Greatsword skill tree

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Greatsword weapon skills

Weapon skill Icon Description
Blade Twist Blade Twist IconAlpha.png Adds Wound to Greatsword Combo finishers and Extended Finishers.[1]
Burning Blade Burning Blade IconAlpha.png Add Burning to Greatsword Combo finishers and Extended Finishers.[2]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[3]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[4]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[5]
Guard Guard IconAlpha.png Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[6]
Keen Edge Keen Edge IconAlpha.png Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[7]
Perfect Timing Perfect Timing IconAlpha.png Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[8]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[9]
Second Strike Second Strike IconAlpha.png Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[10]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[11]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[12]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Increases your Evasion by 0.5%.[13]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Increases your Mitigation Penetration by 0.5%.[14]
Weapon Training: Power Weapon Training Power IconAlpha.png Increases your Critical Damage by 0.5%.[15]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Increases your Accuracy by 0.5%.[16]

Greatsword basic attacks

Basic attack Icon Description
Greatsword basic attack Greatsword Auto Attack Icon.png -

Weapon skills

אלפא-2 work-in-progress Greatsword weapon skill tree.[17]

The intent here is to give you choices. Either I want to extend and improve my combo, or I want just passive benefits that increase my attack speed or crit chance.[18]Brian Ferguson

Weapon skills grant passive skills and proc effects and other status conditions, rather than usable skills on a player's action bar.[19] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[20][21][22][19][23][24][25][26][27][28][29][30][31][32][33] This synergy also applies to active skills from other characters.[21][34]

Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[20]Steven Sharif
Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[23]Steven Sharif
Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[30]Steven Sharif
Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[29]Steven Sharif

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See also

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