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2020-07-19 Steven Sharif Interview - Asmongold
קפיצה לניווט
קפיצה לחיפוש
Ashes of Creation Steven Sharif Interview with Asmongold, 19 July 2020. Read the transcript
Referenced by
- Talk:2020-07-19 Steven Sharif Interview - Asmongold
- Academic nodes
- Achievements
- Active skills
- Adaptive content
- Addons
- Adjacent nodes
- Affiliations
- Aged Aelan Whiskey Barrel
- Alpha-0
- Alpha-1
- Alpha-1 castle sieges
- Alpha-1 starting area
- Alpha-1 testing
- Alpha island
- Ancient Aelan Wine Barrel
- Ancient Aelan Wine Flagons
- Animal husbandry
- Arcane magic
- Archetypes
- Archwizard
- Arena ladder
- Arenas
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- Armor types
- Artificial intelligence
- Artisan buildings
- Artisan classes
- Artisan mastery
- Artisan supply chain
- Ashes of Creation
- Augments
- Banking
- Bard
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- Basic attacks
- Best-in-slot items
- Boss mechanics
- Bosses
- Bound items
- Bounty hunters
- Bow skill tree
- Breeding mechanics
- Buffs
- Buying and selling
- Caravan initiation
- Caravansary
- Case of Dunir Tools
- Case of Everburn Scented Candles
- Case of Kaelar Wooden Soldiers
- Castle nodes
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- Castle sieges
- Character
- Character sheet
- Class augments
- Class kits
- Class progression
- Classes
- Classes by archetype combination
- Coastal nodes
- Combat
- Commodities
- Commodities vendors
- Corrupted Essence
- Corruption
- Definition:Corruption score
- Crafted items
- Crafting
- Crafting mechanics
- Crafting professions
- Crafting stations
- Currency
- Data mining
- Death penalties
- Debuffs
- Divine nodes
- Dragons
- Dropped items
- Dungeon bosses
- Dungeon difficulty
- Dungeons
- Economic nodes
- Economy
- Elemental magic
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- Elements
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- Encounters
- Environments
- Epic items
- Escrow system
- Estimated travel times
- Experience
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- Fast travel
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- First-time user experience
- Freehold building placement
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- Friends list
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- Game balance
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- Game masters
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- Gear
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- Genetic traits
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- Glint
- Greatsword skill tree
- Group dynamics
- Group mounts
- Group sizes
- Guild benefits
- Guild castles
- Guild leaders
- Guild leadership tools
- Guild members
- Guild progression
- Guild size
- Guild war mechanics
- Guild war objectives
- Guild wars
- Guilds
- Harbingers
- Harbors
- Hardy Rations Shipment
- Healing
- Horses
- Hunting grounds
- Hunting lodges
- Instancing
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- King Atrax
- Kings and Queens
- Ladder system
- Legendary
- Legendary items
- Level scaling
- Leveling
- Lightly Seasoned Meat
- Lightpact
- Loot
- Loot tagging
- Looting
- Lore
- Mage
- Mage augments
- Mage classes
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- Memory fragments
- Mentor program
- Meta
- Military nodes
- Minstrel
- Mobility
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- Mounts
- Multi-boxing
- NPC guards
- Naval
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- Nightspell
- Node-to-node reputation
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- Node siege completion
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- Node simulation
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- Ochre Legion Dragon
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- Open world
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- Oracle
- Orders of the Seven
- Origin story
- Definition:PK value
- Packs of Fresh Produce
- Pantheon
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- Personal vessels
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- Playstyles
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- Procedural generation
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- Respawn lore
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- Roles
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- Salt Cured Meat
- Sanctus
- Scholar's academy
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- Schools of augmentation
- Scion
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- Server instancing
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- Servers
- Ship building
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- Ship components
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- Siege mechanics
- Siege participation
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- Skill points
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- Skills
- Social organization augments
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- Social organization progression
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- Solo players
- Song Warden
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- Stables
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- Stolen commodities
- Storage
- Summoning mounts
- Summoning ships
- Synergies
- System driven caravan initiation
- System driven caravans
- Teleportation magic
- Tellsword
- The Ancients
- The Essence
- The fall
- Thieves' guild
- Titles
- Town hall
- Trader's company
- Trading goods
- Treasures
- Trickster
- Trophy park
- Tropics
- Tulnar
- Ultimate skill
- Uncommon items
- Undermounts
- Underrealm
- Underwater
- Underwater nodes
- Utility skills
- Vassal nodes
- Verra
- Wand skill tree
- War declarations
- Warehouses
- Waterfall stat system
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapon types
- Weapons
- Workstations
- World bosses
- World manager
- World map
- World size
- Wyrmlings
- Zergs
- Zone of influence
- Zones and progression