Talk:2019-04-19 Steven Sharif Interview - The Golden Feather

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welcome to the golden feather grab a pint a plate and pick your seats euro spurts AK and chibi brie are back from their latest adventures hello hello hello everybody welcome back to another episode of the golden feather this week we have Steven and that happens to be the name of our podcast welcome how are you doing today I'm doing great thank you for having me I'm excited well it's a pleasure it's definitely a pleasure I mean without you we wouldn't even be here so I like the effect you have on the portal I'm just seeing that right now actually one of the community members the couch nerd made it and yeah it was really cool he makes some others you guys released some backgrounds and he added an effect on top of it so yeah that's cool thank you yeah shout out to the couch nerd let me get some really cool stuff yeah definitely and hello chat welcome we're happy to have you here as well thank you nick Ronix and vertex is here with me as always hello everybody let's see some new faces yeah definitely and there's a lot that's happening I mean we've had some news information that has popped up let's see if we just got news today about dunk discussions there's a new discussions thread in the forums and there's a link I'll go ahead and send it out to you guys if you guys are interested in that there you go ash there's a creation thank you guys so much for the hosts I really appreciate that yeah so right now I guess they're asking about any quests or anything in-game that has affected you in hell is that correct yeah I think I'm part of the the dev discussion that went up on the forums today and what we plan to do moving forward is to really kind of get insight to a lot of the players experiences in MMORPGs because you know one of the great resources that we have as a gaming development is the players and you know kind of the things that you guys have all experienced that we've all experienced as players and that stand out to you so that first question I think relates you know to questing and what's some more of the memorable experience you've had with regards to questing what helps those types of experiences stand out for you when you think back about the games you've played before okay yeah definitely I mean there's a lot of us who have played MMORPGs and actually I think there's a few that this might be our first I like the walks of life that everyone is come from but um there's some from World of Warcraft and a few others that I could definitely bring in like that just really make me applaud the the developers like I really it really touched at home it really felt like I was a part of it you know and I enjoy that kind of game play development I believe for tech is checking up on our audio making sure everything sounds good so I feel like I am for some reason wherever I go I just pull these audio issues with me and they're like you know they're like haunts that exist around me just the slightest but yeah thank you guys so much yeah so aside from that we are going to be covering a lot of different questions that you guys have and that we had and well first off let's let's let's start with a little bit of icebreaker here yeah what's your favorite part of Ash's development ooh my favorite part of the development I would probably say that it's a tie between two things first and foremost you know the favorite part I have is is reading the discussions and chat and interaction amongst the community on both discord in the forums and especially when you know we've gone to the PAX events and had those panels and I get to chat with you know fans of the project who are waiting so patiently and supportively for you know alphas and betas to come out I really enjoy that interaction and you know the the second thing I think that I enjoy very much is getting to you know to come into a studio each day and be surrounded by other passionate people who are also driven by that interaction with the community and are really just inspired because of that to get something out that's gonna make people proud I think those two things are probably the most rewarding you know feelings that I have when when coming to work you today definitely great things to have if I could be one animal oh man I don't know that's a tough one I think I feel like I'd want to be some type of bird probably like a like some type of bird that gets to fly a lot that would be fun it's gonna be a mythological creature lutely oh if it were a mythological creature I'd probably want to be like Spinks or yeah or like the supernatural real powers yeah yeah just actually explain to some some of the new faces here our podcast is a little bit different than most with more community focus we do like to get to know our guests a little bit now I kind of get them out there that everybody get to know them a little bit for the for the first part of the stream so don't worry there's gonna be some real nuts and bolts questions about ash that's coming up but we're gonna get there yeah oh one question that came up was there ever a sandal in Apocalypse did it actually wine in the lobby and one in the world yeah we always I found the sandal it's in the lobby there is actually like an item I can't give too many clues but it is and it is in the world it is in the world speaking of getting to know the guests here could you guys just a quick brief rundown on your journey from just your life before into your life now yeah sure yeah I mean I've always been playing video games since I was like six years old so six or seven you know and I started my first video game was an MMORPG was never winner on AOL and my first experience as a you know as a kid was eating up the $6 by the hour price that I had no idea about until the end of the month where I got in a lot of trouble from my mom as she got the bill from AOL it was like six dollars by the hour to play so from there I you know I went down I'm pretty eclectic as a as a as a gamer you know I played console games I played you know turn-based strategies real time strategies MOBAs city builders but mmm I think like I've always always enjoyed the social aspect of games so even like you know the civilization series I love civilization but I usually only ever play multiplayer and back when I was a kid you know they only had like a hot seat they didn't have you know the Internet game so you haven't had my friends over and we'd play hot seats if we have to get up you know out of the chair and the next person taking their turn the next person would take their turn and you know I love the I loved RTS is like the Red Alert series command & Conquer Starcraft and one of my favorite turn-based strategies was like birth of the Federation which was this old Star Trek game by microprose back in like 98 or something but it was it was basically like civilization Star Trek style enjoyed that but ya know I got involved in in business relatively early you know I was 15 I started my first company but you know even as I was working throughout my late teens and early 20s you know I would my social atmosphere was always you know the MMO community so you know I ran a pretty large guild and found you know friendship with people online who I've never have an opportunity to meet if not for MMORPGs which is one of the most you know I think cool aspects of what an MMORPG is and sets you apart you know as a genre from pretty much everything else I mean but anyway so you know as I as I grew older and kind of retired at like 28 29 I kind of got upset with what I was playing from an MRP standpoint I feel like I didn't feel like developments took risks and I and I they've kept on you know tossing out these cookie cutter game and then they would also like undermine the entire community aspect of any sense of accomplishment and risk versus reward by introducing these like predatory cash shops so I decided because I had the financial means to do so to create my own company and make intrepid out of what is a great area to pull from with regards to like talent and developer support you know with having old Sony Online Entertainment nearby which was a powerhouse of mmo's for a long time and being able to kind of drive this development with with those better and developers who know what they're doing so if you can't find a game you like make it right I wholeheartedly believe in you know the kind of philosophy that you got to do it yourself not because others can't or won't necessarily but you know just because you know you know what you're striving for and if others can share that philosophy belief or desire you know if you build it they will come and I think that's you know that's kind of the driving force behind a lot of our design element says hey we feel players gamers share these desires so let's build it and see if they come here's a good one since you are very busy with the Ashes of Creation development when you have some free time what were some of your favorite leisure activities outside of gaming outside of gaming yes because we're all cameras there obviously that's a tough one I leisure activities outside of gaming well that's a tough one really when I have leisure time I usually game I played or I played like volleyball and football and tennis racquetball and and you know I'm a big board game fan so I play a lot of board games with friends you know Settlers of Catan Twilight Imperium Spartacus Wow those types of games I really enjoy you know again anything that has a social dynamic to it I think D&D I love tabletop RPGs are a lot of fun also I love them tabletop miniatures game I used to play a lot of Warhammer Fantasy you know I love the I love the old style Warhammer Fantasy where you had large you know battalions and companies of rank-and-file units and got to customize your character with with weapons and whatnot and I used to play leagues of those a lot of fun I really honestly there's if the game has a custom ability for characters I'm all over it but like the second I go into a game are like oh I can't customize a character okay bye ya know you know it's so funny is whatever I have I have a large collection of pretty much every army from Warhammer Fantasy and I was so upset when they moved from 8th edition into Age of sigmar because they went more Warhammer 40k and they took away the customization and build kits for Heroes and I thought that that was such a great dynamic where you could customize the build out of certain heroes and that was kind of your piece of customization in the game so I was I was a little upset that they took that change hopefully they bring back some components of that rewind a little bit yeah sometimes turning back to lock is a good thing yeah sometimes so you mentioned in there so that véra D&D campaign where did you draw inspiration for that yeah that's a good question so that was many years ago I created a homebrew Pathfinder campaign which Pathfinder is you know the extension of Dungeons & Dragons 3.5 created by PI's oh and I wanted to I wanted to move away from what was traditionally these these campaign worlds of well-established history and lore and you as a player kind of playing in these campaign settings you kind of knew the major cities the major players all that kind of stuff and instead I wanted to make it more about you know building the world up so I I created this the story that you know facilitated a return to an unknown world where there was a lot of artifacts and history to be discovered through through just traveling and exploring this this this this world that you've never been to before so that was kind of the driving force for me when I created this homebrew campaign in the story and then you know as I would play out these scenarios with my path finder group you know I would expand on the the back lore of different you know antagonists in the story and kind of create this this reason for magic to exist and and the the gods and religion that that is present and you know a lot of a lot of what I took inspiration from at least with regards to with regards to the religion and the creation mythos of the Varon universe really kind of comes from my love of a television series called a deep space 9 which was a Star Trek series and I'm a huge Trekkie and I love you know all the series that exist but of all of the series you know Star Trek Deep Space 9 kind of brought kind of moved first for the first in Star Trek history kind of moved away from the episodic nature of the storytelling aspect and weaved this narrative that spans several episodes and basically created an overarching narrative and that was the first time I had seen a Star Trek series kind of do that and one of the components of that overarching narrative was the relationship of the of the gods that existed in the wormhole and the you know those versus good and evil kind of old story tale between the pah-wraiths and like the prophets basically so that was a that was a big inspiration so when did you end up putting that together the the very D&D set up I think that was that started I think in 2008 so it's about 11 years ago so it was cooking for a little bit it was cooking for a little bit yeah and how much of the the current like what you guys have compiled is this will be in lore and world goals were inspired by that specific campaign well I mean there's a lot of a lot of backstory that's present from that campaign but really to create the amount of quests storylines and components that go into creating Ashes of Creation that all of that had to be expanded to you know ten times really what was present but from a source material standpoint the Pathfinder campaign that I created is is the Canon okay and you've obviously added a lot more as you said to create an MMO quantity of information I can only imagine how much more you had to expand on because n details really matter when you're leading the campaign and B & B you can kind of make up a few things as you go I like how cm Shea's in chat says if we hunt down Stevens all Pathfinder buddies we can get lore leaks actually when I created intrepid Studios all of those old Pathfinder buddies signed NDA's well actually real quick basil has a question about how you might try to combat inflation currency in-game yes I mean anytime from a design perspective when you have concerns of inflation obviously the use of sinks you know as we call them is a very important tool from a design standpoint to allow wealth to leave the economy and you know the important part of implementing different types of sinks into the game is making sure that those sinks scale with the lifetime of the server so to speak and also our tiered in a way so that there are not too restrictive early game but are still relevant late game right so one we implement a lot of sinks into the game and two we make sure that there are sinks that evolve with the life of the server like as you said you're very against pay to win and stuff like that so there's a lot of these situations that arises and other video games where you can get a lot of gold and end up being able to buy a bunch of materials and then kind of own the market at that point instead of like earning the gold you like when where the Warcraft swapped over to being able to buy a token and then sell that token on the market please I know I was a little crushed I don't understand me that is you know I don't wanna throw shade at other I mean obviously they have a bottom line that they have to meet and they have a board that they have to please and shareholder they have to give you know these dividends to but I think that you know from a stability standpoint in your population anytime you're offering an item for you know that can be sold in game that is effectively gold selling I mean you're selling gold you're just you're selling an item first before it becomes gold and that was one of the things I didn't necessarily like about you know some previous games that I've played was the access to those to those things because then it became a necessary feature from a competitive gameplay standpoint like if if this is a capability that some players have then it must be a capability that all players use in order to stay competitive especially near the upper echelon of you know the endgame features like castle seeing or guild wars or you know competitive raids own stuff like that and that's really unfortunate because I think that when you have a strong subscription model that should be sufficient to to fund future development and and new expansions and content updates and allow the players to be their own within the world and not have to worry about getting their you know accomplishments subverted by the outside company true story partnerships into going into actual ashes discussion yes the most important question was already asked and that was with the sandal in Apocalypse so another one would be unique skills found only in specific parts of the map and only by exploring how did that how does that work exactly do you ever get a lead in quests that takes you there or is it you have to explore and dig around and actually have the desire to find things in order to stumble across these sectors extra skills and injuries so it's a little bit of both you know you'll have some lead-in quests that will will send you out to venture into the fringes of the wilderness but you know that'll only get you a part of the way then there's going to be you know you're gonna make a choice once you're there to either continue that wanderlust you know objective and get out and discover places that are off the beaten path in order to to find those types of benefits mine didn't want to look for them see I'll get to the BR questions later because those would be good for wrap-up but this there's a lot of good ones oh let me pull up one that I was personally curious about from this morning I don't know if I'm saying this persons Renee Murray I'm so sorry Boyko I believe is how you say it asked about with the creatures in the world and basically things that are tangible so with the creatures around the world being tangible and some mounts and pets being exclusive can you find the same types of creatures around the world for example the price stalker being exclusive can you find a wild price stalker in the world and if so can you tame it then the mount would not be exclusive you can also customize your mount with animal husbandry so how would you find the different versions of that mount you would like to customize is it like you can find the creature in the world with different looks but you cannot team it so you will not sorry you might may notice the lights just came on so you will not be able to find exclusive cosmetics in the world even through professions such as animal husbandry however that's not to say that there may not be you know similar creatures that exist out there and you know part of the animal husbandry system obviously is to reveal I think we did it I think a long time ago she was like maybe a year ago or something we released some of the pride stalker mounts facial features and having like different key facial features based on how you could breed that mount so even the cosmetic mounts even the excuse me even the exclusive mounts will have deviations that are available to the cosmetic through the animal husbandry system and that's integral in you know the idea behind how those those types of deviations become available so basically won't be the exact same that'll be similar to it yes it's still gonna be that aspect of you can see a bunch of little once the type of creature you're walking around but if you see one that's purple that the only way they got that is to the exclusive way to obtain now yeah and I wouldn't say I mean it's not a color just a color deviation nor would I say that the pride stalker mount you know as a specific example or any exclusive mount you're not going to see you're not going to see those types of variations erna belen game they're just going to be achievable through the through the animal husbandry system so yeah okay so speaking of pets and such so the finding of dragon eggs in the wild I know it's been mentioned before if you defeat your dragon there's a possibility but not all the favourites there's a chance you're gonna find one somehow some way now how exactly is that that work the current idea of the process is it can hatch and be raised from a young one up to a writeable age or maybe it'll start as like a non-combat pet and then go to a battle pet and then full-sized rideable or is it just fun from the egg full-grown so with regards to the royal pets even the ones that can be achieved through defeating legendary world bosses those will have a hatching period that they exist in and will require several different quest lines and rare materials in order to raise the mount to the two to adulthood or adolescence where it can be writable we may include phases where it is a land mount for a period of time and then in adulthood can be a flying mount but we that would be a little bit of scope creep and we haven't that was not our initial plan so I just say that might be an expansion that comes post launch or something but the idea there is for this is this is an investment this is this is something that you know is kind of the the end objective when it comes to mount achievement and it's going to require some tender loving care and devotion on behalf of the player I like that a lot actually because that gives you more of an interaction with the things that are in game rather than just owning it and then being like yeah sometimes I use this mount oh yeah no for sure I mean you know I guess the core the core concept when it comes to these different gameplay loops that are present ashes is really what deviates us from other you know projects that have kind of stayed to the play it safe scenario is that we embrace the investment and hard work and and you know return for your time that risk versus reward risk being the time that you spend doing something reward being the you know feeling of satisfaction you have because of that time or investment so you'll find that type of philosophy present and many of the systems and you know it doesn't have to be a long-term necessarily core loop we have you know ideas that range from a more casual player that might only get to spend you know several hours a week but they still have areas in which they can feel satisfaction and achievement you know a lot of games tend to believe that you have to cater to the casual player you know only and that's how you're going to get user acquisition and be successful and whatnot but I think that you know there is a very large market within the MMORPG community that want to get back to that idea of fulfillment and of you know a progress that takes effort and you know that's the that's the risk that you know a lot of developments and my opinion aren't willing to take yeah yeah and I really really like that that it might be a ground mount before potentially getting able being able to fly with it I think as you were saying what's the satisfaction and achievement level that gives a little bit more of a phase for people to kind of show off what they got and and that they achieved it while they're going through all the quest lines like have a little tiny dragon following him around or whatever is a little oh yeah one of my favorite games that I've mentioned always in the past lineage two they had they had a dragon that you could fly if you owned a guild hall in one of the cities I think was Adin or if you had or if you were the guild leader of a castle you could fly that dragon it was ineffective the dragon really was just a status symbol you know you couldn't use it in combat and it wasn't it was kind of very how to say just cumbersome but before you could spawn the dragon you had to have a like a hatchling that was a Strider and the Strider was this like land dragon with no wings but it was Ike a little baby and you rode the baby around I thought that was really cool and I liked that progression present there now the idea behind the Royal Mount is that this is the you know the type of mount you can have and it will be relevant and extremely capable when it comes to combat settings and you know mobility and usage on the battlefield you know that's where we're gonna deviate but I love the progression sense also another previous game I enjoyed playing was was arcades now our cage didn't have you know that that more established phases between their mount system but they did have a you know a period where you had to like feed the mount you know some some gosh I can remember the name of the plants but you had to like feed them out when it was in the little baby stage and you got to see it in a cute little baby stage I thought that was always fun craft which is when I encountered when I was first I was like 13 at the time but um it's where you had like this little pet and you had to feed it and take it out everyday and feed it meat and you had to go kill these monsters to give it meat and eventually like it lost teeth and you collected teeth and turn it in for a quest reward hold on I grew up and I was like oh my gosh it's the cutest thing ever it's a little baby dinosaur and I was just I loved it there's something else that we were thinking about that involved like little teeth or something we were thinking about like a a child system where you could have you know you could you could you could have children results from a marriage and are and ashes we're likely not gonna do this but I'll share with you some of the theory crafting and you could you could house so that the child would be sort of a pet right and you could house the child at your freehold so you could only you can only raise a child if you had a freehold and if you were married to another player but then the child would you know could could advance to adolescence and whatnot and then eventually would go off into the world so it'd be a timed pet so to speak and they could do chores at the house like they could rotate crops and they could you know clean up messes or whatnot which would be kind of fun but I one of the things of the guards to teeth would be as they reach a certain stage if you could find like you know baby teeth under their pillow or whatnot and use those for a fairy tooth reward and whatnot in child powers or special abilities like faster crop rotation or whatever anyways that would be but then we ran into the problem is what happens if a siege occurred you know at the local node and someone destroyed your freehold where and so Jeff bard was like Steven we can't have children because then we'd also have to have like orphanages and children of the destroyed freehold would have to be at the orphan location or something and that's just too serious and I was like okay well I guess we can [Laughter] fight for the child feature you know maybe that's something we can do later post-launch or something but i just so much fun yes see somebody in chat says it's actually illegal to have kids being killed in games I don't know if that's true but you know who says they're killed they could just disappear or what if there's another quest line where the children of the destroyed freeholds actually become corrupt and exist in a child dungeon we're like you know you have to fight them off and like they're looking down the dungeon hallway and you see your child just as ready [Laughter] just waves of enemies coming at you oh my gosh that's a great one like what are the crops you have on your new freehold is like corn and the stocks rise really high and like at night you just see eyes from the corn in stealth time and stealth mechanics between in combat and out for instance will player be able to enjoy a little more relaxed stealth time if they're just trying to creep around and avoid enemies and explore new areas versus in say a castle siege where they only have a limited time to avoid somebody witnessing them and seeing what they're up to so the setting will not dictate the cooldown and or usage period of a particular skill like stealth however upon combat weather with nature with the environment or with another player will turn the stuff off stealth off so ok do you want to just the cooldown period okay this question is for our Laura lovers out there everyone including myself in for attack loved the last Laura blog but you know we kind of need to feed that addiction a little bit are there any potential lore blocks coming up in the nearest future there's very you know part of my philosophy on the lore is we don't want to give away so much of the story right and lore can sometimes be an insight to the story that's going to be present in the game so we're gonna be obviously margaret has planned you know several blogs that we will touch on certain lore but it's going to skirt around kind of the setting and the lore of the game without revealing too much okay okay okay so so slowly we're gonna get a trickle at least be something coming cosmetics and weapon skins and such we got a couple questions on those yes the first one some of the skins like say for instance the eldritch model from the BR if you earn that is it applicable to any weapon type or is it linked specifically to the one weapon type that that skin shows in the image like say the the elderts sword and it shows the specific type of swords it limited to say only long swords or could it also be used on two-handed swords bastard swords etcetera right so those types of skins are tied to weapon types within apocalypse and they'll have a corresponding type that they're applicable to that matches in the MMORPG so you have two handed swords you have two-handed axes you have two-handed spheres you have one-handed maces one-handed swords those will be the crossover types that these get applied to I'm sorry but I had to ask this question it's very related to me I love Japanese style so serif Origen asked can we know if there are any Japanese weapons or armors there is Japanese influence with some of the cultures that are in Ashes of Creations so you will see you won't see a one-for-one but you will likely be able to identify some of the influential aspects of that culture in ashes okay perfect because I I love just like Japanese culture Asian culture in general but I like that thank you the other one actually I had based on the cosmetics was the dyeing yes exactly like are they it's kind of a two-part question are all cosmetics able to be dyed and are they able to be dyed in multiple colors say like the base color and in highlights so not all cosmetics are capable of being dyed and the cosmetics that are capable of being dyed those have a range of the applicable portions of the cosmetic that can be dyed additionally of the non cosmetic armors that exist in game those are diable and there are specified highlights that exist on the armor pieces that are subject to the dye okay and today wants to know about the Kickstarter Rachel angel wings can you tie those any color hahaha no you cannot die the Rachel wings on the Kickstarter cosmic would you have a couple questions on gathering and crafting and processing professions one of them is that we know that resource points can deplete is it possible for one of them to be completely depleted forcing together together to travel fairly far together more which makes sense for things like metals but how about herbs they're an idea of respawn timers or is it going to be an active so there there are different types of resource node points and I actually hate to say the word node because that can be somewhat confusing but these resource nodules that exist in the world there are different types that apply to different types of gather poles so you have herb beds and those herb beds can be depleted for a period of time and spawn elsewhere in the world causing travel necessary there are herds and herds are a resource nodule that will exist in the open world and provide certain gather bowls those can also be depleted and we'll have to respawn elsewhere in the world potentially and then there are veins and mines and earthbound kind of resources and materials those can those also can be excavated completely and need to be spawned elsewhere in the world acquiring travel ok ok so with metals specifically so does that leave it open to where the entire map would not be able to be strip mines because that's one concern somebody has with metals if an area is depleted of metal its kind of depleted of metal and it if something else ponds and the rest of the world that it'd be nifty but if they don't really spawn mines like no though they will spawn elsewhere in the world so the idea behind the resource nodule system is that there are a plethora of locations that have acceptable nodules for resource ponds and when what is depleted it will spawn elsewhere in the world it must spawn elsewhere in the world when it's depleted there the previous site becomes available again as a new spawn potentially but the idea the idea behind resources is that they tend to be a large collection of resources before they're depleted completely and the reason for that is because we want to again centralize the social aspect of gameplay right so you know a lot of other games I played with resource gathering you know you have these little tiny points where you can collect one or two things it D spawns for a minute or two minutes and then it responds and you do this kind of rotation around you know where the resource pointers or whatever I want these places to be social hubs like you will see your gatherer friends all at this location for this particular region and their safety in numbers and you know you can kind of hang out there and do your thing I think that's that's kind of the direction we want from an interaction standpoint for this to work it's probably just a couple more in crafting and we move along because we did we do have a lot of people asking questions about crafting and gathering in such sure so with the mastery I believe you stated at one point you can really only master one thing does that span all trees say for instance can you master one crafting when gathering when processing or is it across any kind of artisan class so the artisan classes are broken up into the three trees gathering processing and crafting and you can only be a master of one ok ok simple straightforward and my friend oh I should just brought up a question with the smithing and is it broken up into things like armor smithing and weapons smithing therefore you can only do one of those or would it be specific types of armor as well that you can only master one type of armor we have a couple of thoughts on this that we're planning to test and alpha and you know we'll probably release more about that as we get closer to alpha 1 but the idea is that we can either you know lump armor crafting into one and that would include the different types of armor or we can break those out into specifically those types of armors and same is true for weapon crafting we can either break up the weapon crafting into multiple you know woodwork metalwork stone work kind of weapons bows and or we can put it all into a weapon crafting category talking about nerds and such - the monetary gain of nodes in the region what our guild specific benefits of Guildhall vs. guild fortress so the Guildhall is something that can be purchased within a node or it can be built on a guild freehold so once a when a guild reaches a certain level the guild master will be granted a guild freehold certificate and and they can build a guild hall on that what separates that from the the fortress right the fortress is kind of like a competition and the fortress the fortress design is also something that might be on the Shelf we haven't decided yet we're going to look into it but the the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak or can be taken from you necessarily whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per se are not taken but destroyed so that would be the primary difference between those two the question was with regards to mont money was that but it was like aside from basically when you when you capture one of the fortresses that can be seen those seeds besides just the monetary gain of getting taxing from that region all the nodes in the region what our guild specific benefits of going from just a regular go home to I see taking over that specific benefit so the benefit from the I'm assuming you're referring to castles as opposed to fortresses fortresses were a separate idea that we had that was kind of like an advanced guild hall feature that would have to be contended overlay or miniature castle feature and there would be several of them in the world that existed but like I said that fortress idea might be shelf a little bit the castles however castles exert taxation dominance over its region they offer the royalty mount they offer a lot of different features that's also scheduled for one our blog posts with regards to castles and how and what mechanics and systems exist therefore guilds to participate in they also have dedicated node structures around them three nodes per Castle that you know allow for upgrading the defenses and capabilities of that castle from a guild perspective let's see the other question that I see here in chat is asking about being able to sell stuff out of your freehold once you get past I believe in level 3 node so you can establish businesses on the freehold and you can sell cooking items through the businesses you can sell you can have a vendor present where you sell you know crafted goods through the business avoiding some of the taxation of the nearby nodes stuff like that so the idea there you can also sell you know through those foods can also offer buffs you you have quest hooks that can be allotted and accessible from your freehold should you choose that bring visitation there you know the idea is to give players kind of the ability to create their own little hamlet that you know other players can stop at to get you know access to the rest of the world and stuff so another question involving nodes in staging and such so when a node specifically metropolis is destroyed in the siege will the community leadership say the mayor and such have an in-game method to communicate with all of the citizens of that node to say organize them to another nearby node that they specifically want to build up as the next metropolis yeah once the so once the siege is complete and the metropolis has lost the siege there will be a period a destruction state that exists where you have loot ability mechanics active for the attackers you have destruction and attack mechanics available against freeholds and structures that exist outside of the node but under its own of influence as the city burns so to speak you know you'll still have your communication systems online with your fellow citizens as you affect effectively try to defend the territory from you know the roaming or raging barbarians of these attackers or whatever but once that period is complete which which could potentially span several hours right now it's scheduled to stand span two hours post siege but it could spend several hours in my play with that once that's complete those communication systems will cease to exist all of those interconnectivity citizenship systems will cease to exist and those members will be you know off to coordinate in other ways some time period where they can they can kind of communicate we were gonna then spread the spread the word after the fact I'm also catching up with chat let's see I'm not sure what to ask next I'm sorry there's so many different questions before the stream even started I guess I'll ask like clarifying one that no chronics would like to just be sure I wasn't sure if this was related if you already answered it but they're asking about just wanting to know how does this stuff work out of combat compared to in combat you know you said that the cooldown times for the abilities doesn't really change but they were wondering if the sawsan based classes auto combat this stuff lasts longer you can't have stealth in combat once you enter combat the stealth dissipates so you're out of combat so to speak stealth this is when you're not dealing damage attacking or being attacked or under the effect of a harmful spell if that's the case then you your stealth period is you know the length of the of the skills effectiveness so I think I think in a POC it was like 30 seconds for the stealth spell right and there could be there could be augmented increased the time period of the stealth spell you know the idea behind active skills is that you can augment them with your secondary class augments with certain society and or racial augments and some of those augments may be able to either extend time or change the nature of how stealth works so another question related to come by when a player dies by a mob after like say another player attacked him and got him low will that player get corruption if the mob killed him so sorry so sorry one more time what was that when a player dies by a mob because of another player getting him low in health will that player get corruption know that the player must must kill another player in order to gain corruption okay so that does that does provide the opportunity for certain types of griefing mechanics but we we have you know you cannot unless you're in party you cannot view the health of another player so it's going to be a delicate game trying to lower their health effectively against a monster without taking the risk of killing them okay okay so even as you're fighting you don't really see an indication of their their overall health or life you do yeah right now the way that out of party health viewing works is you can select a player and their name plate the targeting name plate will have will have damage on the name plate like you know cracks and whatnot and the more severe the cracks the better indication you have of their like health status but it doesn't give you a direct indication of what level of health they're at okay that's agustín I know that there's a lot of questions you guys so we're doing our both our best to mix them in because we have a lot of questions - yeah we can't really approach this with a big pile of them and we got a bunch from you in stream so we're trying to mix them up here right I noticed Jack Oh Jack boy says our Jack Bohai says that what if someone's following and healing a corrupted players so if you if you heal a corrupted player you become flagged for PvP at which point players may attack and kill you without penalty oh I like that no uh no trolling or sitting around on the sidelines and like trying to help your corrupted buddy without any consequences oh yeah here's something that would I mean some people were curious about and it may also help out with some recruiting and such so it's about your you're hiring right now remote working employees seems like there are there a good number of them but just the the action of the remote working has been studied a lot the results kind of vary from increased decreased productivity but one thing is fairly consistent is a reduction of team cohesiveness with your hiring focus on the work atmosphere and culture what processes and ideals you have in place to help prevent the team from developing an accidental air grab air gap in their willingness or capability to work together so there's there's - time there's two aspects of remote work in reference to what we currently are utilizing at the studio one is the true sense of the word remote you know an individual is working from their home set up and they get to plug into our to our office from home and you know they're likely out of state we only have a very small hand few of the info of those individuals less than I think five and then you know just to not be confused with offices that are outside of the state and/or partners that we have outside of California such as the group that we're working with in France and we group we were working with within Malaysia those are at studios in those locations that have managed and cohesiveness within that studio per se not like at home promote work as a as a general rule I am only hiring full-time employees here in San Diego that are capable of coming into the studios because I believe cohesiveness that collaboration cooperation this kind of team building aspect and specifically when it comes to creating an MMORPG which is the most complicated type of video game you can make you know that that needs to be something that is something that is four most important when building a team so I don't typically hire remote ok teams where the cohesiveness and teamwork is so important that they had I granted some higher tiers like directors in such high office just so they could close the door and have a serious conversation but they were they had that office right next to the deaths of everybody who's taking calls everybody who did this that everybody was quite literally a paper airplane throw away from each other and it actually really helped a lot just being able to turn around and lean you know over to the owner of a product that you guys are working with I'm saying hey so what's going on with this thing I got a whole lot yeah but another little bit of a deep question before we start getting into some a little bit quicker fire stuff we can not go with some by the way I I only have about another five to 10 minutes before I have to jump into my next meeting so go ahead and dive off of the questions we had before and we'll get to some of the stream questions then one ting wants to know will character creator allow us to make toner that might look somewhat like Cobalts from Pathfinder or dandy yeah I wouldn't say exactly but there's definitely elements of Cobalts that you could incorporate in a character crater with the Toma yes so how will the freehold system be distributed with every player just to have one are they uniquely tied to something in glory story or where you have to buy them from a merchant so you'll have to complete certain quests and material requirements from a stage three or higher note NPC in order to attain your freehold certificate okay we know that the leader of nodes can write dragons and that those dragons can be used in battles might there be skill trees for those dragons or armor sets that can be crafted there's definitely barding that mounts are capable of having yes that includes royal mounts and then there are certain skills that mounts are capable of having as well that get unlocked through a different mechanics that will expand more on when we release kind of our mounts blogs but so there are there are skills and there are armors that mounts can wear and have there was I have to go look for it real quick but it's a question about moving okay update on moving into the new studio and how will it improve the development well it will improve the update on moving to the new studio is we are still working on that right now we've just added 17 or we're adding 17 more seats into this studio so it's getting extremely extremely crammed but how it will help is allowing us to to hire additional personnel so you know we can fit upwards of 70 in the studios but we need to make that much larger in a very quick period of time so that's something we are working on and we understand the importance of needing time to work on back-end server stuff oh yeah will we be tight how the game mechanics works throughout the game other than the tutorial like not handhold but more like teaching the basic mechanics like augment systems yeah so I mean the idea behind an introduction to kind of any any game that has complex and and very in-depth mechanics is to try to give you an early look and touch taste of these things you know through levels one through ten and then expand on them deeper as you encounter them later in your leveling so you know that's kind of the approach we're going to take when it comes to your introduction into ashes you know you will have systems in place that give you early introduction to these just touching these vast systems and then later as you continue to progress you will explore them more and I have time for one more question one more here so how different will some classes actually be from each other say the difference between a high sword which is a fighter cleric from a spell sword which is fighter mage will they be just different flavors with just super minor differences or will they be different classes altogether and the same question applies for like the twin classes like a high sword which is fighter cleric and a Templar which is cleric fighter so they should feel they should feel very different really it comes down to your archetype provides a primary role that you can customize and you can you know move in one of the different role directions a little bit based on how you build out the character class skill tree and then the subclass system the secondary class system that provides augments which radicalize the taste feel and and and role components of your primary archetype either moving it further and a different roles a direction or doubling down on you know the the established role of the of the archetype specifically so I guess short answer is they're intended to radically change the look feel and roll capabilities that your class traditionally would provide all right all right so I want to thank you for your time I enjoyed it it was a lot of fun I loved I loved the discussion thank you you know we loved hearing your input on a lot of those stuff and I'm sure a lot there's a lot more burning communities questions out there in our community sorry I was reading stuff at the same exact time a lot of pretty commuter yes no let's not burn the community yeah we have a lot of burning questions and I hope we got a lot of them answered and I mean if you guys have any that are still out there they have a question for them I believe if not they have the channel in their official Ashes of Creation discord and others of us in the community are happy to answer whatever ones that we can so yeah and it was it was a pleasure getting to know you a little bit thank you I appreciate it so well thank everybody for stopping by yeah all of you thank you guys for the love the tremendous amount of support from you guys thank you we'll be back again next week at 5 p.m. Pacific right here same place same bat-time same bat-channel [Laughter] alright thank you guys thanks Steven take care [Music] you [Music]