2017-03-10 Blog: A Word With Consequences
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In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.
Referenced by
- Talk:Ashes of Community Wiki
- Ashes of Creation
- Blood magic
- Corrupted Essence
- Corrupted areas
- Corrupted resources
- Corruption
- קווים מנחים בתכנון
- Game design
- Game difficulty
- Inspiration
- Lightpact
- מיתולוגיה
- Open development
- Pantheon
- PvP background
- Sanctus
- The Ancients
- The Essence
- The fall
- The return
- Trolls
- Tulnar
- העולם התחתון
- Verra
- File:design pillars.png