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Template:Mercenary NPCs
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Mercenary NPCs can be hired to participate in objective-based situations.[1][2][3]
- Mayors are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[2]
- Players can assign these NPCs, but won't micromanage them, in a similar manner to pets.[3]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[4][1][1]
- Mercenaries of different types and strengths may be available to defend caravans.[5][4][1]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a kind of pet system even you know adopted majority of the pet system with the added bonus of kind of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be kind of few and far between. They'll be assigned specifically like let's say for example you know as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege you know guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[3] – Steven Sharif