i've spent this out now very cool that's awesome awesome yeah this is a uh
  • 56:00
i think people you know just the complexities that you guys are again talking about like obviously
  • 56:04
we've been talking about weapon skill trees and archetype design
  • 56:09
you know since we first were talking about ashes back in 2017 and and now we're seeing in fruition
  • 56:16
to you know part of the systems that we are going to be debuting as part of alpha 2 you guys are
  • 56:21
going to be able to get your hands on this and kind of give us that active feedback you know
  • 56:25
how does this how does this level of depth and complexity grant you the player more granular
  • 56:32
control and choice over how your role that you're playing fits into the greater comp of
  • 56:39
the party setting the raid setting or solo gameplay and your itemization selections right like all of
  • 56:46
that is a level of depth i think that players want to exist in space wise because it gives them the
  • 56:55
freedom to really define the way they're approaching this the difficulty challenge that
  • 57:00
is the game um and that is combat in general um that's super cool and especially like this breath
  • 57:07
of options right the the even the poison
  • 57:09
the horizontal choices here like that creates a a very interesting playground of rock paper scissors
  • 57:16
effects between the multitude of archetype skill progression and weapon type skill progression
  • 57:22
that you're going to experience even in a pvp setting and it also is just more levers that we
  • 57:28
get to pull on the encounter design section as well for pve very cool well done guys this is a
  • 57:35
i think i again i speak for the community when i say
  • 57:38
great progress very great progress and alpha 2 is shaping up to be not just a great testing
  • 57:45
experience but a lot of fun i think um you know obviously the world yeah and the combat design
  • 57:50
here is significant the last thing i want to highlight is um the the work that we've done
  • 57:55
on the animation side with the weapon combos so if you actually do your weapon combo in place here
  • 58:01
we can see it um we can see whenever you get so you get it you got a stab hit
  • 58:05
there whenever you get stab hits on the third and the fourth hit those are actually procs so
  • 58:10
if you if you connect with the second hit of that proc hit you'll receive the additional effects
  • 58:17
but you actually have to connect with a monster or player to receive the effect
  • 58:23
and i think the proc rate is at a static 25 percent right now we're looking at other ways
  • 58:29
to scale that like maybe it scales with a stat or maybe it scales with additional nodes but
  • 58:35
right now it's kind of low
  • 58:43
especially if you're unlucky like steve i know really what's going on here
  • 58:49
come on i'm sure we'll see it in combat
  • 58:53
okay and these guys and these guys we're still missing some effects that are going to help drive
  • 59:00
um what this oh my god i'm so sorry i just was like relentless attack
  • 59:06
yeah the momentum and the bonus attack speed on the great sword stacking together
  • 59:10
smoked me that was good let's see
  • 59:17
he's also level 15. did i go corrupt you did oh no it should be fine as long as we're in a party uh
  • 59:24
speaking of which we should form the party yes oh yeah let's get this going we can talk more over
  • 59:32
are you guys disbanded yep yeah we are
  • 59:36
yeah another thing we can talk about when we're moving um is we did revamp the animation a little
  • 59:41
bit um we made it work with the like the weight and of the great sword a little bit more so you'll
  • 59:47
see like more precise pose holding and it's less of a lumbering beast than it once was we're kind
  • 59:53
of leaving that space for the mace and the axe but it's it really feels like a sword now to me
  • 1:00:00
it's it's awesome can i also show off one other thing
  • 1:00:06
the environment team and the engineering team and keenan i think you were part of this as well
  • 1:00:09
obviously between the ability system and the interactable environments something that i have
  • 1:00:13
not seen happen really very often as part of uh as part of mmo level design is destructible assets
  • 1:00:22
we have that in and running i want to i want to see if i can destroy these uh two tents here real
  • 1:00:26
quick oh wait somebody else destroyed them they just got hit by the cone of cold i think so
  • 1:00:36
oh that was good that was hilarious i'll find some other tents i'm sorry here we go don't
  • 1:00:43
forget to put your helmet on oh should i put my helmet on do i want to put the helmet on
  • 1:00:48
it's a cool looking helmet all right i'll put the helmet on let me see that's a cool way to
  • 1:00:53
solve props getting in the way that's true always wear a helmet no i meant you could just kill him
  • 1:01:01
if he had been wearing his helmet when you were attacking him
  • 1:01:05
oh
  • 1:01:08
love it oh we need to talk to the scout first don't we yeah we should grab the quest oh is
  • 1:01:15
there scout over here that's right all right let's clear okay so you guys remember at the end of our
  • 1:01:20
commission's live stream last month this is oak and bane keep i just kind of came up to to the
  • 1:01:26
entrance here i didn't want to go inside because this story arc see if i have actually information
  • 1:01:32
on the story here we go
  • 1:01:35
not 100% sure what the story is um so we're we're as we're part of the um the ancient violence
  • 1:01:44
story arc which is an inhuman threat in the river lands and so it talks about a little bit the
  • 1:01:50
settlers of vera have known of a constant struggle with the goblins that overran the ancestral kalar
  • 1:01:57
lands and while we know nothing about their capabilities it is important that we now
  • 1:02:04
Lionhold's paltry
  • 1:02:06
defenses. Lionhold being one of the
  • 1:02:08
introductory
  • 1:02:09
locations
  • 1:02:12
right near the portal area
  • 1:02:14
in the Riverlands.
  • 1:02:17
And Captain
  • 1:02:18
Avonmore
  • 1:02:20
needs help assessing the scope of that threat.
  • 1:02:24
Interesting. And we also have here
  • 1:02:26
what appears to be a side quest. Scout
  • 1:02:28
Yoren.
  • 1:02:32
Let's talk
  • 1:02:32
with Yoren. What does he have here?
  • 1:02:34
He wants a great place
  • 1:02:36
of our ancestors now is overrun.
  • 1:02:39
We shall do something
  • 1:02:40
about this.
  • 1:02:43
Alright, he's been charged with
  • 1:02:44
observing.
  • 1:02:47
I would be happy to
  • 1:02:48
take some of your dispensation
  • 1:02:50
as pay.
  • 1:02:53
So he wants us
  • 1:02:54
to kill 20 of the goblins here in
  • 1:02:56
Oakenbane. We've already dispatched a few of them.
  • 1:03:01
Alright, accept that.
  • 1:03:02
Okay, we got the Ancestral Revenge.
  • 1:03:04
Let's do this.
  • 1:03:10
What's he got going on over here?
  • 1:03:14
Some glint.
  • 1:03:17
Oh, that guy.
  • 1:03:20
He's just kind of
  • 1:03:21
flipping around over there.
  • 1:03:26
Ooh, this is feeling moody.
  • 1:03:31
It's feeling moody.
  • 1:03:32
It's good.
  • 1:03:34
Alright, not too bad.
  • 1:03:47
So now, of
  • 1:03:48
your guys' experiences in MMOs,
  • 1:03:50
how many of you actually mained
  • 1:03:52
as a fighter?
  • 1:03:56
Me.
  • 1:03:57
I think I'm the only one here.
  • 1:03:59
I know everyone here
  • 1:04:00
has played fighter, but I
  • 1:04:02
love playing fighters.
  • 1:04:04
They're kind of my first choice.
  • 1:04:07
You know, I'm going to.
  • 1:04:08
Oh, hold on.
  • 1:04:10
I see that there is a
  • 1:04:13
watch out spirit nearby.
  • 1:04:15
Oh, my God.
  • 1:04:16
I already popped my blizzard, too.
  • 1:04:24
I got drags here. Nice.
  • 1:04:25
Oh, yeah, this is a mob.
  • 1:04:27
It's a mob.
  • 1:04:28
We'll have to be sure to loot them after we kill them.
  • 1:04:32
Yeah, Steven needs to leave them.
  • 1:04:34
Not anyone else.
  • 1:04:35
Why are you guys saying that?
  • 1:04:37
Yeah, it's almost like Soapy Guy.
  • 1:04:39
Yeah, we don't have any, like,
  • 1:04:41
ninja looters in this group, for sure.
  • 1:04:43
Now, some of you guys are seeing
  • 1:04:45
the effects of that big explosion.
  • 1:04:47
That is still effects
  • 1:04:49
that are being authored right now,
  • 1:04:51
but that is specifically a progression.
  • 1:04:53
Oh, that guy was pretty strong.
  • 1:04:57
That is specifically a status progression.
  • 1:04:59
Is that right?
  • 1:05:01
Which one?
  • 1:05:02
The...
  • 1:05:02
Oh, I got something.
  • 1:05:03
Wait, wait, wait.
  • 1:05:03
Okay, yeah, there we go.
  • 1:05:05
Did I get something?
  • 1:05:07
I got something that looked like a...
  • 1:05:09
Let me see if I can find that.
  • 1:05:11
Hold on.
  • 1:05:13
What do we got here?
  • 1:05:15
A toy soldier legs.
  • 1:05:17
Legs of an ancient toy soldier
  • 1:05:19
that survived well past
  • 1:05:21
when it ought to have,
  • 1:05:23
thanks to ancient magics within,
  • 1:05:25
can be reassembled with other pieces.
  • 1:05:27
Okay, cool.
  • 1:05:29
Um...
  • 1:05:31
Um...
  • 1:05:32
Um...
  • 1:05:34
So, sorry, I was talking about the conflagrate.
  • 1:05:38
Yeah, so one thing you'll be noticing
  • 1:05:40
a lot on the mage is
  • 1:05:42
I'm throwing out different elements
  • 1:05:44
of projectiles, like here's a fireball,
  • 1:05:46
and then after that you'll see my weapon combo
  • 1:05:48
is throwing out little fire projectiles.
  • 1:05:50
As we showed in the previous
  • 1:05:52
mage livestream, that is elemental
  • 1:05:54
empowerment and how it works. However, we've changed
  • 1:05:56
a little bit how that works.
  • 1:05:58
Um, now
  • 1:06:00
on the finisher attack of every combo,
  • 1:06:02
um, you get
  • 1:06:04
the element based on what your
  • 1:06:06
infused element is.
  • 1:06:08
And then you can use certain abilities to
  • 1:06:10
promote that from burning to, like, conflagrate
  • 1:06:12
in the case that you're seeing here. Oh my god.
  • 1:06:16
That was a lot.
  • 1:06:22
So you'll see
  • 1:06:24
me doing that here and there.
  • 1:06:26
I'm gonna give myself some mana.
  • 1:06:28
And that's a concept that we're applying to all the
  • 1:06:30
classes.
  • 1:06:32
On the tank we recently moved,
  • 1:06:34
they used to generate courage and
  • 1:06:36
apply stagger on every hit. We moved
  • 1:06:38
that all to the combo end as well.
  • 1:06:40
Which is really nice
  • 1:06:42
because that allows us to normalize
  • 1:06:44
these effects across multiple
  • 1:06:46
different weapon types and really
  • 1:06:48
make true our promise of weapon choice.
  • 1:06:50
Yeah, it's like
  • 1:06:52
we don't want to, you know, put too much
  • 1:06:54
emphasis on attack speed for proc rate.
  • 1:06:56
And, you know, there's other ways to do that.
  • 1:06:58
You can normalize chance and all that stuff, but
  • 1:07:00
we also just thought, like, from a gameplay
  • 1:07:02
perspective, it is really cool
  • 1:07:04
to, like, make you have to commit
  • 1:07:06
to that final hit.
  • 1:07:08
It just kind of makes it feel a little bit more
  • 1:07:10
like you're working
  • 1:07:12
towards something rather than just getting something
  • 1:07:14
on every attack.
  • 1:07:16
Yeah. The initial thought
  • 1:07:18
was that the additional flexibility
  • 1:07:20
was good with the tank play style,
  • 1:07:22
but having that additional thing
  • 1:07:24
to chase mid-rotation
  • 1:07:26
is turning out pretty well.
  • 1:07:28
We got an NPC here.
  • 1:07:30
I found this dude.
  • 1:07:34
Looks like some...
  • 1:07:36
Oh, this is, uh...
  • 1:07:38
This is...
  • 1:07:40
We saw this guy before.
  • 1:07:42
He was in our, um...
  • 1:07:44
Last time we showed Oakenbane Keep.
  • 1:07:48
An armored
  • 1:07:50
shade floats before you,
  • 1:07:52
incapable of speech.
  • 1:07:54
It, however, does extend
  • 1:07:56
a translucent arm
  • 1:07:58
to hand you a corporeal
  • 1:08:00
letter.
  • 1:08:02
Oh, I've received a letter.
  • 1:08:04
Okay, let's take a look
  • 1:08:06
at what this letter does.
  • 1:08:08
The paper in this letter is inked
  • 1:08:10
on what feels so old
  • 1:08:12
that it could disintegrate
  • 1:08:14
against time and your gentle
  • 1:08:16
handling it holds together.
  • 1:08:18
That sounds like
  • 1:08:20
I should open this letter.
  • 1:08:24
Though the letter is ancient, the text in it
  • 1:08:26
is clearly legible.
  • 1:08:28
Papa!
  • 1:08:30
Oh, no, wait, no. Papa.
  • 1:08:32
Mama says we won't be able to visit anymore
  • 1:08:34
after we've through the portal...
  • 1:08:36
Oh, shit, I messed that up.
  • 1:08:38
I should have read this before.
  • 1:08:40
C minus.
  • 1:08:42
I know, I'm sorry, I'm sorry, I'm sorry.
  • 1:08:44
Papa! Mama says we won't be able
  • 1:08:46
to visit anymore after we leave through the portal.
  • 1:08:48
Didn't feel right to
  • 1:08:50
leave you alone, so I'm leaving you my bravest
  • 1:08:52
toy soldier... Oh, that was the toy soldier
  • 1:08:54
piece we found!
  • 1:08:56
To help you and the others here fight off
  • 1:08:58
the demons coming for us.
  • 1:09:00
I hate to tell you, kid, I don't think that
  • 1:09:02
toy soldier's gonna help.
  • 1:09:04
I'm getting too old for toys. Don't tell him that.
  • 1:09:06
I know, I know. His name is Troy.
  • 1:09:08
Oh, I love how he's Troy. We have respawns here.
  • 1:09:10
The word Og is written in
  • 1:09:12
blood across the back of the paper four
  • 1:09:14
distinct times. Sounds interesting.
  • 1:09:16
Oh.
  • 1:09:18
It's going to give me some experience.
  • 1:09:20
Deliver the toy to the forgotten
  • 1:09:22
soldier's memorial site.
  • 1:09:24
Okay, so we need to find a memorial site.
  • 1:09:26
Aw, that's sad.
  • 1:09:28
What history.
  • 1:09:30
What history lives here?
  • 1:09:34
Love the banners.
  • 1:09:42
Oh, man.
  • 1:09:46
We've got a... I love the... I also
  • 1:09:48
love the ambience here of the, like,
  • 1:09:50
goblins.
  • 1:09:56
Ho ho ho ho!
  • 1:10:00
We're mopping these goblins up.
  • 1:10:02
We're mopping these goblins up.
  • 1:10:04
We're mopping these goblins up.
  • 1:10:06
We're mopping these goblins up.
  • 1:10:08
We're mopping these goblins up.
  • 1:10:12
Oh, yeah.
  • 1:10:14
Oh, yeah.
  • 1:10:16
Yeah, we've been doing a lot of playtest
  • 1:10:18
cycles in this area, getting it
  • 1:10:20
good, so we're
  • 1:10:22
pretty experienced.
  • 1:10:24
Yeah, we have had many deaths in this area,
  • 1:10:26
but, uh,
  • 1:10:28
what kills you gets you stronger, right?
  • 1:10:30
Yep.
  • 1:10:32
I think that's how it goes.
  • 1:10:42
That wasn't close.
  • 1:10:44
Oh.
  • 1:10:48
Guys, I want to talk about another thing that we
  • 1:10:50
always are keeping in mind
  • 1:10:52
towards Alpha 2.
  • 1:10:54
Whoops.
  • 1:10:58
Uh,
  • 1:11:02
keeping in mind towards Alpha 2 is
  • 1:11:04
performance testing. That's something that
  • 1:11:06
PI has been helping us test, and
  • 1:11:08
there's another PI test happening, I think, next week.
  • 1:11:10
Um, which is
  • 1:11:12
both the visual performance
  • 1:11:14
that you're seeing within the
  • 1:11:16
game world, from a rendering perspective,
  • 1:11:18
as well as from a networking perspective
  • 1:11:20
on the servers as well.
  • 1:11:22
So, keep that in mind.
  • 1:11:24
There's going to be a lot of benefits there,
  • 1:11:26
because, um,
  • 1:11:28
it is something that, uh, is happening now.
  • 1:11:30
And,
  • 1:11:32
it seems I'm putting a lot of work
  • 1:11:34
towards that.
  • 1:11:38
Might want to get a little mana
  • 1:11:40
back there. I know, I have no mana.
  • 1:11:42
I'm so sorry.
  • 1:11:44
I'm just grabbing, cheating grabbing
  • 1:11:46
mana. We need a bard in this party.
  • 1:11:48
Well, you do have blood
  • 1:11:50
fusion, if you so choose.
  • 1:11:52
Oh, that's right. I forgot about blood fusion. I should choose that.
  • 1:11:54
Yeah, next AoE pact,
  • 1:11:56
you could use that with, uh... So that gives 50%
  • 1:11:58
back of damage done
  • 1:12:00
as mana? Yep, so
  • 1:12:02
round all these guys up, and pop it, and start AoEing.
  • 1:12:08
Oh, yeah!
  • 1:12:10
Good call. I forgot about that.
  • 1:12:16
Nice.
  • 1:12:22
By the way, this area looks great during the, uh,
  • 1:12:24
Ancient Valens.
  • 1:12:28
Alright, looks like we got something
  • 1:12:32
up here on our right.
  • 1:12:34
Wolves up front, let's get them! Let's do this!
  • 1:12:36
What do we got?
  • 1:12:38
Incoming.
  • 1:12:40
Looks like we got Alpha Woof
  • 1:12:42
up top.
  • 1:12:44
I see this Alpha
  • 1:12:46
Wolf up there. I'm going for him.
  • 1:12:58
Who's Alpha?
  • 1:13:04
Who's Alpha?
  • 1:13:06
Who's this guy talking about Alpha?
  • 1:13:12
Player on me.
  • 1:13:20
Okay, I'm getting that mana
  • 1:13:22
back.
  • 1:13:24
Oh, what do we got here?
  • 1:13:26
Player?
  • 1:13:28
Yep, he's dead though.
  • 1:13:44
Oh, do I need to loot that Alpha?
  • 1:13:46
Yeah, let's loot him.
  • 1:13:48
Where's he at? Right here.
  • 1:13:52
He has an Alpha Severed Head.
  • 1:13:54
Alright.
  • 1:13:56
Like crafting material.
  • 1:13:58
Oh, there's a little den here. How sad.
  • 1:14:00
Let's go behind the den, maybe.
  • 1:14:04
Sneak in.
  • 1:14:06
Yeah, come around from kinda like the wall side.
  • 1:14:08
Infiltration.
  • 1:14:12
We need, uh, camouflage.
  • 1:14:14
Oh, should we go up here?
  • 1:14:16
Go along the walls?
  • 1:14:18
Does the wall connect? Let's try it.
  • 1:14:20
I think there's mobs up there too, but we can
  • 1:14:22
give it a shot.
  • 1:14:24
Nah, it looks like
  • 1:14:26
there's a break in the wall.
  • 1:14:28
Oh, they're down.
  • 1:14:30
Oh yeah, there's a player up there too, be careful.
  • 1:14:32
That's a good plan, though.
  • 1:14:34
Foiled.
  • 1:14:36
Okay, here we go.
  • 1:14:38
Come on, Colby, there you go.
  • 1:14:40
Yep.
  • 1:14:42
Alright, sleeping.
  • 1:14:44
Okay, I'm gonna jump on them.
  • 1:14:46
Hold up.
  • 1:14:48
Oh!
  • 1:14:54
Alright, get some damage.
  • 1:14:58
There we go.
  • 1:15:06
Got Tripp there.
  • 1:15:12
You doing it?
  • 1:15:14
He came in from the back.
  • 1:15:16
We got a friend.
  • 1:15:18
Oh no, he's hurting.
  • 1:15:20
He's hurting.
  • 1:15:28
Alright, he's frozen.
  • 1:15:30
Dead.
  • 1:15:32
Got him!
  • 1:15:38
I feel bad for the, uh,
  • 1:15:40
the wolves, actually.
  • 1:15:42
They didn't want this.
  • 1:15:46
They're just in their little dens.
  • 1:15:48
Wrong place, wrong time.
  • 1:15:50
These dens smell nasty.
  • 1:15:54
Big pull.
  • 1:15:56
Big pull?
  • 1:15:58
Well, I guess that's every pull in the area.
  • 1:16:00
I was about to say.
  • 1:16:10
Fighter's doing work, though.
  • 1:16:12
Yeah, I'm doing some work here.
  • 1:16:14
Big pulls are what fighter is all about.
  • 1:16:16
Sellout.
  • 1:16:22
Alright, doing a sleep again.
  • 1:16:26
I'm gonna focus the shaman over here.
  • 1:16:32
I love getting that mana back.
  • 1:16:46
Nicely done.
  • 1:16:48
Okay, you're up here.
  • 1:16:50
There's a goblin right there.
  • 1:16:52
Ooh, it's getting dark for me.
  • 1:16:54
Ooh, it's getting dark for me.
  • 1:16:56
Oh, we pulled a bunch here. Pulled a bunch.
  • 1:16:58
Mm-hmm.
  • 1:17:06
Glare in the back.
  • 1:17:12
There's a shaman out there, too.
  • 1:17:26
There's a shaman out there, too.
  • 1:17:28
Destroy their homes so they don't come back.
  • 1:17:30
Destroy their homes so they don't come back.
  • 1:17:34
Pretty cool if that worked.
  • 1:17:36
Ooh, I found some of the cargo.
  • 1:17:38
Ooh, I found some of the cargo.
  • 1:17:42
Okay, alright.
  • 1:17:44
Picked up a cargo.
  • 1:17:46
Got some loot.
  • 1:17:48
Alright, sleeping that pack up there.
  • 1:17:50
Alright, sleeping that pack up there.
  • 1:17:52
Alright, sleeping that pack up there.
  • 1:17:54
Nice.
  • 1:17:56
Nice.
  • 1:17:58
Nice.
  • 1:18:00
Nice.
  • 1:18:02
Nice.
  • 1:18:04
Nice.
  • 1:18:06
We got adds.
  • 1:18:08
Next pack, actually.
  • 1:18:10
Alright, alien.
  • 1:18:12
Alright, alien.
  • 1:18:14
Alright, alien.
  • 1:18:16
Alright, alien.
  • 1:18:18
Next pack's ahead.
  • 1:18:20
Oh yeah, we got a named guy.
  • 1:18:22
Oh. That's one of the ones we need. Oh.
  • 1:18:24
That's one of the ones we need. Oh.
  • 1:18:26
Look out.
  • 1:18:28
Where is he?
  • 1:18:30
Where is he?
  • 1:18:32
He is right on top of our tank.
  • 1:18:34
He is right on top of our tank.
  • 1:18:36
Show him back here.
  • 1:18:38
Got another sleep ball.
  • 1:18:40
Got another sleep ball.
  • 1:18:42
Got some mana.
  • 1:18:44
Yeah, me too.
  • 1:18:46
Yeah, me too.
  • 1:18:52
Alright, bringing that wolf down.
  • 1:18:54
Alright, bringing that wolf down.
  • 1:18:56
Alright, bringing that wolf down.
  • 1:18:58
We got some mana here real quick.
  • 1:19:00
We got some mana here real quick.
  • 1:19:02
We got some mana here real quick.
  • 1:19:04
We got some mana here real quick.
  • 1:19:06
We got some mana here real quick.
  • 1:19:08
Alright, let's start.
  • 1:19:10
Okay, I got some howling wolf garb.
  • 1:19:12
Okay, I got some howling wolf garb.
  • 1:19:14
Nice.
  • 1:19:16
And I found a toy soldier arm.
  • 1:19:18
And I found a toy soldier arm.
  • 1:19:20
We have the arms now and the boots.
  • 1:19:22
We have the arms now and the boots.
  • 1:19:24
We are doing it.
  • 1:19:26
Speed, halfway.
  • 1:19:28
Speed, halfway.
  • 1:19:30
Every time, sorry.
  • 1:19:32
Every time.
  • 1:19:34
Every time.
  • 1:19:36
Every time.
  • 1:19:38
Over here.
  • 1:19:40
Over here.
  • 1:19:42
Got adds from the left.
  • 1:19:44
Got adds from the left.
  • 1:19:46
He is asleep.
  • 1:19:48
He is asleep.
  • 1:19:50
Careful to the left here.
  • 1:19:52
Careful to the left here.
  • 1:19:54
Careful to the left here.
  • 1:19:56
Try and pull him back.
  • 1:19:58
Try and pull him back.
  • 1:20:00
Oh.
  • 1:20:02
Oh.
  • 1:20:04
Oh.
  • 1:20:06
Oh.
  • 1:20:08
Oh.
  • 1:20:10
Oh.
  • 1:20:12
Oh.
  • 1:20:14
Oh.
  • 1:20:16
Oh.
  • 1:20:18
Oh.
  • 1:20:20
Oh.
  • 1:20:22
Oh.
  • 1:20:24
Oh.
  • 1:20:30
We got for over here.
  • 1:20:34
All right, let's make sure there is no
  • 1:20:36
Badge over here to our right,
  • 1:20:38
With the wall kind of sticks out
  • 1:20:38
With the wall kind of sticks out
  • 1:20:40
Back there we need to go out
  • 1:20:42
Wolf of Frejre.
  • 1:20:44
Let's patrol him.
  • 1:20:46
Let's kill him.
  • 1:20:48
Let's kill him.
  • 1:20:50
Okay, let's just go to the wall go to the spot. Okay, I'm gonna sleep them as we pull
  • 1:21:01
Sleep dropping now
  • 1:21:06
I think that LOS to me a lot of wolves just passed that so if we end up having to move a little bit
  • 1:21:12
Don't go any further than this
  • 1:21:20
Drag them to the corner
  • 1:21:24
All right, this players down my favorite place of any tank a corner
  • 1:21:37
Wait on my full cooldown, I'll bring him back. All right, it's just him now burn him
  • 1:21:42
I'm bringing it back to the wall. Nice the pool
  • 1:21:50
Oh
  • 1:22:00
That shield is strong
  • 1:22:07
Anna back here we go. I wonder if there's a wound stacks are reducing the shields there
  • 1:22:14
should be
  • 1:22:18
Oh
  • 1:22:21
There's a trip. Can you maim them maim them nice
  • 1:22:29
What a clutch I know almost like it's it's scripted to do that
  • 1:22:37
Sweetie had a goblin skull
  • 1:22:45
All right
  • 1:22:48
Oh
  • 1:22:51
Yeah, so I think in here is gonna be the last two goblins we're trying to find
  • 1:23:02
Yeah, they are up this ramp this way I think
  • 1:23:09
Watch out there's both left and right here. I was trying to thread the needle and sleeping the shaman
  • 1:23:16
Oh
  • 1:23:19
Focus on this back here. Oh
  • 1:23:24
You just destroyed that 10
  • 1:23:28
Tony if you destroy the homes, they won't come back
  • 1:23:37
I'm on the shaman freezing in
  • 1:23:46
All right, careful up here. This is like super danger area
  • 1:23:57
I'm gonna pull some of these back. I think yeah, you could probably yeah
  • 1:24:07
Sleeping the player
  • 1:24:11
Okay, we got the other player to now
  • 1:24:14
Oh
  • 1:24:16
Oh
  • 1:24:34
It's happening, all right keep an eye out lags he's Britain on the left he's pathing, he's gonna wait it out
  • 1:24:43
We want to clear up here. It's lags last
  • 1:24:46
There's a flare above us. Flare right here.
  • 1:24:48
Clear to the right while we wait, and then pull him while we're...
  • 1:24:51
Okay, they're pulled.
  • 1:24:53
Leap this one that's close to us, Tread.
  • 1:24:56
Yeah, I'm waiting to round them up.
  • 1:24:58
Oh, we also got the next pet.
  • 1:25:00
Alright, sleep dropping now.
  • 1:25:02
Drop that sleep. Oh my god.
  • 1:25:05
It's not much use if that happens.
  • 1:25:12
Two can spin at this.
  • 1:25:14
They bumped my first one, second one coming.
  • 1:25:17
Okay.
  • 1:25:19
Keep guiding, keep guiding.
  • 1:25:22
I'm back out.
  • 1:25:33
Stable.
  • 1:25:39
Guiding.
  • 1:25:41
You got more?
  • 1:26:12
I did it.
  • 1:26:14
Nice.
  • 1:26:17
Gonna get on the Shaman.
  • 1:26:35
Good kill on the Shammy.
  • 1:26:38
Yikes.
  • 1:26:42
We're doing it!
  • 1:26:43
Alright, did we loot slags? Cool.
  • 1:26:45
Yeah, gotta loot him.
  • 1:26:47
I certainly did.
  • 1:26:49
Did you? Did you loot slags?
  • 1:26:52
Trade with me. No, no, trade it to me.
  • 1:26:54
No, that's not a tradable item.
  • 1:27:00
He'll be back soon.
  • 1:27:01
Okay.
  • 1:27:02
Maybe we can...
  • 1:27:03
Yeah, let's move up.
  • 1:27:04
Maybe we can spawn him.
  • 1:27:08
If one of you wants to bring him in.
  • 1:27:11
I think his respawn isn't too bad.
  • 1:27:17
It's actually pretty quick.
  • 1:27:18
Is it?
  • 1:27:19
Yeah.
  • 1:27:20
Yeah.
  • 1:27:21
Alright.
  • 1:27:22
Well, let's talk about how this fighter has been performing.
  • 1:27:26
Exemplary performance by the fighter, if I don't say so myself.
  • 1:27:30
I mean, really.
  • 1:27:31
Just unbelievable.
  • 1:27:32
Top tier.
  • 1:27:33
Top tier.
  • 1:27:36
I do love the area.
  • 1:27:37
I love how each of the areas just dramatically...
  • 1:27:40
Just dramatically change as story arcs come online visually, right?
  • 1:27:46
The atmospherics alone are significant.
  • 1:27:49
Not to mention the obvious sound ambience, everything.
  • 1:27:52
These goblins, I love their vocals.
  • 1:27:57
Yeah, the little evil laugh like the big guys do right before they spin the wind on you.
  • 1:28:02
Oh, yeah.
  • 1:28:05
It's a nice, like, audio telegraph, too.
  • 1:28:10
I don't know.
  • 1:28:14
I'm gonna...
  • 1:28:15
All right, now freeze the player.
  • 1:28:22
It's starting to respawn here.
  • 1:28:27
Back is back.
  • 1:28:32
It is?
  • 1:28:33
The main guy?
  • 1:28:34
No, the guy over here.
  • 1:28:35
Oh, okay.
  • 1:28:36
No, it's the guy.
  • 1:28:37
Yeah, I know.
  • 1:28:38
Who is it?
  • 1:28:39
so what are some of the things trad that you look for from the community or keenan or brian
  • 1:28:53
as it relates to kind of everything we talked about today right what are what are the things
  • 1:28:57
you want to hear people kind of opining on in you know our different social media forums
  • 1:29:04
i mean coming flags oh well yeah let's get him first then we can chat about that
  • 1:29:12
uh i mean this is this is actually an interesting one is like you know just these areas like you
  • 1:29:22
know the the density the respawn rates like you know this is this is intended for a larger group
  • 1:29:29
but this is the kind of um farming um that you would want to see
  • 1:29:33
um
  • 1:29:34
or you know what what what are your preferred you know grinding experiences in games um from
  • 1:29:40
mmos you've played um also just like how do you feel the fighter plays from the melee perspective
  • 1:29:48
like you know what are fighters that you've really liked playing in games um and how did
  • 1:29:54
you enjoy them more or or what do you like that more that you're seeing here that you didn't see
  • 1:29:58
in fighters on other games like all that kind of stuff yeah one building on that
  • 1:30:04
the
  • 1:30:04
one thing i really like is criticism from our fans like what like what's missing what doesn't look so
  • 1:30:10
hot um we're all experienced developers we could take the heat it's fine you're not going to hurt
  • 1:30:16
our feelings we just need to know what sucks yeah absolutely i think the critical feedback loop is
  • 1:30:23
very important i think you know one of the things that is super important anytime you're offering
  • 1:30:28
any critical feedback is is to be very specific in the things that don't mesh well or you know
  • 1:30:34
that you're looking to see improved and a lot of that stuff validates already what we have
  • 1:30:38
you know intentions for as we move forward in development but um that validation is important
  • 1:30:45
right because it means that you as the player are thinking about the same things that we're
  • 1:30:49
thinking about um and and we can prioritize that stuff obviously combat being one of the biggest
  • 1:30:54
takeaways from alpha 1 which you can see here we took to heart and are iterating upon and continuing
  • 1:31:01
to develop with
  • 1:31:04
another good thing would be um you know this is a a half group like how how did the visuals look
  • 1:31:11
like you know the the fighter effects feel and look really awesome in my opinion um especially
  • 1:31:17
when we're showcasing them how does that hold up you know with the mage effects in parallel and also
  • 1:31:22
the cleric and the tank like a lot of that stuff you know how does it look you know when you're
  • 1:31:29
looking at it from a very controlled isolated standpoint and how does that hold up or
  • 1:31:34
break down when you enter all those archetypes together into the mix
  • 1:31:37
are you ready for the final guy
  • 1:31:42
did i loot the other dude i looted him again so i spawned us a new one
  • 1:31:49
right here years of ninja looting experience i guess
  • 1:32:00
oh my god this is the fighter showcase not the rogue
  • 1:32:04
oh sorry
  • 1:32:05
is this him all right yes watch for keenan just looted again oh my god i know there we go okay
  • 1:32:16
we have the flare blade fragment and the toy soldier torso yay we have the torso now keenan
  • 1:32:24
has two torsos i have a single torso i have three oh my god okay when you guys are ready i'm gonna
  • 1:32:33
charge
  • 1:32:34
what do i do here you want me to do a sleep bowl uh well they're incoming right i'm sleeping now
  • 1:32:39
so we'll see which one i get there are two shamans in the back i'm gonna focus on them
  • 1:32:55
i'm up here on the platform
  • 1:33:04
oh he's tripped
  • 1:33:24
um
  • 1:33:30

, i think with the fighter looking as cool and spectacular as he does it's a good opportunity to talk about how

  • 1:33:43
how like visually interesting each ability should be and whether people think it's too much or too little
  • 1:33:54
uh or whether they feel like it's about right for the gameplay experience that they enjoy
  • 1:33:59
uh or whether they feel like it's about right for the gameplay experience that they enjoy
  • 1:34:00
Absolutely. The visual effects for these abilities are in a playable state. We want to get your guys' feedback on that.
  • 1:34:14
Definitely want a lot of feedback around what people want out of group grinding areas. I know we're developing a lot of those right now, and that would make sure that we're giving everyone what they want, or at least taking it into consideration with what we're building.
  • 1:34:36
Like, things like respawn rates, density...
  • 1:34:42
Do we want to complete the map?
  • 1:34:44
Do we want to complete the quest here? You should have all the pieces. Alright, so in your inventory, you should have all four if you looted Zags.
  • 1:34:50
Yes.
  • 1:34:52
Put it together and see what happens.
  • 1:34:54
Just right-clicking one of them?
  • 1:34:56
Sure.
  • 1:34:58
Oh, reassemble the doll!
  • 1:35:00
The goblins must have broken up the toy soldier. If I have all four parts, I can try reassembling it.
  • 1:35:06
Looks like there's something over here.
  • 1:35:08
If they snap together, I have a reanimated toy soldier!
  • 1:35:12
That sounds like a Truckee doll or something.
  • 1:35:14
Creepy.
  • 1:35:18
Let's get rid of it.
  • 1:35:20
We're gonna get respawned.
  • 1:35:22
Where are we going?
  • 1:35:24
We got a tombstone from the same guy.
  • 1:35:26
Oooh, the Forlorn Heroes Memorial. Let me see here.
  • 1:35:34
We have a memorial for all the heroes that could not be buried, and will always be remembered here.
  • 1:35:40
I place the action figure by the memorial.
  • 1:35:42
I can feel a grateful presence in the air.
  • 1:35:46
I suddenly notice this...
  • 1:35:48
Hey, this is a graceful... graceful...
  • 1:35:50
The goblins don't seem to care.
  • 1:35:52
I suddenly notice this small parcel near the memorial that I didn't see before!
  • 1:35:58
He gave me a glowing glint.
  • 1:36:00
And some dim glint.
  • 1:36:02
And he had leftover currency from the ancient times.
  • 1:36:06
And hopefully a lot of XP, right?
  • 1:36:08
Yes, a significant number of XP.
  • 1:36:10
Deliver the toy.
  • 1:36:12
We have succeeded.
  • 1:36:16
Yay!
  • 1:36:18
Look at that. It happened.
  • 1:36:20
We did it.
  • 1:36:22
Amazing! Holy smokes!
  • 1:36:24
Well, that was fun!
  • 1:36:26
I enjoyed that. And the area obviously looks beautiful.
  • 1:36:28
The class plays remarkably well.
  • 1:36:30
Feels very good.
  • 1:36:32
Keenan,
  • 1:36:34
Brian,
  • 1:36:36
Trad,
  • 1:36:38
and all the goblins around us that are incredibly vocal.
  • 1:36:40
And all the goblins around us that are incredibly vocal.
  • 1:36:42
And all the goblins around us that are incredibly vocal.
  • 1:36:44
Thank you guys.
  • 1:36:46
This was a lot of fun.
  • 1:36:48
I enjoyed this. I know the community did.
  • 1:36:50
Everyone out there in the community, as you guys have seen,
  • 1:36:52
the fighter class is getting very close to ready for Alpha 2.
  • 1:36:54
the fighter class is getting very close to ready for Alpha 2.
  • 1:36:56
Along with all the other archetypes that you've seen.
  • 1:36:58
Give us your commentary.
  • 1:37:00
Give us your feedback.
  • 1:37:02
Talk on the YouTube channel, in the Discord, on our forums.
  • 1:37:04
What did you enjoy about the presentation today?
  • 1:37:06
What did you enjoy about the presentation today?
  • 1:37:08
Oh my gosh.
  • 1:37:10
These guys are just completely...
  • 1:37:12
These guys are just completely...
  • 1:37:14
Maybe we can just nuke them.
  • 1:37:16
Persistent?
  • 1:37:18
Yeah, I was going to say, maybe just nuke them.
  • 1:37:20
They're almost dead.
  • 1:37:22
We'll nuke any future goblins.
  • 1:37:24
But everyone out there, talk to us about what you enjoyed today in the presentation.
  • 1:37:26
We obviously enjoy sharing these updates with you.
  • 1:37:28
We obviously enjoy sharing these updates with you.
  • 1:37:30
Obviously, Ashes of Creation is still a work in progress.
  • 1:37:32
We are continuing to develop towards Alpha 2.
  • 1:37:34
We are hard at work doing so.
  • 1:37:36
But the combat team loves your guys' feedback.
  • 1:37:38
So please give it.
  • 1:37:40
And Keenan, Trad, Brian, thank you very much for joining us today.
  • 1:37:42
And Keenan, Trad, Brian, thank you very much for joining us today.
  • 1:37:44
And showing off all the hard work that your guys' teams have been working on.
  • 1:37:46
And showing off all the hard work that your guys' teams have been working on.
  • 1:37:48
Yep.
  • 1:37:50
Thanks for having us. It's been an adventure.
  • 1:37:52
Yes, an adventure.
  • 1:37:54
Alright guys, we will see you back on stream.