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Land management
(הופנה מהדף Land management scores)
קפיצה לניווט
קפיצה לחיפוש
Land management mechanics are present for gathering artisans.[3][2]
- The spawn rate of resources in a given area is influenced by how players are interacting with those resources.[3][2]
- Drawing excessive amounts of resources may have a deleterious effect on the land health value for that area.[3][2]
- Actions like ridding an area of invasive species or performing crop rotations on freehold farms may have a positive effect on that area's land health value.[3]
- Defeating certain world bosses or mobs can positively impact the respawn rates of resources and animals in their vicinity.[4]
- It could be could be positive or negative, or both simultaneously. So the land health value ties into the health of a specific ecosystem; and the ecosystem can scale with different segment sizes of the world, or the world itself: A biome, maybe a node, maybe the player's freehold. And the things that a player does in those areas will contribute to health in a positive or negative way. So doing something like rotating your crops might increase the health of the land because that's considered something good to do; and maybe apprehending or removing poachers that are over hunting a certain species could be helpful to the health of the land. Maybe the mayor puts out a request for players to try and get rid of invasive species that are plants- maybe they're overgrowing weed and it's stopping other valuable plants from growing.[3] – Kory Rice
- The spatial inventory system is intended to mitigate the potential for players to diminish land management scores by stripping resources from particular zones.[5]
- There's a particular reason for why that inventory system is intended to exist within Ashes; and part of that is from the aspect of everything in the world is gatherable and there is a land management system that exists behind those gatherable things. The land management system takes into account how players are interacting with the environment: how many of the resources they're withdrawing from the world; and that decreases the spawn rate within certain localities as those things go too high. So there can be a degree of economic warfare by sending players out into zones where you want to mitigate collection of resources. You send your players out there to take all those resources and then that diminishes the land management score of that particular zone.[5] – Steven Sharif
Surveying
Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[6][7][2]
- Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[6] – Kory Rice
- Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[7]
- Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[7] – Kory Rice
- Surveying can help uncover hidden resources that are not visible to the naked eye.[7]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[7]
- Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[7]
- You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[7] – Kory Rice
Resource tiers
משאבים will have differing tiers of quality for the same resource type.[9] This is somewhat similar to Star Wars Galaxies.[10]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[9][11][12]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[12] – Steven Sharif
Gathering tools
Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[15][16][17][18]
- Each gathering profession has three gathering tools. Each tool allows gathering of different resource types.[15]
- Gatherers must meet the required artisan certification to utilize tools of that level (or lower).[22]
- Gathering tools are equipped to a character's artisan tool slot.[23]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[15][24][11]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[11]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[20][21]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[25]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[18] – Steven Sharif
- Tools will have durability and lifespans.[14][25][26]
- Artisans will not need to rely on other trees in order to make their tools.[17]
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[24]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[18] – Kory Rice
Artisan gear
Artisan gear boosts artisans in their gathering, processing, or crafting professions.[28][29][30]
- Profession NPCs sell lower level artisan gear.[31] Higher level gear is crafted by players.[29]
- There are three artisan gear slots on a character's paper doll UI.[27] Previously these was referred to as undergarment slots.[29]
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[32][27][29]
- If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[32] – Steven Sharif
- Gathering tools and artisan gear have stats that affect gathering rates and yields.[15][21]
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[29] – Steven Sharif
See also
הפניות
- ↑ וִידֵאוֹ, 2023-06-30 (21:05).
- ↑ 2.0 2.1 2.2 2.3 2.4 שידור חי, 2022-04-29 (25:16).
- ↑ 3.0 3.1 3.2 3.3 3.4 וִידֵאוֹ, 2022-10-28 (14:33).
- ↑ שידור חי, 2023-05-31 (42:06).
- ↑ 5.0 5.1 פודקאסט, 2023-07-15 (22:57).
- ↑ 6.0 6.1 וִידֵאוֹ, 2023-11-30 (28:22).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 וִידֵאוֹ, 2022-10-28 (10:52).
- ↑ וִידֵאוֹ, 2023-11-30 (30:19).
- ↑ 9.0 9.1 שידור חי, 2020-07-25 (1:04:50).
- ↑
- ↑ 11.0 11.1 11.2 שידור חי, 2020-04-30 (53:11).
- ↑ 12.0 12.1 רֵאָיוֹן, 2018-10-20 (2:13).
- ↑ וִידֵאוֹ, 2023-11-30 (7:56).
- ↑ 14.0 14.1 14.2 14.3 וִידֵאוֹ, 2023-11-30 (5:58).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 וִידֵאוֹ, 2023-06-30 (3:14).
- ↑ שידור חי, 2022-10-14 (32:38).
- ↑ 17.0 17.1 רֵאָיוֹן, 2020-03-27 (9:00).
- ↑ 18.0 18.1 18.2 רֵאָיוֹן, 2018-05-11 (38:25).
- ↑ וִידֵאוֹ, 2023-11-30 (16:40).
- ↑ 20.0 20.1 שידור חי, 2023-12-19 (1:53:02).
- ↑ 21.0 21.1 21.2 וִידֵאוֹ, 2022-10-28 (26:14).
- ↑ פודקאסט, 2023-12-03 (12:27).
- ↑ וִידֵאוֹ, 2023-11-30 (9:36).
- ↑ 24.0 24.1 וִידֵאוֹ, 2022-10-28 (25:11).
- ↑ 25.0 25.1 25.2 שידור חי, 2020-07-31 (1:05:58).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 27.2 וִידֵאוֹ, 2023-11-30 (19:06).
- ↑ 28.0 28.1 וִידֵאוֹ, 2023-11-30 (5:47).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 שידור חי, 2022-06-30 (1:17:34).
- ↑ שידור חי, 2021-03-26 (1:06:50).
- ↑ וִידֵאוֹ, 2023-11-30 (12:05).
- ↑ 32.0 32.1 שידור חי, 2023-11-30 (1:37:49).