אלפא-1
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אלפא-1 is a testing release of the Ashes of Creation MMORPG.[6] Alpha-1 will test:
- Hybrid action/tab combat.[7]
- Revamped combat systems will be rolled out during and post בדיקות אלפא-1.[8][9][10]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[8] – Steven Sharif
- התפתחות to level 15.[11][12]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[11] – Steven Sharif
- 4 playable races.[7]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[14]
- Cleric, Mage and Tank archetypes.[15]
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[19]
- Alpha-1 takes place in the north west part of the map.[20]
- פיתוח צומת to כפר (שלב 3).[21][22]
- There are 9 node locations in אלפא-1.[21][23]
- Normally there would be 18-20 nodes in the same area.[24]
- A basic vassal system is in place.[21]
- The node אזור השפעה's is larger than the final map.[25]
- Node locations are subject to change prior to בטא-1.[23]
- The economy present in אלפא-1 is not reflective of the final state of the game.[26]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[26] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[12][28]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[12][28][29]
- איסוף, עיבוד, יצירה is expected to come online in אלפא-2 and the Betas.[28][29]
- Previously this was targeted for אלפא-1.[30][7]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[29] – Steven Sharif
- Alpha-1 castle sieges and טירות are in a zone accessible via a NPC teleporter.[33][12][32][34][35][36]
- This zone includes three Elder dragon raid bosses.[12][32]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[12]
- Approximately 49 unique gear sets.[12]
- These are unique sets with different stats, but some may be similar in appearance.[12]
- Daggers (Dual weapons).[37]
- There is no instancing in אלפא-1.[33]
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[38]
- Two world bosses requiring party-sized groups.[38]
- One true 40 person raid boss.[38]
- יוצר הדמות (basic).[41][7][42][22]
- ארגונים חברתיים.[7]
- Portions of player housing.[7]
- Corruption.[44]
- Name reservations.[7]