Template:Open development

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Intrepid Studios has embraced an open (transparent) development approach, rather than sharing information through carefully curated press releases and announcements.[1]

Player feedback is important, however the identity and the vision of the game is not up for discussion; and so when we talk about the core systems and tenets and philosophies behind what the game that we're trying to make is, we believe that the game we are trying to make resonates with a large enough section of the MMORPG player base that it is a sustainable and profitable venture for us to create that core game. Now, the ancillary systems that live around the core philosophy of Ashes of Creation, or the subtleties and what we need to do in order to make a particular system or feature better... that we want to collect player feedback.[3]Steven Sharif
  • Some game aspects will be more polished than others before they are presented.[7]
The delicate blend between a transparent development process, but also understanding that [the] majority of your player audience will not grasp, or will not take into context, what a work in progress looks like. So certain things we have to polish to the point where they're presentable; where they can be understood- again in its own context without my verbal support or Margaret's verbal support.[7]Steven Sharif
I think that we live in an age where it's easy to be transparent if you're not trying to hide something. The downside is if you're showing something that's not a completed or finished product, it is incumbent upon the viewer to understand that fact.[1]Steven Sharif
  • The purpose of transparent development is to enable participation and feedback from the community without the need to purchase access.[8]
The whole purpose of our development process being transparent being open is that you don't have to buy a package actually to participate. You can be a voice from the community. You can observe people playing. You can give your experiences and feedback.[8]Steven Sharif
I don't answer to a board. I don't answer to a publisher. We answer to our players; and we try to be as transparent as possible with showing our progress; and showing it in a timely manner.[9]Steven Sharif
  • Certain aspects of the game will not be revealed early to avoid spoilers.[10][11]
There are obviously going to be some aspects of the development that we will not reveal, like lore and some system mechanics in order not to spoil the game for release.[10]Steven Sharif
  1. 1.0 1.1 A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  2. שידור חי, 2023-07-28 (1:30:11).
  3. 3.0 3.1 שידור חי, 2023-04-07 (55:22).
  4. שידור חי, 2023-03-31 (1:00:16).
  5. שידור חי, 2022-10-28 (32:52).
  6. שידור חי, 2017-06-01 (37:39).
  7. 7.0 7.1 שידור חי, 2022-04-29 (21:00).
  8. 8.0 8.1 שידור חי, 2021-12-23 (1:23:41).
  9. רֵאָיוֹן, 2018-10-20 (3:43:52).
  10. 10.0 10.1 transparency.png
  11. שידור חי, 2018-05-04 (39:41).