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Archive:Jeffrey Bard: הבדלים בין גרסאות בדף
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גרסה מ־22:09, 26 באפריל 2020
Jeffrey Bard is Lead Game Designer at Intrepid Studios.[1]
I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.
Insights on the development process
I usually work from the ‘big picture’ backwards. I establish what the goals in the design piece are, what the themes are, gameplay-wise and narrative-wise, and what kind of story is trying to be told. I think it’s really important to always make sure every part relates to and supports that overall big picture, so this stage is all about brainstorming hooks and different perspectives that relate back to that big picture.[2]
Quoted in
- 2017-09-04 - Mithical Entertainment - Interview with Ashes of Creation designer Jeffrey Bard
- 2018-04-20 Dragon Blogger - Gameplay and interview with Jeffrey Bard
- Talk:2018-06-04 Livestream
- 2018-08-27 MMORPG-Gamescom 2018 Interview: Responding to Criticism
- AFK leveling
- Accessibility settings
- אביזרים
- השגים
- Active blocking
- Active skills
- Adaptive content
- Addons
- Airships
- Ale
- אלפא-0
- אלפא-1
- Alpha-1 castle sieges
- Alpha-1 starting area
- בדיקות אלפא-1
- Alpha-2 starting area
- Alpha island
- Animation canceling
- Appearance slots
- מקצועות
- Architecture
- Archwizard
- Arena ladder
- זירות
- שריון
- Armor of the Autumn Knight
- דמות
- Artificial intelligence
- Ashes of Creation
- Ashes of Creation Apocalypse
- Ashes of Creation Apocalypse adventure paths
- Ashes of Creation Apocalypse armor
- Ashes of Creation Apocalypse באטל רויאל
- Ashes of Creation Apocalypse מצור על טירות
- Ashes of Creation Apocalypse מוד תקיפה המונית
- Ashes of Creation Apocalypse lore
- Ashes of Creation Apocalypse progression
- Ashes of Creation Apocalypse weapon variants
- Auction house
- הרחבות
- Bard
- Bard skills
- Boss mechanics
- בוסים
- Brewer
- Buildings
- Buying and selling
- CC
- מצור על טירה
- Character
- Character page
- Character rewards
- Character sheet
- Chat bubbles
- ערים
- אזרחות
- Class kits
- Cloth armor
- קרב
- Combat pets
- Companion app
- Control settings
- Cooking
- Cosmetic armor
- קוסמטיקה
- Crafted items
- יצירה
- Crops
- Crowd control
- Crowd control breaks
- Default service buildings
- קווים מנחים בתכנון
- Diminishing returns
- Directional attacks
- Divine gateways
- דרקונים
- Dungeon bosses
- Dungeon difficulty
- מבוכים
- Economic node superpower
- צמתים כלכליים
- כלכלה
- Emberstorm Dragon
- Emporium
- מחנה
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- סביבות
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- Estimated travel times
- Evasion
- Exchange
- משלחת
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- מסעות גילוי
- סיעות
- Fast travel
- Faster travel
- Food and drink
- Freehold building permits
- Freehold building placement
- Freehold building tech trees
- Freehold buildings
- Freehold progression
- דיור חופשי
- Galleria
- Game design
- Game difficulty
- מהלך המשחק
- ציוד
- חזות הציוד
- Gear sets
- APOC:Guardian
- Guild benefits
- Guild leaders
- Guild leadership tools
- Guild members
- Guild progression
- Guild size
- גילדות
- APOC:Hawkeye
- Headshot mechanics
- APOC:High Priest
- Hired NPCs
- Hitboxes
- Hunting
- Hybrid combat
- In game chat
- Inspiration
- מופעים
- Jewel cutting
- Jewelry
- קיקסטארטר
- Ladder system
- לוח מובילים
- Leatherworking
- Level cap
- Level scaling
- עליית רמות
- Library
- List of biomes
- מיתולוגיה
- Magician
- שווקים מרכזיים
- שווקים
- Marriage
- Medium armor
- Mentor program
- סוחרים
- APOC:Meteor Storm
- מטרופולין
- Minstrel
- Mobility
- Mobs
- Music
- Musical abilities
- דמויות ללא שחקן
- עלילה
- Narrative events
- פיתוח צומת
- Node footprint
- שלטון הצומת
- Node layout and style
- Node leadership powers
- מיקומי צמתים
- Node progression
- מצור על צומת
- Node simulation
- שלבי צומת
- צמתים
- Ochre Legion Dragon
- Open-world PvP
- Open development
- עולם פתוח
- Orders of the Seven
- Origin story
- POI events
- Pantheon
- משחקי בית מרזח
- Patron guilds
- Personal shops
- Pet progression
- Pets
- Plate armor
- Player businesses
- Player driven narrative
- דיור לשחקנים
- Player movement
- דוכנים
- Player to player trading
- איזורי עניין
- APOC:Potion launchers
- כהנים
- Primary skills
- Archive:Prismatic Beam
- Procedural generation
- התפתחות
- Public transportation
- PvE
- PvP
- PvP background
- PvX
- משימות
- גזעים
- Racial appearance
- Racial influences
- כלי-נשק ושריון גזעיים
- פשיטות
- Ramstrider
- דתות
- Roads
- משחקי תפקידים
- Royal mount limitations
- Royal mounts
- Sanctus
- Scribing
- Seasons
- Server history
- Server instancing
- Server merges
- אוכלוסיית השרת
- Server transfers
- שרתים
- Service buildings
- Siege weapons
- מצורים
- Siren
- מיומנויות
- Snare abilities
- Social organization augments
- Social organization progression
- ארגונים חברתיים
- Song Warden
- Songcaller
- Soul Weaver
- Starting areas
- Stats
- עלילה
- Swordbrand Cloak
- Tailoring
- Tank
- Tavern NPCs
- Tavern communications
- Tavern consumables
- Taverns
- Taxes
- Tellsword
- The return
- עיירות
- Trickster
- Tropics
- Undermounts
- העולם התחתון
- Underrealm environment
- Underrealm nodes
- Underrealm resources
- Unique node buildings
- ממשק המשתמש
- User interface commands
- צמתים צמיתים
- Vehicles
- Verra
- Voice communications
- APOC:Weapon Master
- Weapon attack cone
- Weapon progression
- סוגי נשקים
- כלי-נשק
- שממה
- Woodgarde Cloak
- World
- בוסים עולמיים
- מנהל העולם
- מפת העולם
- World size
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- Zones and progression