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Talk:2023-09-29 Video - Ashes of Creation Alpha Two Event Update

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  • 00:00
Hello everyone and welcome to another live stream from the glorious world of Vera and
  • 00:26
we have an exciting showcase to give you all today.
  • 00:30
We're going to be talking about our event system and I am actually joined by three of
  • 00:36
our absolutely wonderful developers with whom you've spoken with in the past on some other
  • 00:42
live streams.
  • 00:43
We have one of our glorious engineers Clayton Clayton.
  • 00:47
Wow absolutely wonderful glorious.
  • 00:49
What an introduction.
  • 00:50
I'm doing great.
  • 00:51
I know really.
  • 00:52
I'm really excited to show off all of our hard work so very excited to see it with you
  • 00:58
and excited to chat with the community about it.
  • 01:00
I know you guys have been doing a lot of hard work on this.
  • 01:03
We also have two of our wonderful designers Scott.
  • 01:07
How you doing buddy.
  • 01:08
Excellent.
  • 01:09
I'm very excited to be here.
  • 01:10
Yay.
  • 01:11
And I'm Amy.
  • 01:12
I mean how are you doing.
  • 01:13
Hi I'm good.
  • 01:14
Last time I was here we took down two mocks so I'm I'm ready today.
  • 01:18
I'm playing cleric again.
  • 01:19
So yeah I got your back.
  • 01:23
Thank you.
  • 01:24
OK so you heard it here first folks if I die.
  • 01:26
We know whose fault it is.
  • 01:28
It's of course not my fault.
  • 01:31
It would be the cleric's fault.
  • 01:33
But OK so where are we.
  • 01:35
We are in a familiar biome.
  • 01:38
Many of you guys should be expecting where we are.
  • 01:40
We are in the wonderful riverlands.
  • 01:43
We are a little bit east of the last live stream location which was the Winstead node.
  • 01:49
Yeah I see Carfinn in the distance.
  • 01:51
Yep Carfinn is even further east from Winstead.
  • 01:54
So we're kind of sandwiched between Winstead and Carfinn right now.
  • 01:58
No big curse happening right now so it's a nice day out.
  • 02:00
OK so it's a nice day out.
  • 02:02
There's not like any type of blood curse or undead roaming the area.
  • 02:05
No not at the moment.
  • 02:06
No.
  • 02:07
OK very cool.
  • 02:08
And what are we doing here in the riverlands.
  • 02:12
Talk to me a little bit about what has brought us out here.
  • 02:14
And I'm going to jump off my glorious steed here while we talk about that.
  • 02:18
Absolutely.
  • 02:19
We're actually just out here to kill some mobs, grind some experience, get some resources
  • 02:25
maybe out of the land here.
  • 02:27
And eventually the world should react to that and we could potentially create an event here.
  • 02:34
I see a web weaver.
  • 02:37
So OK so our objective right now is we're going to be showing off obviously the event
  • 02:42
system and part of that event system is that it can take a whole host of different predicates
  • 02:49
to kind of kick off different types of events.
  • 02:51
Clayton talk to me a little bit about what that means.
  • 02:54
Oh he's on me.
  • 02:55
He's on me.
  • 02:56
Yeah as soon as I'm not dying.
  • 02:58
But yeah so the event system it can query a lot of different aspects of the dynamic
  • 03:06
world state.
  • 03:07
Right now it's actually just tracking player activity in the world and you know for this
  • 03:12
event in particular.
  • 03:14
And it's looking for us to kill some stuff.
  • 03:16
So we're out here killing some stuff and eventually the event should trigger once it's detected
  • 03:21
enough player activity.
  • 03:24
Very cool.
  • 03:25
And these and these this type of predicate that is the essentially the activity map for
  • 03:31
killing the activity map.
  • 03:33
That's not the only way that these events can get kicked off.
  • 03:35
There's a whole host of different ways that they can also.
  • 03:38
Yeah for sure.
  • 03:39
Yeah.
  • 03:40
So we have a really really awesome system that the designers have access to that lets
  • 03:44
them hook into really any dynamic world state and use that to inform the instantiation or
  • 03:51
even just like the progression of any event.
  • 03:56
Very cool.
  • 03:59
These spiders are gross.
  • 04:01
Scott what are what are some plans that you have for different predicates for instantiating
  • 04:08
some of these events.
  • 04:09
Yeah so obviously we just got this kind of generic sort of kill one here that we can
  • 04:15
use for all sorts of different things for tracking player activity.
  • 04:18
Big bear time.
  • 04:20
We also are looking at the amount of resources that players can harvest as a predicate.
  • 04:24
We have story arcs that are going on.
  • 04:28
So active stories to cause different events to start.
  • 04:32
Trade caravans happening relationships between different nodes.
  • 04:35
And also just the state of the nodes themselves.
  • 04:39
You can let him beat me up here because it's kind of cool.
  • 04:42
He's charging.
  • 04:43
Yeah.
  • 04:44
Oh he will throw you around.
  • 04:48
Those bears can can really catch you off guard if you let them.
  • 04:52
OK so I see that a nearby event has started.
  • 04:57
The predicate has been met.
  • 04:59
Oh and I see now on the mini map we have a little bit of a location for it.
  • 05:03
Yeah.
  • 05:04
So just south of us here we're just kind of the event has kind of kicked off because of
  • 05:11
the just us killing stuff around in the area here.
  • 05:14
And we might see some visual indicators over the hill here in a second.
  • 05:20
And so when when one of these events kick off it's not just obviously notifying players
  • 05:24
based off of their proximity with the mini map and with the you know UI toast that pops
  • 05:29
up.
  • 05:30
But also as you said Clayton we have a visual indicator in world that's also rooting the
  • 05:34
event as well.
  • 05:35
Yeah for sure.
  • 05:36
You know Scott can probably touch on you know the diegetic nature of all of our narrative
  • 05:41
content and the goals there.
  • 05:45
But oh wait hold on before we get too close I'm seeing that there's some gray shore archers
  • 05:51
and a gray shore swordsman.
  • 05:54
OK.
  • 05:55
All right.
  • 05:57
Oh should I join this event as a defender team.
  • 06:00
Definitely yes.
  • 06:01
And that'll allow if some other players do come around while we're playing that will
  • 06:06
allow them to join the event raid group with us.
  • 06:11
So we've effectively taken the party that we had preformed and merge that into a new
  • 06:18
raid group.
  • 06:21
OK I slept a couple of these of the high captains.
  • 06:26
There's some of them on the settlers right now.
  • 06:28
Oh God OK and the settlers are an objective type that exists within this particular archers.
  • 06:33
Yeah exactly.
  • 06:34
Yeah.
  • 06:35
Oh my God.
  • 06:36
There's a lot of them.
  • 06:37
No they're sniping from up on top of the rocks.
  • 06:40
Thanks Amy.
  • 06:41
Oh I see.
  • 06:42
I'm sorry I'm going to go for the long gun.
  • 06:45
Scott's down.
  • 06:46
Oh God.
  • 06:47
Oh no no no.
  • 06:48
OK.
  • 06:49
The event difficulty did change though.
  • 06:53
Why did the event difficulty change?
  • 06:54
That's a good thing.
  • 06:55
It means we got back up.
  • 06:56
There are people here to help us.
  • 06:58
Oh yeah I see them up on the hill.
  • 07:00
They're coming down.
  • 07:01
Oh they joined the raid.
  • 07:02
They joined the raid.
  • 07:05
We're distracting the bandits from the settlers right now so that's good.
  • 07:08
None of them have died.
  • 07:10
Caravan integrity is good.
  • 07:15
OK I see the caravan integrity on the event notification window.
  • 07:22
It looks like they're mostly just going for the settlers right now.
  • 07:24
Oh no those poor settlers.
  • 07:27
We've kept them up.
  • 07:28
Nope I just saw one die.
  • 07:30
Oh God two of them went out at once.
  • 07:34
Alright.
  • 07:35
Why did you say something?
  • 07:36
I shouldn't have mentioned it.
  • 07:38
They would have been fine.
  • 07:40
So our objective here is to protect these settlers while we eliminate 20 of these high
  • 07:44
human.
  • 07:46
OK.
  • 07:49
OK but there's probably another wave coming.
  • 07:52
Yes.
  • 07:53
There's still some shore, there's still some gray shore people around.
  • 07:56
Well I see some of them coming from northeast.
  • 07:59
There's an arsonist coming.
  • 08:00
Oh there we go.
  • 08:01
There we go.
  • 08:02
Oh and some from downhill northwest too.
  • 08:04
Scott, why are they coming from the north?
  • 08:08
So we're actually pretty near one of our POIs which is actually under bandit control.
  • 08:14
The aptly named Highwayman Hills is just over the corner, just around the corner here.
  • 08:19
So they'll be attacking NPCs in this area until such a time as players deal with it
  • 08:25
via story arc.
  • 08:29
And the settlers were trying to keep these guys alive right?
  • 08:34
OK we did it.
  • 08:36
OK.
  • 08:37
Two survived.
  • 08:38
OK so it says prepare for the final assault.
  • 08:41
This is staged based off of our progress, our activity, our success.
  • 08:47
What is this?
  • 08:48
So we defeated the requisite number of bandits there.
  • 08:54
Which is going to progress the stage here.
  • 08:57
And during this stage here we can reset some of the traps that the bandits used to initially
  • 09:02
destroy the convoy.
  • 09:03
And we can use those against the bandits in the next phase which is actually more difficult.
  • 09:07
So yeah we'll definitely need them.
  • 09:12
Whenever the bandits do come with reinforcements they're probably going to be bringing their
  • 09:16
best so.
  • 09:18
Especially because we have more players now.
  • 09:20
So the difficulty of the event will be more when there are more players.
  • 09:23
And of course like all things in Ashes the more difficult the challenge the better the
  • 09:26
rewards.
  • 09:27
And also our clerics can have some time to heal up the settlers and hopefully set us
  • 09:36
up for success whenever the next round does come in.
  • 09:41
And how do we leverage the reward system?
  • 09:44
How are people getting calculated what rewards they should get?
  • 09:48
So we have kind of a number of metrics that we can use.
  • 09:53
I think we're going to be doing a lot of testing to figure out what the best metrics are because
  • 09:56
there are some ups and downs using the amount of damage you've done in the raid and stuff
  • 10:01
like that.
  • 10:02
And we're also more relaxed things like how much time you spent participating in the event.
  • 10:08
Whether that's doing damage or healing allies and things like that as a percentage of the
  • 10:12
total time of the event.
  • 10:14
They all have their drawbacks and benefits.
  • 10:15
And we've got to be careful about that.
  • 10:18
Yeah, we'll just count up the contribution however we end up balancing that.
  • 10:23
And then we have different tiers of rewards that are given to each individual player based
  • 10:28
off of their contribution score in the event.
  • 10:31
As it works right now it is just simply a matter of how much time you've participated
  • 10:35
in the event as a percentage of the total time of the event.
  • 10:39
Very nice.
  • 10:40
So as that winds down people will be granted a gold, silver, bronze tier kind of reward
  • 10:47
status and that will be the entitlement for the types of rewards they get from these events.
  • 10:53
And really that's just going to determine the reward table that they're going to get
  • 10:56
and then each player is going to roll their own reward table independently.
  • 10:59
Very nice.
  • 11:00
I hope I'm going to get rewarded for all the healing I'm doing.
  • 11:04
Yeah, I mean you deserve it.
  • 11:07
A raid leader?
  • 11:09
Yep, our timer is up and Corvin the crusher appears to be on the way.
  • 11:15
Oh god, he's coming.
  • 11:17
Alright.
  • 11:18
We're going to need healing almost immediately.
  • 11:23
Oh my god, there's a lot.
  • 11:24
I'm going to try to sleep some of them.
  • 11:26
Oh, never mind, there's multiple balls of lightning.
  • 11:30
Let's see if I can line this up right.
  • 11:34
I'm going to try and use the traps as best I can.
  • 11:43
Man this is really great.
  • 11:44
I am on fire.
  • 11:45
We have them at a choke point right now.
  • 11:47
We definitely want to keep them away.
  • 11:48
Oh, there's birds.
  • 11:49
We want to keep them away from the caravan and then this choke point.
  • 11:52
I got them to trigger the trap over here.
  • 11:54
I'm hitting them with a lot of AoEs right now.
  • 11:58
And the only objective here as you can see from the tracker is to kill Corvin.
  • 12:03
So until Corvin goes down.
  • 12:05
Yep, I'm trying to prioritize their healing and DPS so that we can have a better chance
  • 12:11
here.
  • 12:12
I think with the raid group of eight, we seem to be set up for success here.
  • 12:17
Corvin the crusher.
  • 12:19
Hey, looks like Scott, would either of you want to touch on the event difficulty tier
  • 12:25
and what we intend to do with that as more players join the event?
  • 12:29
Well, sure, as soon as people join in, I, yeah, it just gets more difficult.
  • 12:39
I don't know if you saw, but we had a toast saying that the event has progressed from
  • 12:45
its original state as a group event to a raid level event.
  • 12:50
It was a veteran level and of course that comes with more challenges, more optional
  • 12:56
objectives, but also more rewards.
  • 13:00
So it's never, it's never going to be like a bother to have other people join you.
  • 13:07
It's all part of being in a like multiplayer environment is, you know, the more friends
  • 13:13
join up with you the better.
  • 13:16
Yeah.
  • 13:17
You know, I think it's cool that you touched on the rewards because yeah, the designers
  • 13:23
have have the ability, you know, just from a technical perspective to use the difficulty
  • 13:29
to your, however they like in the event, they can modify any aspect of the events difficulty
  • 13:33
or even, you know, the, the reward that you're, you're getting, they can query that in the
  • 13:37
reward table data.
  • 13:40
We're doing pretty good here.
  • 13:41
This caravan hasn't really been taking much damage at all.
  • 13:43
Yeah.
  • 13:44
Yeah.
  • 13:45
The tank was able to intercept them at that choke point.
  • 13:47
So yeah, the truck seems to be working too.
  • 13:51
This elite healer is rough.
  • 13:54
Yeah.
  • 13:55
That should be very hard to kill.
  • 13:57
Some of the gray shore swordsmen and the archers are still alive.
  • 14:01
We can change that.
  • 14:02
We have the technology.
  • 14:05
There we go.
  • 14:06
Oh, we did it.
  • 14:07
Congratulations.
  • 14:08
The reward.
  • 14:09
Well, you know, there's also a grateful settler here presenting us the reward.
  • 14:18
Maybe he has something to say.
  • 14:19
Let me talk to him.
  • 14:22
Greetings, grateful settler.
  • 14:25
Praise Ariok.
  • 14:26
They might have killed us without your intervention.
  • 14:30
Please help yourself.
  • 14:32
I will help myself.
  • 14:33
Thank you.
  • 14:34
What type of supplies are we talking about?
  • 14:35
Oh, you're one of those heroes.
  • 14:37
Unbelievable.
  • 14:38
I mean, this was a difficult, a difficult task.
  • 14:43
You know, you just head over to Highwayman Hills and join the bandits, Steven.
  • 14:48
People claim it's unbelievable.
  • 14:50
I am a hero in this.
  • 14:51
I'm a mayor of a local node.
  • 14:53
Oh my God.
  • 14:54
A shame it came to violence.
  • 14:56
We are hopeful we could leave that behind on Sanctus.
  • 14:59
Okay.
  • 15:00
Yeah.
  • 15:01
I'm hopeful of that too.
  • 15:02
But you know, sometimes we can't just get what we hope for.
  • 15:05
So, whoa, we got some wool.
  • 15:08
Yep.
  • 15:09
We got some wool.
  • 15:11
Okay.
  • 15:12
I got some wool.
  • 15:13
That's cool.
  • 15:14
You're also granted, on the events completion, you're granted like a little stipend of golden
  • 15:17
experience just right away, but items that can be looted off your body, they have to
  • 15:20
come from like a reward chest.
  • 15:22
So every event will have its own little reward cache at the end of it.
  • 15:25
You'll grab your materials and items from.
  • 15:27
I actually got some ash and timber as my reward.
  • 15:31
Why'd you get ash and timber?
  • 15:33
Well, I got that reward from my reward table.
  • 15:37
Maybe I participated better than you, so I got a better resource.
  • 15:40
How dare you?
  • 15:42
I was out there doing a lot of work.
  • 15:45
Scott, this NPC, he's also configured to actually interface with some of the story arc content
  • 15:51
too, right?
  • 15:52
If those story arcs were online.
  • 15:53
It's true.
  • 15:54
Yeah.
  • 15:55
I think it is online actually.
  • 15:56
It's just not active.
  • 15:57
Check it again, Steven.
  • 15:58
Okay.
  • 15:59
Where am I going?
  • 16:00
Talk to the guy again.
  • 16:01
I think you might have missed a dialogue option or it didn't pop up yet.
  • 16:03
Oh, here we go.
  • 16:04
Okay.
  • 16:05
Okay.
  • 16:06
The tough one.
  • 16:07
Who are these people?
  • 16:08
Who are these people?
  • 16:09
Let's see.
  • 16:10
They're desperate folks who prowl the hills.
  • 16:12
One Udoxia in Lionhold is looking into the matter.
  • 16:15
I should seek her out and find if there is a better way I could help around here.
  • 16:20
You know what?
  • 16:21
I will do.
  • 16:22
Oh, okay.
  • 16:23
Here we go.
  • 16:24
I see a lot of different placeholder rewards.
  • 16:31
A bridge too far.
  • 16:33
Yeah.
  • 16:34
The rewards for a lot of the quests are still not fully done yet.
  • 16:38
Uh-huh.
  • 16:39
The events do hook into all of our story arc content.
  • 16:43
So if there are story arcs online, we can, since our quests are nonlinear, events can
  • 16:47
help you kind of into those quests.
  • 16:50
If they're online, this event can happen whether or not the story arc is online.
  • 16:53
But if it is, you can pick up the lead into that quest from him if you haven't been to
  • 17:00
Lionhold in a while since the story arc has started.
  • 17:03
Very cool.
  • 17:04
So obviously, people saw a little bit during this event that the adaptive difficulty was
  • 17:11
predicated on the number of participants that opt in to partake in this event, right?
  • 17:20
Correct.
  • 17:21
Yes.
  • 17:22
So as more players join, the event does get more difficult with...
  • 17:26
We went from the regular mobs to the elite mobs in Corvin's Entourage.
  • 17:31
Some of them can be more enemies to fight.
  • 17:36
Some can have completely different stages or mechanics depending on what the event actually
  • 17:41
is and what your objectives are for that event.
  • 17:44
And these events are based off of different predicates within the world state.
  • 17:49
So for example, this particular event was a caravan that was moving throughout the world.
  • 17:53
And as we said in the beginning, it was based off of the activity heat map of players within
  • 17:57
this area.
  • 17:59
But this type of event, this caravan event that was transiting goods, popped up because
  • 18:04
nearby nodes may have either been advancing the relationship between each other or there
  • 18:09
might have been a trade caravan that got kicked off in the past.
  • 18:12
And we're representing kind of that theming within the world by these event types, correct?
  • 18:18
Yes.
  • 18:19
So events are predicated by things that players are doing, whether that is node development,
  • 18:24
trade agreements between nodes, all of that.
  • 18:27
Like relationships between nodes, I mean.
  • 18:29
So it could be more than just that.
  • 18:31
Could be war states or anything like that as well.
  • 18:34
So I noticed that even though we succeeded in the event, we're still in our event raid
  • 18:39
group.
  • 18:40
Scott, what's the thought behind that?
  • 18:41
Are we supposed to go and adventure with our new group right now?
  • 18:44
If we so desire?
  • 18:45
If we so desire, yeah, the event ending doesn't dissolve the open party for the event.
  • 18:51
The open parties have some sort of default party configurations that can't be changed.
  • 18:56
So they'll be stuck with a group loot and stuff like that.
  • 18:59
But we do try to encourage people to continue to stick together and play together.
  • 19:03
The game is hard.
  • 19:04
So it's good to play with friends.
  • 19:05
I just left the raid.
  • 19:06
I don't want to play with you.
  • 19:07
Oh my god.
  • 19:08
He's going to join the bandits.
  • 19:09
I called it.
  • 19:10
Yes, I'm looking for the highwaymen to help bandits.
  • 19:14
Very cool.
  • 19:15
Okay.
  • 19:16
And then obviously we saw during the event, there are obviously multiple stages that exist.
  • 19:23
Each of those stages having unique mechanics associated with them.
  • 19:27
There are a lot of different types of events.
  • 19:29
I mean, that you and the narrative team and Scott that you guys are working on creating,
  • 19:34
each of those event types will have different similar stages.
  • 19:37
Like we saw there was a trap stage here that we can set up.
  • 19:40
Is it intended that these stages are going to provide players with kind of downtime to
  • 19:44
recuperate and also perhaps set up and strategize how they want to address the upcoming challenge?
  • 19:50
Well, I don't really know about you, but I'm, my heart's beating right now.
  • 19:55
I feel like we've been challenged and of course there's going to be moments where there are
  • 20:01
like less challenges which rely less on your class kit than usual.
  • 20:09
But I think that in general, if you want to like really get down and understand the story
  • 20:14
and appreciate the world, then probably you're going to want to focus more in the story arcs
  • 20:21
where you can take things at your own pace.
  • 20:25
We have some events that do other things.
  • 20:27
Like there could be some that are just puzzles.
  • 20:30
We have an event in here that is actually just like you can attend a funeral for just
  • 20:35
an NPC that can pop up.
  • 20:39
And there isn't actually any combat to do in that one.
  • 20:41
Rewards are adequately scaled.
  • 20:43
There are events in here that are just kind of for flavor and for fleshing out the world
  • 20:46
a little bit too, that you can participate in and learn more about.
  • 20:48
Yeah, I think there are going to be some moments where you might be like frustrated that an
  • 20:53
event is like obscuring something that you want to get to, like a NPC that you need to
  • 20:58
talk to for your quest or something.
  • 21:00
So then gathering people to help you is going to be really useful.
  • 21:05
Awesome.
  • 21:06
Very cool.
  • 21:07
And that event there at the last stage had kind of like a little mini boss dude.
  • 21:12
Is that kind of a component of all events that you guys are intending to incorporate
  • 21:17
or just kind of some events will have those mini bosses?
  • 21:19
Some will have them.
  • 21:20
There's going to be a whole lot of these and they're going to be at different tiers of
  • 21:26
challenge and you know, kind of, I guess, like power level tiers.
  • 21:34
You know, they're not all going to be, you know, defeating the, you know, end all dragon
  • 21:40
being at the end.
  • 21:41
Some are just, you know, about helping people.
  • 21:43
There's some are about just building up the world of Varra, which is a very difficult
  • 21:48
and challenging place as people are trying to resettle it.
  • 21:52
There's all kinds of tiers for different levels of heroism.
  • 21:55
From helping the small time people to downing giant foes.
  • 22:00
And these are obviously a bit different than what people have seen previously with Karfen
  • 22:05
where we showed off kind of the story arc system that fundamentally changes a particular
  • 22:09
location or area for an extended period of time that exists within stages that are might
  • 22:14
be multi days in length.
  • 22:17
These are more bite size, kind of digestible, end to end, 20 minute gameplay, right?
  • 22:22
Right.
  • 22:23
Definitely much shorter than a story arc, which, yeah, as you mentioned before, is meant
  • 22:26
to be taken kind of at a slower pace.
  • 22:29
Can your individual path through the story arc is a little bit more measured, like you're
  • 22:34
less reliant on like the pace of the actual story arc.
  • 22:38
It's more about your own personal pace through the quests.
  • 22:41
And then as the story arc advances over time, like over the course of days, then you can
  • 22:47
dive back into it and get more involved in it again.
  • 22:50
Very cool.
  • 22:51
And then if there are people who might be problematic to a particular event, like this
  • 23:00
Jindrak guy.
  • 23:01
Oh, okay.
  • 23:02
I think it's triggering again.
  • 23:04
Like this Jindrak guy, we could like, you know, attack them or something, right?
  • 23:10
We could, yes.
  • 23:11
If you were aligned with the bandits, maybe.
  • 23:15
And there are some events that do have you pick sides in PvP.
  • 23:19
You know, whenever Steven joined this event, he had one option to just merge us into the
  • 23:23
event raid group.
  • 23:24
This was a PvE event, but there are going to be events with sanctioned PvP where there
  • 23:30
are multiple team options to join.
  • 23:33
Got it.
  • 23:34
Got it.
  • 23:35
Got it.
  • 23:36
Got it.
  • 23:37
Okay, very cool.
  • 23:38
Well, I'll let Jindrak live this time.
  • 23:40
Guys, that was a super exciting event showcase.
  • 23:44
I know that the community loved to kind of see this stuff.
  • 23:46
Obviously, events are an integral component of making the world feel kind of dynamic and
  • 23:50
representative of what is happening around the area.
  • 23:53
It gives people insight into particular locations and the type of activities that might be occurring,
  • 24:00
but it also gives really interesting ways for us as players to interact with that environment.
  • 24:04
And affect change as well and be rewarded for that activity.
  • 24:09
I think it's super cool.
  • 24:10
You guys did a great job with standing up the event system and populating the world
  • 24:14
with really compelling activities.
  • 24:15
So thank you for showing us a little bit of the work you guys have been doing towards
  • 24:20
Alpha 2.
  • 24:21
I know that the community loves it and we'll be back on stream to talk a little bit more
  • 24:25
about this.
  • 24:26
All right.
  • 24:27
Thanks.
  • 24:28
Thanks for having me, Steven.
  • 24:29
Bye.
  • 24:30
Thanks, Steven.
  • 24:31
Absolutely.
  • 24:32
Thanks for having me.