בוסים עולמיים

מתוך Ashes of Creation Wiki
קפיצה לניווט קפיצה לחיפוש
The general philosophy is that respawns will be variable. We don't want to have set specific times in which respawns will occur, so that they can be camped and farmed. But there'll be variable location respawns as well as variable time respawns. And then that provides opportunities for different parties to engage at different times and locations.[3]Steven Sharif
  • Some world bosses will have stages of progression, such as defeating acolytes, then lieutenants, then generals, then the world boss itself.[8]
    • At each stage there is increasing difficulty. This may be parsed out into different time periods and be behind a wall of development.[8]
  • A single digit percentage of the population will be capable of defeating certain content.[8]
  • There will be ancillary effects that happen as a result of downing certain world bosses.[9]
  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX design of Ashes of Creation.[11][12][13][14][15]
  • וִידֵאוֹ, 2020-05-31 (17:20).
  • 2.0 2.1 2.2 רֵאָיוֹן, 2023-09-10 (28:15).
  • 3.0 3.1 שידור חי, 2023-05-31 (41:16).
  • 4.0 4.1 שידור חי, 2023-03-31 (1:20:41).
  • שידור חי, 2021-03-26 (54:26).
  • 6.0 6.1 שידור חי, 2023-05-31 (43:55).
  • שידור חי, 2020-07-25 (46:08).
  • 8.0 8.1 8.2 פודקאסט, 2018-08-04 (1:42:14).
  • שידור חי, 2021-11-19 (55:31).
  • שידור חי, 2023-05-31 (42:06).
  • שידור חי, 2023-05-31 (45:47).
  • שידור חי, 2023-04-07 (55:22).
  • שידור חי, 2023-03-31 (1:00:16).
  • שידור חי, 2022-10-28 (32:52).
  • שידור חי, 2017-06-01 (37:39).