Template:Starting areas
Each race has its own starting area (starting zone).[3]
- There are small NPC settlements at each the starting areas. These represent scouts that were sent ahead of the main expedition back to Verra. These settlements are designed to acclimatize new players entering the world.[4]
- Each starting area is in proximity to at least one of the four divine gateways that are located in the ruined cities of the four ancient races.[5]
- While it may be advantageous to do so, there is no requirement for players to play through any specific starter zone content.[2]
- Starting areas have some distance between them.[6]
- Starting areas are not nodes.[ דרוש ציטוט ]
A problem that a lot of MMOs have is that those starting areas become just kind of vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[9] – Steven Sharif