Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[8][9][10]
- Approximately 49 unique gear sets were obtainable in אלפא-1 from crafting, quests, drops and exploration.[11] These were unique sets with different stats, but some may be similar in appearance.[11]
- There are passive abilities that can be chosen to become more adept with certain set types.[6]
- There will be viable non-set builds.[12]
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[13][14][15][16][17][18]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[19][13][8]
- Crafted gear is considered best-in-slot in Ashes of Creation.[16]
- Previously it was stated that crafted items will be on-par with boss dropped items.[20][21][22]
- Crafters will be able to assign different skills/abilities and stats on gear.[23][2]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[23][24]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[16] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[22]
- Stats on crafted items will vary based on the item's rarity.[25]
- חזות הציוד is influenced by the rarity of the crafted item.[26]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[25] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[23][27]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[28]
- A crafter's name is embedded in the items they craft.[29]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[30]
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[23][2]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[23] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[23][24]
- Stats on crafted items will vary based on the item's rarity.[25]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[31][23]
- All gear will be able to be assigned any stat.[23]
Gear is broken down into Core Stats and Additional Stats.[32]
Gear enhancement
שיפור ציוד are possible both during and after an item is crafted.[33][34]
- There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[33] – Kory Rice
- Crafting recipes can be enhanced by adding higher rarity or different crafting materials into their selectable crafting slots at crafting stations.[34][35][36][37]
- Enchantment scrolls and tempering allow gear to be enhanced post-crafting.[34][38]
- The bulk of a weapon's power comes from its crafting recipe and the materials used in its construction.[39]
- The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[34] – Steven Sharif
- Runes/Power stones are a potential methods for enhancing weapons.[40][41]
- Enchantment stones are potential rewards for performance over six month PvP seasons. These grant temporary PvP-focused benefits to gear (via a socketing system).[42][43]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[44][45]
- Enchantment scrolls can be sold on the open market.[34][44][46]
- Enchanting does not increase an item's level requirement.[47]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[47] – Steven Sharif
Modular armor
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[48] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[49]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[49] – Mat Broome
חזות הציוד
- Gear is intended to be realistic in appearance.[50][51][52]
- Armor will not be overly sexual in appearance.[50][52]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[51] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[54]
- There might be sliders, but there are not gonna be naked sliders.[54] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[58] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[26]
- Crafters are able to influence what their crafted items look like.[23][27]
- קוסמטיקה can be used by all races but there may be slight variations to make them work with the body builds of each race.[60]
- Dye cosmetics can be used to change gear colors.[61][62][63]
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[68]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[68]
כלי-נשק ושריון גזעיים
כלי-נשק and armor are not race locked, but armor will take on a racial appearance.[72][73][74]
- The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[56] – Steven Sharif
- Racial appearance of gear is focused on שריון. כלי-נשק will not change in appearance but will scale in size based on race.[57][56]
- Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[56] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[7] – Steven Sharif
- Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
- A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[55] – Steven Sharif
See also
הפניות
- ↑ שידור חי, 2023-06-30 (1:30:40).
- ↑ 2.0 2.1 2.2 פודקאסט, 2018-08-04 (59:58).
- ↑ וִידֵאוֹ, 2023-01-27 (45:46).
- ↑ 4.0 4.1 4.2 שידור חי, 2020-11-30 (54:29).
- ↑ 5.0 5.1 5.2 5.3 שידור חי, 2023-07-28 (1:22:48).
- ↑ 6.0 6.1 6.2 שידור חי, 2017-11-17 (22:33).
- ↑ 7.0 7.1 7.2 פודקאסט, 2018-08-04 (55:17).
- ↑ 8.0 8.1 רֵאָיוֹן, 2023-09-10 (47:13).
- ↑ שידור חי, 2023-02-24 (46:15).
- ↑ שידור חי, 2021-11-19 (40:53).
- ↑ 11.0 11.1 שידור חי, 2021-04-30 (41:18).
- ↑ שידור חי, 2017-11-17 (56:07).
- ↑ 13.0 13.1
- ↑
- ↑ שידור חי, 2023-04-07 (31:49).
- ↑ 16.0 16.1 16.2 שידור חי, 2022-06-30 (1:18:55).
- ↑ שידור חי, 2020-01-30 (1:38:26).
- ↑ שידור חי, 2017-05-12 (1:00:18).
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 22.0 22.1 שידור חי, 2017-05-10 (14:45).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 שידור חי, 2020-11-30 (1:05:22).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 שידור חי, 2020-12-22 (1:15:01).
- ↑ 26.0 26.1 שידור חי, 2023-11-30 (1:40:11).
- ↑ 27.0 27.1 שידור חי, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ פודקאסט, 2021-09-29 (52:58).
- ↑ שידור חי, 2020-08-28 (1:14:54).
- ↑ 33.0 33.1 פודקאסט, 2023-12-03 (17:10).
- ↑ 34.0 34.1 34.2 34.3 34.4 שידור חי, 2023-11-30 (1:38:47).
- ↑ וִידֵאוֹ, 2023-11-30 (1:01:04).
- ↑ וִידֵאוֹ, 2023-11-30 (59:21).
- ↑ שידור חי, 2017-05-26 (5:25).
- ↑
- ↑ שידור חי, 2023-11-30 (1:54:37).
- ↑ שידור חי, 2018-06-04 (1:11:19).
- ↑ שידור חי, 2018-06-04 (21:37).
- ↑ רֵאָיוֹן, 2020-07-18 (16:34).
- ↑ רֵאָיוֹן, 2020-07-18 (14:22).
- ↑ 44.0 44.1 שידור חי, 2022-05-27 (1:20:00).
- ↑ שידור חי, 2017-05-26 (51:37).
- ↑ שידור חי, 2017-05-17 (58:55).
- ↑ 47.0 47.1 שידור חי, 2021-03-26 (1:15:57).
- ↑ 48.0 48.1 שידור חי, 2018-08-17 (20:19).
- ↑ 49.0 49.1 שידור חי, 2018-08-17 (22:59).
- ↑ 50.0 50.1 50.2 50.3 שידור חי, 2020-05-29 (50:20).
- ↑ 51.0 51.1 שידור חי, 2017-05-26 (19:51).
- ↑ 52.0 52.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 54.0 54.1 שידור חי, 2021-12-23 (1:34:07).
- ↑ 55.0 55.1 שידור חי, 2024-02-29 (1:15:51).
- ↑ 56.0 56.1 56.2 56.3 פודקאסט, 2018-08-04 (53:43).
- ↑ 57.0 57.1 שידור חי, 2022-10-28 (1:41:06).
- ↑ שידור חי, 2021-09-24 (1:25:27).
- ↑
- ↑
- ↑
- ↑ שידור חי, 2017-07-18 (54:56).
- ↑ שידור חי, 2017-07-28 (9:47).
- ↑
- ↑ שידור חי, 2020-10-30 (1:13:22).
- ↑
- ↑ שידור חי, 2017-09-03 (48:56).
- ↑ 68.0 68.1 רֵאָיוֹן, 2018-10-20 (3:34:46).
- ↑ וִידֵאוֹ, 2020-09-30 (2:44).
- ↑ שידור חי, 2020-09-30 (47:47).
- ↑ שידור חי, 2019-07-26 (54:06).
- ↑ 72.0 72.1 שידור חי, 2022-03-31 (4:57).
- ↑ שידור חי, 2017-05-26 (44:11).
- ↑ שידור חי, 2017-05-26 (20:46).